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Posts
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Everything posted by r_Pistachio7
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[Forum Game] The player with no like on his/her post wins.
r_Pistachio7 replied to Dawn.of.Legend in Forum Games
Don't like if I tricked you -
Why not just add a small exp penalty instead of demoting someone to Marshal if they played bad.
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I don't really agree with this idea. For example, I'm trying to complete my missions but I have severe lag, so I can't play properly. A battle mod comes along thinks I'm playing bad and flags me, then another mod flags me again, and again, and again, until I get demoted back to Marshal. So I get demoted to marshal just because I have bad internet not because I'm playing bad.
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Shaft Alteration Pro Mode - M2 Shots now get affected by gravity, so you'll need to aim above a target to hit it. Shots also take a bit of time to travel (They'll travel about as fast as a fully charged magnum shot) so you'll also need to shoot ahead of a moving target to hit it (Deflection Ballistics). This'll make shooting someone incredibly hard, But the damage boost is definitely worth it. You also get a cool new scope and decreased reload speed. Pros - Damage increased by 50% - Reload Decreased by 10% - New Scope Cons - Gravity effect applied - Shots now take time to travel - Skill roof raised significantly
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Why not make this turret shoot bullets that have massive impact force instead? Also remove the auto-aim to make it more challenging.
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Valid Show teammates' overdrive charge progress
r_Pistachio7 replied to r_Pistachio7 in Ideas and Suggestions
Well perhaps there should be an option to hide your OD charge process in the settings menu. -
I never play with thunder :ph34r: Are there any M2 Viking - Shaft kits out there? I've MU'ed my Smoky - Titan combo to M2 so now I'm pretty much stacking up on crystals. I've managed to get about 50k crystals now. I was originally saving up for Minotaur, but I heard some good things about Shaft M2...Is it worth saving up for a Shaft Kit? Or should I just stick with saving up for Minotaur.
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Valid Show teammates' overdrive charge progress
r_Pistachio7 replied to r_Pistachio7 in Show teammates' overdrive charge progress Ideas and Suggestions
It'd be really helpful if we could see our team-mates overdrive percentage bar next to their name when we look at them. This way I can tell if my team-mate has a near-full overdrive bar or not. -
Like camping? Shaft. Like being on the battlefield? Smoky. Your choice is based on how you play.
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How much money did AlernativaPlatform make out of this game :P Just curios.
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valid Ability to select ball throwing strength in Rugby
r_Pistachio7 replied to r_Pistachio7 in Ability to select ball throwing strength in Rugby Ideas and Suggestions
Simple, and self explanatory. Allow tankers to determine how far they want the ball to go when they pass. Just make like Magnum. The longer you hold F, the farther the ball goes. -
What's so complex about Tic-Tac-Toe? Anyway, I get your point. We have physics, Match-Making, Goldboxes, Equipment etc. But we can't have Tic-Tac-Toe.
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I have a bit of a hard time completing "score points" missions for Deathmatch. Mainly because you can't even see how much points you accumulated inside the game mode. It's a minor thing and probably doesn't effect anything, but it's a bit annoying having to go and click on the missions tab every time just to see how many points are left. Besides, what harm will adding a small score stat next to your kills and deaths when pressing Tab do?
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Then why don't they implement this in the PC version too :P
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What happens when a gold box drops in juggernaut mode :huh: wouldn't the juggernaut always be the one who catches it?
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N.O.O.B Naggy Obtuse Out to lunch Brainless Like me :D
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The concept of this idea was to add some background to the maps. Since Tanki is set in a war-stricken world. It's only natural that there be some mines laid around here and there. They aren't suppose to be beneficial, like player set mines they're supposed to destroy any tank that steps on them. So think of these randomly laid mines as monuments of war. They aren't supposed to change gameplay. And like I said they aren't supposed to spawn in large amounts, maybe 2 per map. Maybe the mines shouldn't even spawn randomly, but instead have a fixed spawning spot on every map, so that players would know that there is a mine on that road, or another on that bridge etc. so they'd be more careful treading on that path. Natural mines could also be a characteristic of Massacre. Since it looks pretty much like a minefield.
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I don't quite understand. :mellow:
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Smoky's critical damage should ignore protection modules It makes a little sense that Smoky's critical HEAT shells should ignore any Smoky protection module. Smoky's normal shots and Critical shots are very different. And since protection modules protect against one type of shot (or at least that's what I think) then there should be two types of protection modules for Smoky. One for normal shots, and one for Critical shots.
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Mini-games while waiting for battle While waiting for Match Making, I think that there should be a few mini games you can play for crystals (about 10 a turn) It'll make the time go faster while burning peoples money. A win win situation. Perhaps you could also buy some special mini-games from the shop for a dollar or two each.
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I didn't say mines shouldn't be planted everywhere..I also didn't say there should be a lot of them :D