Jump to content
EN
Play

Forum

GeniusN

Advanced
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral
  1. my idea is adding a tab in the garage called EQUIPMENT, abilities for the tank like drones, but we must destroy a specified number of tanks to activate it . it lasts for a short time for the tank which used it only or for the all team ( depends on the playing game mode and the equipment itself [ example : SHIELD will effect only on the activator tank in DM and JGR ] ) . being destroyed will return the number to zero . disabled when being juggernaut tank . unlocking ranks will be specified by the developers . ideas for EQUIPMENT : SHIELD : grants a shield for all the teammates, absorbing all enemy attacks for 5 seconds, requires 3 kills . NANO-REPAIR BOTS : repairs the tank by 50 HP / second for 10 seconds, requires 4 kills . BLOCK RANGE : creates an invisible range ( invisible for enemies only ) around the tank blocking enemy tanks from moving nearby the tank, good for avoiding combat against freeze, firebird and isida, lasts for 25 seconds, requires 5 kills . MISSILE WAVE : throws-off 16 missiles in all directions, doesn't damage teammates, requires 2 kills . MINE LAYER : triples speed, and drops-off a mine every second, lasts for 15 seconds, requires 4 kills . RoF BOOST : increases Rate of Fire up to x3, lasts for 10 seconds, requires 3 kills . AIMBOT : makes turret shoots exactly on an enemy tank, turret control stills free, aimbot effect will be in 45' cone angle, targeting indicator will be ( flashing STRIKER target indicator without the green progress circle ), effect lasts for 10 seconds requires 4 kills . CORROSIVE AMMUNITION : every shot deals 1/4 of turret's damage every second for 5 seconds, lasts 20 seconds, requires 3 kills . EXTRA CANNONS : adds 2 shooting streams to the turret, withe 30' cone angle for left and right, upwards and downwards auto aiming of the extra 2 cannons follows the main cannon, lasts for 15 seconds, requires 4 kills . TIME FOR JUGGERNAUT : being a juggernaut in any game mode except JUGGERNAUT mode for 1 minute, requires 8 kills and unlocked in generalissimo only .
  2. block sending notifications about events, esports, etc... for who under the rank . for example : when i visited the esports page about TOF TANDEM, i was disappointed due to unability to register myself in . .... also others was and will be, so blocking it until reaching the specified rank will decrease the SADNESS level in the game between players. then, a better play experience for the new players
  3. GeniusN

    Ideas for Turrets!

    shock turret can shot 3 targets, aiming manually at the first who will take 100% damage, the shot will jump to the nearest enemy who will take 50% damage, and finally jumps to the last one who will take 25% damage . properties will bee be adjusted by the creators
  4. GeniusN

    Ideas for Turrets!

    shield turret the turret doesn't rotate ( as it is round ) , but holding fire button will start energy consumption making a reflective dome of force field around the tank
  5. a tab for mixing turrets ( examples : vulcane's fire rate + magnum's AoE { Area of Effect }, firebird + railgun's range, ricochet's bouncy projectiles + vulcane's fire rate, striker's missiles + hammer's projectile spread ) micro upgrades are allowed ( example : firebird lvl 5/10 + raigun lvl 7/10 = [ turret's name ] lvl 12/20 mixing is denied on XT and different modifications ( example : no m1 +m2 ), or alterations only 2 turrets mix ( can't mix 3 turrets anymore )
  6. GeniusN

    Ideas for Game Modes!

    Tundra Wars i suggest to make an event named ( Tundra Wars ), one country, and it's borders, joining by buying one of the paints ( Winter - White ), the event has a following mode also named ( Tundra Wars ), similar to assault mode, the red team are the conquerors, the blue team are the defenders, the event map is similar to the war map, the blue team own the entire map but not the borders, blue team only defends areas, red team only attacks areas, maps are only on snowy mode, no maps without snowy theme . Win condition : if the red team arrived to the capitol during time limit ( that the creators will adjust it by days and weeks as it is similar to war ) wins, if the blue team blocked the attacks during the time limit wins . Game Mode : the event has a following game mode also named as the event's name, it is like the TDM and kills makes stars ( 5 kills with 50 score points makes one star ), and stars makes effect power for players, effect power will be added for the defended and attacked area per player, the team with more effect power in one area wins, ( example : 2 players attacks an area with 4+6 stars, 3 players defends an area with 2+5+1 stars, attackers wins the area ) . Specialties : every joiner must chose a specialty for it's properties from ( Tundra Wars ) page before starting the event . 1- leader 2- sniper 3- medic 4- runner 5- explosives expert 6- ninja 7- powerhouse 8- trapper 9- gunner 10- hacker 1- Leader : has +100% health 2- sniper : has +100% damage 3- medic : has +50% health, +50% speed, +100% healing speed when using isida 4- runner : has +150% speed 5- explosives expert : has +100% splash damage radius 6- ninja : invisible while not moving or shooting, has +150% speed 7- powerhouse : has +75% of every thing 8- trapper : can lay down mine field of 20 mines per 1 mine supply 9- gunner : has +100% fire rate and reload rate 10- hacker : has a satellite connection, if his health is less than 25% all nearby enemies takes 2000 damage by satellite's railgun, detects invisible tanks . and here's the link for the soundtrack which inspired me to create this idea to add it for the game mode ( click to download ) : https://audio-download.ngfiles.com/450000/450750_Rose_At_Eclipse.mp3?f1318625169
  7. RoF boost increases rate of fire and rate of reload leech makes a force field around the tank, any taken damage is converted into health for 15 seconds
  8. Invisibility Makes user invisible for 10 seconds Traits : makes user invisible for 10 seconds Flaws : firing disables effect , overdrives by hornet disables effect for the overdriver ( hornet user )
×
×
  • Create New...