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StarS282_r2leg

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  1. StarS282_r2leg

    Let's Discuss Augments

    Am I the only one that feels like the compact fuel mix for firebird is way too overpowered? It is absolutely infuriating to play against. Basically if your team doesn't run isida (which in MM is really rare that your team does and the isida player himself is competent in any way) and/or freeze, (half of the people that play freeze don't know about the extinguishing feature anyway) you are dead. I would be fine with this if the person playing with firebird would put any effort at all into securing the kill. But here's what happens while playing against this alteration; Imagine you're in a pro battle with no drugs, and you come around the corner and oh no, unlucky you, there's a firebird. Now normally you would think that there would be some fighting back and forth with one of the tankers being the winner after some exchange of shots. But if the other person is using the compact fuel tanks the fight will look like this 99 percent of the time: 1. You come around the corner to find out there's a firebird. 2. The firebird player holds down the spacebar for approximately 0,4 seconds 3. The firebird player immediately turns his attention towards whatever else he has to do and you just sit there for the next 2 seconds burning to death withouth any means to extinguish/heal yourself. If you're in an MM battle or a pro battle with supplies allowed, you could use the repair kit, but chances are that a) the firebird player will notice this and just hold down his spacebar for another 0,4 seconds in addition, or b ) you don't want to use the repair kit and just accept your fate and die, thinking about what could have been if this alt was balanced properly. Now you might think: "duh, just don't use light hulls then...", The thing is, this happens with any hull, except with the heavy hulls (heavy hulls will have around one fourth of their HP left in this scenario, so you won't be having that much luck with them either). I'm all for fun alterations that might be a bit too strong here and there, but this is just ridiculous. This is the single worst alteration design that I've ever seen. Who thought it would be a good idea to implement an alteration into the game, that basically deletes any effort that could have been put into playing the actual game, and replaced it with "HAHA I'M GONNA HOLD SPACE FOR HALF A SECOND AND HE DIES LMAO." This makes the game very frustrating to play, mainly because of many players using firebird since its buff a few updates ago. I'm not saying that nerfing this alt is neither necessary nor a good solution to this problem, but please, for the love of everything that's holy to you, give us some tool that we can extinguish ourselves with without relying on incompetent isida players and people with freeze who have no idea you can extinguish teammates. Thanks for attention. :)
  2. StarS282_r2leg

    Turret Balance, Holiday Paint Update

    Why did that change to twins even happen? What was so wrong about it in the first place? You already had an alteration for longer range combat in there (the alternation was broken but that's off the topic here). Making a turret long range with slow projectiles just doesn't sound right. It's contradictory in every way imaginable; 1st of all; why would you use a turret in a long range fight, if you slowed the projectiles down. That doesn't make any sense whatsoever. The projectile will take ages to get to the target and even if it makes it to its destination there's a big probability that your target would have moved to another place. 2nd of all; let's say people still use it (which I think they won't after this rebalance update). What makes you think that they would prefer a turret with bad combat design at its core, over literally ANY OTHER LONG RANGE TURRET. Like what's the point? If you play your cards right, twins will be literally useless in any long range fight because of superior turrets.Maaaaaybe if you compare raw statistics, twins might come on top over some long range turrets, but honestly, why bother? It's not like you're gonna have 1 on 1 uninterrupted fights in a real game anyway, because of other gameplay factors such as: cover, supplies, teammates, enemies etc. etc... I just don't see how this change is any good for the turret in general.
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