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jnwl91

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  1. I agree. Happening to me too. Sometimes I need to stop, reload and start shooting again to deal damage. At others, it doesn't deal damage until I self destruct or get killed and re-spawn.
  2. jnwl91

    Let's Discuss Vulcan!

    I understand the pain :( :( :(
  3. Well well well. Isn't that what ishida and repair kit and overdrives are supposed to do? Name any turret and ishida behind it that will get destroy. Twin and titan with ishida hiding behing and *Boom*. Another indestructible combination. Ishida behind ishida and *boom* capture is guaranteed. By that logic, any hull with ishida behind healing is OP. Ishida are made for that. Actually, I have been to numerous battles in long maps (read highway) where 5 shafts sit with 1 isida behind and they achieve 20+ kills without dying for once. I do not have problem with shaft per say. They are made to work like that. Or Ishida per say. I have problem with how things are projected by the developers and admins.And how is even the "repair kit" and "over drive" make the hull never die? Infact, while shooting, the repair kit or overdrive in Vulcan never works. It hardly heals them half way. The only thing that can make Vulcan shoot forever is an Ishida behind that too with the same level or higher (M1 vulcan needs M1 ishida or higher). But that is true with all the turrets. If an ishida is behind and hiding, either go and kill the ishida, or the turret is never going to die. I play this game for pleasure. Don't dedicate my life over here. This means I do not have dedicated ishida friends who will enter a battle with me to heal me every time. Out of 15 battles, hardly 2 battles are the one where ishida does that. Or even less. Not every battles have ishidas and not every ishida is friendly enough to sit behind and keep healing me. Now the thing is, I am sitting on my goal/post trying to defend the goal/flag and there comes a wasp or a hunter running around the bush and building. I start shooting at it. Since it is fast, some bullets hit it, most go in the air flying. Till the time it comes close to me, I am out of ammo. Now, at any point of time I stop shooting, I have to wait 3.5 seconds to reload. A wasp with a speed boost can travel quarter of a map in 3.5 seconds in small maps. If is a freeze or a firebird or a hammer, I am a sitting duck no matter what. If I plan to keep shooting, I will hardly cause any damage and before it is destroyed by my "incendiary band", the goal would have been scored or the flag has been stolen in the other half. If I plan to stop... well, that is the end of me. If the developers do think Vulcan with incendiary band is OP, I would suggest them to remove this alteration and come up with some better ideas. There are upto 5 alterations for many turrets and Vulcan has just 3 out of which 2 is mostly useless. I am sure the developers can do better for this turret. If not, nerf the heating effect or the time it takes to heat up the enemy. Or reduce the time it takes the turret to start shooting again similar to other turrets like thunder or hammer.
  4. That is a lie. I don't know if it was intentional, or just a mistake but the base damage of Vulcan has been nerfed by 70 percent. It doesn't matter overheating or not, it doesn't matter if we have the alt or not, the damage is reduced by 70 percent. I really don't understand if developers do test their changes before rolling them out or they test it in the main game. I do understand buffing and nerfing is there to balance the game. But at least do what you say. The admins say something else. Developers change something else. This game has been around for years now but still the unprofessionalism is of heights. And this is not the first time a mistake has been made. I remember, when they made the heating temperature change to Firebird months back, they used same mechanics to heat Vulcan up. It seemed like one bullet after the ammo bar was used, and Vulcan heats up like hit by a Firebird. I have been a long time Vulcan player. Long before alts and these increased barrel rolling time. Vulcan was one of the least favorite turret then cause it was too weak. But it was still better than what they have done now with it now. I would prefer not to have the incendiary alt but damage as it was before. This game is rolling downhill.
  5. Well, time to move to other turret now.... which is railgun for me. :(
  6. My only turret was Vulcan. Thanks dev. -_- I just went to supermarket and came back and the barrel is still rolling.
  7. jnwl91

    Fixing overheating problem of Vulcan

    After the recent overheating buff of fire bird update, it's somehow affecting the self after burn of Vulcan too. It has basically left Vulcan useless. I can shoot much lesser rounds before self destruction then before. Vulcan overheats just like someone getting hit by Firebird now. It's like Vulcan and Firebird have same burning mechanism. I used to play with mammoth and Vulcan, but now even when use a lot of supplies, I hardly can stand for 10 seconds in a map. I hope the developers take notice and do something about it. Already, Vulcan was under powered turret, and now this.
  8. Shouldn't we be able to see the red band with the rank for premium players?
  9. Is this normal?? The reward of 1020 crys?
  10. I know, right. Since the overheating buff of firebird update, it's somehow affecting the self afterburn of Vulcan too. It has basically left Vulcan useless. I can shoot much lesser rounds before self destruction then before. I used to play with mammoth and Vulcan, but now even when I drug like crazy, I hardly can stand for 10 seconds in a map. I hope the developers take notice and do something about it. Already, Vulcan was under powered turret, and now this. -_-
  11. Since the overheating buff of firebird update, it's somehow affecting the self afterburn of Vulcan too. It has basically left Vulcan useless. I can shoot much lesser rounds before self destruction then before.
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