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godot_railgun

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  1. godot_railgun

    Matchmaking is not creating more even battles

    Sure, what I meant is that if you are not a hardcore player, e.g. you don't really have time to play at all, you won't get much more than 4-5K per month. (Own experience.) Mission chains are out of question too. So take away half of that, and there's not quite much remaining. Also, though that was before missions came around, I found that to keep your tank's stats corresponding to your exp (and your opponents), you had to do some micro-upgrades and then keep all money to buy the next m1/m2 stuff. And that was for one hull/turret config. I found I don't really have extra crys to spend, or I'll fall behind with my tank when it comes to the m-upgrade. But maybe now this changed, I don't know. Re western games: It's just I feel that many successful games are more sensitive to their community's wishes. Here I don't feel how some widely supported idea got into the game - and browsing this forum seems to justify my feelings - and the devs rather started to fix some non-existing problems. For example, I feel this matchmaking stuff never really had the community's support and was received kinda negative from it's beginning, yet they kept pursuing it and slowly degrading the well-established and liked match-creation system. Or when they redesigned the Madness map, one that was loved by many players. Or watching the game slowly turning into a drug war, and doing nothing - worse, encouraging it with overdrive - and other such small signs. All in all, it feels that they developing the game for new players, not for the established player base, which is I think a financial mistake. To sum up, I don't feel the same trust in the devs as I do with some other major games. But really, it's not my business, really, so I stop caring right now :P
  2. godot_railgun

    Matchmaking is not creating more even battles

    I think what Wolverine848 means is drugs are not a solution to the problem: noob < pro \ +drugs, -$$ drugged noob < drugged pro Regarding the pass: yep, everyday players should have no trouble collecting 2K per month, but it's still a) a symbolic thing I don't like, b} decreases your income with a significant amount, and c) casual players (like me), who only come up for 1-2 battles per day, 1-2 days/week, just to have some fun, it's really something. To exaggerate a bit, I somewhat feel Tanki hints us to either be a hardcore addicted player (someone they have a chance to turn into a cow...), or get out... and that looks a bit greedy to me. But maybe I'm just too sensitive, and got used too much to big western games' rainbow-emitting community management... :D
  3. godot_railgun

    Matchmaking is not creating more even battles

    Checking it, 2000 crys (I remembered more) means 10-20 battles' income w/o drugs, so OK, it's somewhat acceptable. I unsay that, though I still feel like it shouldn't exist at all. I see no reason for it except to force more broke players to use the random battle sytem - and when you have to force your players to use something, you're doing it wrong. But I still hold the drug problem... Not only that you have to drug all the time, but I see no fun in a game where the enemy can just do a random "godmode". Drugs are effectively small temporal cheats, especially healing. When rescources can explicitly decide the outcome of a duel, regardless of skill, that's where the fun ends.
  4. godot_railgun

    Matchmaking is not creating more even battles

    It's never impossible to remove an update (IOW revert a change made to the game, reimplement the way it used to be earlier) if you are the developer. They just don't want it. I feel like as they either a} decided that matchmaker IS GOOD - despite few players like it - then, after seeing people still prefer having their choice of maps, made that a premium/pass function. Essentially they found out what the community should like, and forced us to do so. Kinda arrogant, ain't it? Or, b} they simply wanted more way to milk players, especially lower level ones, by making them buy the pass to actually have fun. So, they made Tanki Pay2HaveFun in some way. Again, I dislike that. Frankly, I've been literally addicted to this game, so badly that it had a bad effect on my carreer, and I deliberately had to ban myself from playing for the past few months. That was in the times when you got to choose your own maps, create battles, etc. Coming back now, and all I see is everything changed to Pay2Win and Pay2HaveFun. Overdrive made ALL battle a drug war, so you must keep spending crys on drugs, or die. I calculated this once - it never worths it, not on my level at least. Most of the time you'll spend more in drugs than your battle fund, even if you drugged yourself to the top. This means to buy actual upgrades/stuffs, you will have to buy crys for $, because frankly you will be broke AF. To play on maps you like, and to avoid drug wars, you could just choose another battle you like - that function is now paywalled with crys, again, to make you more broke. I see no other reason. They want to milk the damm out of us, and frankly that ruined the game. I won't be surprised if I come back a year later and find that the game is now pay2play...
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