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Thanks for your comment Okay, so now I am here to answer your questions. You are asking where did the rate of fire come from, so lookie here. Vulcan M0 deals 330 damage per second, and deals 66 damage per shot, so it fires 5 rounds per second, which is equivalent to 300 rounds per minute. Now, I double it to 600, and now each bullet deals 44 damage per hit, so the new damage per second for Vulcan will be 440. Alright, so the price. I had no idea what to do with this so I basically randomly placed a rank with a high amount of crystals for the overpowered alteration. As for the overheating effect, this was supposed to REMOVE the overheating effect instead of suppressing it. Yes, your suggestion is good, but this is a brand new alteration that gives a different gameplay. If you think it's too overpowered, don't worry. I will soon post another suggestion in the forum to solve that. Maybe a firearms mode? I will post it later in the forum to tell you more about it.
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New Alteration for Vulcan Hello, tankers! Recently, I and my friend @Alphascoutx have found out that some of the players are always bothered by the overheating effect and they wanted an affordable alteration in order to deal with this problem. Henceforth, @Alphascoutx and I have designed a new alteration for Vulcan (which actually seems like a new turret). The following words will be highlighted in green for improved factors and red for reduced factors. Here is the first design: Damage per hit: -331/3% (66 -> 44 for M0, 132 -> 88 for M4) RPM (Rate of fire): +100% (300 ->600, not upgradeable) Clip size: 50/100/150/200 (choose yourself after buying it, not upgradeable) Reload speed: 50 ammunition/second (which means a 50-ammo-clip takes 1 second to reload, 2 seconds for 100-ammo-clip, etc. Not upgradeable) Ability to reload without emptying a clip (which means when you still have 20 rounds in a 50 ammo clip, it will take only 0.6 seconds to reload instead of 1.) by clicking "R" (which means you can only use "V" to see tankers' gear score). However, we have found out that there is a huge problem. An M0 Vulcan with this alteration can use a 200-ammo-clip to defeat a double armored M4 Titan/Mammoth (44*200*50%=4400 damage, M4 heavy hull only have 4000 hp), so we decided to nerf it. Here is the more balanced design: Name: Assault Rifle Damage per hit: -331/3% (66 -> 44 for M0, 132 -> 88 for M4) RPM (Rate of fire): +100% (300 ->600, not upgradeable) Clip size: 50 (not upgradeable) Reload: 25 ammunition/second (0.04 seconds/ammo to be reloaded. Not upgradeable) Range: =100-150 m (not upgradeable) Damage drop (damage decrease after passing maximum damage range): 1/meter (not upgradeable) Weak damage (minimum damage dealt to the enemy after reached 150 meters or further): 50% of maximum damage (not upgradeable) Ability to reload without empty clip Impact force: -50% Recoil: -50% Price: 100000 crystals or above Unlock rank: Warrant Officer 1 So here's our design! I hope Tanki could add this alteration for tankers who hate the overheating effect. As for the price, I have set it very high compared to Warrant Officer level alterations because this alteration being too overpowered but it is somehow urgent for beginners who have to deal with the overheating effect. Of course, the devs should tweak the parameters so this could be more balanced and effective for players who hate the overheating effect at the same time. Jason_Skywalker_XT
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whoops wrong calculations yes 2 weeks for legends (12*3000=36000) Oh yes the promo code gives you a battle pass for free! Good for those who have linked their email to tanki accounts!
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It ain't if you get a container and get 10k crystals You will have a chance that's not lower than 20% to get uncommon stuff and 10k crystals are uncommon. My opinion on wars: The rewards should be stacked to make it worth it but even the rewards are stacked the rewards are not worth it. The rewards have to be at least doubled or else players will think they don't get paid well. For example, you get only 30k crystals for destroying 7k tanks. To sum up, you only get a few crystals (4&2/7) for killing one tank. Not worth it right? You can simply do all the daily and weekly missions for 2 weeks and then you'll get 36 weekly containers. Having the rank of Warrant Officer 1 or above, 36 weekly containers are already enough for earning 30k, and it will be 108k for Legends. War rewards are not your crystals' worth to participate in. Well, the entry fee for Tank War is more affordable than Demolition War.
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XD #Cheats Image 3 4 5 are pretty obvious
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I think the third photo looks like a PUBG prop instead of a map. I actually savagely used the supply drop zone images on the wiki to help me XD
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I was trying to buy Gauss M0 but I was forced to buy M1 and I used all my crystals for micro-upgrading my Shaft :(
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Yay we now got a Tanki English teacher who checks our grammar without paying for Grammarly.
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Good writing. However it's too short to be a chapter. It will suit perfectly for a prologue.
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Literally too OP to be a turret
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Juggernaut is not hard to defeat nowadays due to the fact that we have Viking's "No reload and damage increase" overdrive.
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Does anyone have the Gold Box Drop Location Map of Yolkshire?
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