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n99b

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Everything posted by n99b

  1. ASL isn't just "kind of buggy" It fails about 20% of the time which makes it "alphaware". No reputable software developer in America would dare launch software that failed 1 time out of 5. Okay, Tanki's in Russia, and I suppose their standards (if they have any) are much lower. But there's still no excuse for such sloppiness. And it's not as if it's a RECENT bug. This problem has been around as long as MatchMaker - which has existed for entirely too long. And yes, MatchMaker is flawed - so flawed that we were better off without it. I agree it can be revamped - to nothing. If it has to exist, it shouldn't make people wait to get into games. I remember when you could choose your map, choose your game, play a game and at the end, play again in 10 seconds. Not just sometimes. EVERY time. I suppose I've seen some 10 second starts with moron-maker, but only in the "Quick Battle" option. The general rule is 1-2 minutes... that is, 6 to 12 times worse than it used to be. If you had a car that could do 100mph, and the Tanki team said, "Hey! Let's fix that for you!" and they gave you back the same car, but now it could only do 8 to 16 mph - would you consider that an improvement? Yeah, I know you don't care how long you wait, because you apparently have nothing better to do than wait... which makes me wonder - why would you play any games at all? Why don't you just sit and stare at your computer screen and do nothing? Just turn off your computer and stare at the blank screen. Because that's what MatchMaker does - it just forces you to wait. As for timing out - yes, I'm serious. And no, that wouldn't work.
  2. Would that be so bad? You seem to think that forcing people to play crappy missions they don't want to play is a good thing. With the addition of the odious Juggernaut missions, we now have MORE missions I don't want to play. How about letting people change missions 5X instead of 1X Lots of good suggestions have been made - but the devs still give us crap. ?
  3. I get so damned sick of MatchMaker TIMING OUT while waiting to enter games. I suppose it's because MM is too goddamned stupid to launch a game that isn't absolutely crammed full. So on nights like tonight (when there are only 2000 players TOTAL - yes, Tanki IS dying, and the #1 factor is MatchMaker), you can't even get INTO a game to finish your missions. I've timed out twice just trying to get into an "assault" battle. I could finish them up and get assigned new missions at system restart - but goddamn worthless MatchMaker makes me wait 3 minutes, then it gives me the timeout error message and won't let me into a game. Solutions: #1 Get rid of MatchMaker. It hasn't worked. It's killing the game #2: If you're not smart enough to get rid of MatchMaker, at least set the timeout to 60 seconds, and if you don't have "full" teams, launch the game anyway. # Award 100,000 Tankcoins to anyone who suffers a MatchMaker Timeout while waiting for a game to start.
  4. That's not a bad idea... but MatchMaker is so screwed up, it still can't do the basics. I waited through two entire cycles for a Rugby game to come up (6 full minutes). On the third try, I got into this game. Anyone see a problem? Last I looked, Lt. Colonel and Field Marshal were SEVEN RANKS APART! So, as usual, MatchMaker is a piece of crap, doesn't work - and expecting it to do anything "smart" is a pipe dream. Yeah. MatchMaker has ALWAYS sucked. Sometimes it just sucks harder than others.
  5. You start out clueless and you stay that way. I like Magnum because it shoots over obstacles and packs a whallop. That way when some slimy little railgun b1tch is playing "shoot and duck", I can go over the top and crush them. My "camping" time is probably a lot less than yours. I rarely fire two shots in a row from the same place. Bet you can't say that (without lying).
  6. Well, your perspective matters. I can understand how someone with a <1 K/D doesn't much think about it because you're probably not even in the running for a top 3 of any kind. So frankly, your opinion on this doesn't matter. You're actually the sort of team member that's the PROBLEM. You go in, contribute less than you cost, and wind up costing your team the game. You don't care. Okay, fine. But if I get stuck on the same team with a player like you, I can have a K/D of 1.53, beat your score by 200 points, and still, because I have a loser on my team, I don't get to clear my mission. So that's how you're relevant to this entire discussion. You are part of the problem. In games where I'm trying to clear a top-3 mission, I would hope that players like you (<1 K/D) would leave the team immediately so maybe I can get some teammates who are good enough to help the team win - because in general, and admittedly by a small margin, your presence means the team we're on has a better chance of losing. And it's not just poor players. We have stupid missions like "use X overdrives" and "complete Y games" which encourage players to show up and push a button once every 2 minutes. They don't participate in the battle. I do that a lot myself in DM games. If the mission is "finish the mission" - fine. I'll finish it. If it's "poke the overdrive button 3 times", fine, I can do that too. But I don't like DM, so I try not to play it. Sometimes it's just wait through the game while you're doing something else (like watching a video, or reading something). I set up my monitors so I can flip back and forth between two computers. Tanki wants to be stupid and require stupid missions - fine. Game the missions. My K/D would be appreciably higher if I would actually PLAY DM instead of just being a target. But I don't. So it isn't. Not like I care about that. With a change to the rules, to eliminate the "winning team" requirement, I don't really care if you spend all your time looking through a Shaft gun sight and settling for a <1 K/D. It doesn't affect me completing my mission. And since there's such a small advantage to being on the winning team crystal-wise (used to be a BIG difference) I don't really care if you're not a very good player. This is true in all the team games, but especially in something like TDM where you are most likely to contribute slightly less than nothing, while I'm taking out better than 3 enemies for every 2 deaths. The problem with "top 3 on a winning team" isn't the "top 3" part. It's being lucky enough to have MatchMaker assign players like you to the OPPOSING team.
  7. Top two spots for your team - yes. Overall? No. If you're on the losing team, it's harder to make top 3 overall than top 2 on your team. Just dropping "on the winning team" would suffice, I think. That way, if you have a top 3 mission, you're trying hard regardless of which team you're on. My major objection was based on games where I outplayed everyone on either team but because I was stuck with a bunch of losers on my team, I couldn't clear the mission. Another putrid side effect of the "winning team" clause is when two teams TIE! What the hell? No one gets any mission clearance? Is that stupid? Or is it REALLY stupid?
  8. I believe I said, "Mental" 3 year old. And applying CongoSpider's phrase, I don't much care for mosh pits. (Did try it once. But most of the skinny boys didn't want to slam dance with an offensive guard.) Point is, if all I want to do is press the space bar for 6 minutes, I don't need Tanki to do that. I don't even have to power up the computer. And that's all DM is to me. Pushing the space bar.
  9. "Mosh pit" :lol: Now I know where I've seen DM before - and why I detest it.
  10. Not at all clear, since the discussion to that point had been only regarding removal of the "winning team" requirement - and "top 3" had been juxtaposed with "top 3 on the winning team" at least a half dozen times.
  11. Easy to be top three on the winning team. Much harder to be top three when your team consists of players that have a l<1.0 K/D (like Frozen Railgun). Put two of the best three players on one team, and that team will likely win. There may be a big gap before you get down to FrozenRailgun levels - but he could still place third on the winning team (if everyone else was a low enough rank). But put him on the losing team? No way he'd be one of the top 3 scores. So it's not surprising that he is opposed to rewarding the top 3 players, since it would take away his chances of getting a 3d place finish.
  12. Your vision is that of a 3-year-old. No point talking to you anymore. You don't think at all. That's what I've been saying for the past 8 pages!
  13. What are you babbling about? Difficulty? The top players on the losing team have a handicap that the top players on the winning team do not: CRAPPY team members! So if you want to talk difficulty, maybe it should be the top three players on the LOSING team!?
  14. I disagree. Since Tanki has added MatchMaker, there are no "TEAMS". There's just rush into a short battle with a bunch of strangers, fight for 5 minutes, wait for 4 minutes and get shuffled into the next battle. BEFORE MatchMaker, players might play several games on the same map - one after the other. That was where you could get a sense of who the other players were, what their styles were and develop teamwork. Not anymore. MatchMaker KILLED that. So what we should do is just reward INDIVIDUALS. That's pretty much what's happening now. There used to be a big difference between crystals awarded to the winning team and the losing team. That difference is pretty much gone - which is good, because it sucked to be the best player in the game - on a team of losers. So don't reward teams at all. Reward the individuals. And start with getting rid of the absurd notion that the "Top 3" mission has to be with the winning team because a great player on a crappy team shouldn't be penalized for something he has no control over.
  15. That's where it sucks the worst. When you get a weekly that says "top 3 on the winning team", you hope that the other two missions aren't dogs because you know that one's gonna be a PITA. Top-3 should be just that: One of the top 3 players. Not "top 3 --- and lucky that MatchMaker didn't put you on a crap team".
  16. I hate DM. Tanki has made ALL of the battles much more about just shooting fast and running away. No strategy at all. Just getting shot at from every direction all the time. DM is the WORST of that crap. I've always disliked DM. But since MatchMaker, I rarely play it at all. Even the "finish X DM games" is just me marking time - it's not worth actually playing. If Tanki is for adults, then DM is for mental 3-year-olds. I don't give a fig about the "challenges". But here's the point: If not for the fact that my TEAM played like crap, I would have completed the mission. So my not completing the mission is really Tanki penalizing me because MatchMaker stuck me on a crap team full of feeble players. It's not because of anything I failed to do - except recognize that the team was a crap team and QUIT early.
  17. If the "top 3 on the winning team" mission doesn't change to "top 3 in the game", I'll just start doing what so many other people are doing. As soon as I see my team is going to lose, I will quit. Tanki seems to want to make this happen. Why else would they encourage it? Here's an example of the problem. In this game, I beat the best player on the opposing team by 45 points. I beat the best player on MY team by 100 points! In spite of the fact that I was the lowest-ranked player in the game (along with one other), I scored more than Colonels, Brigadiers, Major Generals, Lt. Generals, a Full General, a Marshall and a Field Marshal (whom I beat by 110 points! That's SEVEN RANK LEVELS!) My reward? A "screw you" from Tanki. There was nothing more I could have done to complete the mission. Note that I only made 2 kills. All the rest of my points were from planting flags. Match making stuck me with a horrible team - and I got punished for it. This sucks, Tanki. You might as well have missions that say, "Make the worst player on your team score 100 points" or "Force the opposing team to change their turrets". It's just stupid to have a mission where you outplay EVERYONE in the entire game and still cannot complete your mission because the other players on your team suck.
  18. n99b

    Complaint Book

    Wow. And it missed about 15 items I can think of without even trying hard.
  19. n99b

    Women’s Faction wins Gender WAR

    I don't consider any of the paints, "good stuff". If I had them, I wouldn't use them. I certainly wouldn't expend 100 crystals for one, let alone 5000 on the CHANCE of getting one. The whole "gender war" thing is a joke. There are so few things women do as well as men - video games NOT being one of them. For that matter, the entire "challenges" thing is a joke as well. I just ignore them. I'd be much more impressed if Tanki fixed the BUGS. Like when you finish a weekly mission and the time to the end of the "week" doesn't show up next to the "clock". Or when you try to join a Rugby or Assault battle and you "enter" the game but never see the map. The screen you see indicates it's still loading, but if you quit, it asks if you want to "leave the game". And what's with the red exclamation marks showing up every time one of the mission panels has a change? If I complete a daily mission, I EXPECT a new daily mission. The exclamation mark used to stand for "mission completed", but now it stands for "Tanki wants to annoy you". Of course, the biggest bug of all is Matchmaker. Utterly stupid.
  20. n99b

    Women’s Faction wins Gender WAR

    An EXCELLENT idea! It should be "Matchmaker GOES" v. "MatchMaker STAYS" and by total points, not some stupid "average". If "Matchmaker GOES" then it's removed and NEVER COMES BACK! And make the entry fee 50,000 credits.
  21. n99b

    Women’s Faction wins Gender WAR

    "Cringe" is the weenie reaction alight, and you have quite correctly pointed out that many males around the world have been gelded. I'm not one of them. Are you? Your criticism of the prizes, however, is spot on. Tanki - this is a lame-o contest. Did some GIRL choose the prizes? YAWN!
  22. n99b

    Changes in battles & Massacre map

    Let's see... 24 hours,2 minutes to get into a battle, getting a full battle about 70% of the time, so average battle length about 5 minutes - 205 battles. 20% of the time there's NO WAY to get overdrive (because the battles are in progress and too short) - so, 164 opportunities to get overdrive. Except with lowered victory conditions, even if you're in at the start, the battle may not be long enough for 15% of the time, so 139 overdrive opportunities. Yeah, you can do 50 in a day, If you never eat, sleep, use the restroom... have a life. Matchmaker is the single worst change in Tanki history. No one should buy anything from Tanki until it is removed and the battle lists restored. Matchmaker takes away choice of maps and choice of battles. It adds long wait times, and infinite wait times for some maps in some cases (like assault and rugby - where it forces you to log out and log in again). It produces unbalanced battles, and dumps you into lost battles with little time left. You can no longer repeat a battle with the same teams - something that used to be a LOT of fun before Matchmaker. Is there ANY doubt in your mind that if players had a choice to AVOID all that, if they could choose maps, battles, to not wait, to not endure the bugs with logging out and in again, to avoid battles that are essentially over - that they would choose that option? That they would NEVER EVER use MatchMaker? If people had a free choice to use Matchmaker or not, that they would dump Matchmaker in the trashcan where it belongs? The idea that there are 30 maps in Matchmaker is laughable. What Tanki has done is homogenize the maps. Those that used to be challenging - like Brest with the narrow passages in the middle or Massacre with the craters - have been "dumbed down" so that stupid noobs can roll around and shoot non-stop without having to use any intelligence at all. Instead, all the maps are being made to look like all the rest of the maps. Eventually, every map will be the same map - like ice cream - regular vanilla? French vanilla? Plain vanilla? Vanilla vanilla?
  23. n99b

    Changes in battles & Massacre map

    It is THE worst part of the game. Point is that matchmaker created this POS game. Utter stupidity! With the battle lists, I could choose NOT to fight against people 8 levels higher than I am. With matchmaker, I can only leave the battle (after waiting to get INTO the battle!) PLEASE TANKI! END matchmaker!!! Actually, you CAN have both systems! All Tanki has to do is bring back the battle list and make it an option. One of the goals of matchmaker is another one of its faults. Matchmaker always tries to jam the map completely full. Why? Do you enjoy always playing games where the map is completely full? I used to enjoy maps where it was 4 on 4, or even sometimes, 2 on 2. But matchmaker destroyed all that. Bringing it back would be very easy. But Tanki lacks the brains to do it. (And they don't want to be embarrassed when 90% of the players avoid matchmaker.)
  24. n99b

    Changes in battles & Massacre map

    Eliminating the craters in massacre and adding the buildings was a stupid thing to do. If Tanki is going to screw up the maps the least they could do is make BOTH maps active - like "Massacre 1" and "Massacre 2" and have an option to set your preference. So someone could go in, check "Massacre 1" but not "Massacre 2" and they'd never have to play the new (crappy) map.
  25. n99b

    Changes in battles & Massacre map

    As an example of what matchmaker does, take a look at this. Yup! Marshalls and 4-star generals against Majors... and even a Captain! Oh - but it's so much more "balanced". I'd rather be able to CHOOSE the map I play... the way it was before matchmaker. I know I won't be paying anything until matchmaker is gone. Could be a very long time. I know that. Now Tanki does too!
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