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Michael282

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  1. Michael282

    Let's Discuss Magnum!

    It's not a harsh nerf actually, I tried it and still found the splash damage useful.
  2. Michael282

    New container

    Imagine trying to save 150 TK to buy a single container or 3.5k crystals, it seemed a lot better just to spend them all on TK containers. At least that's what I thought xD This account : (Tankoins 1) x2, 10 double damage, 5 batteries Legend account: (Tankoins 1) x4, 10 double damage, 10 mines, 300 crystals
  3. Michael282

    New container

    I'll have to pass. Interesting idea though.
  4. Michael282

    Team Juggernaut in the game!

    Yay thank you ;D
  5. Michael282

    Your Battles

    Magnum is pretty hard to get used to at first. I made this account to try it out because I don't have it on my main. It's been a year now, and more than 83% of the total experience gained is thanks to Magnum. Very fun when you get the hang of it.
  6. Michael282

    Your Battles

    The turret you choose may have something to do with it. I like using Magnum for DM and Gauss for team battles. Recently though, I'm only using Magnum because Gauss gameplay is... just bad, imo.
  7. Michael282

    Your Battles

    Battles are about average. I'm still seeing many battles where M2 players and M0/M1 players are put together. Deathmatch is the only fun mode for me at the present time. Team battles, all of them, just aren't fun. That's about it.
  8. Michael282

    Your Thoughts After Your 50% Purchases

    I would've felt pretty good about them if I hadn't missed the tanker's day sales xd
  9. Again, I wasn't accusing any single person of being a bully. That wasn't the purpose of this topic, it's shedding a bit of light on a phenomenon which I've seen many times. Pretty much what BuddyIV has said. Any bully you encounter is more likely to be a high GS player. Some times I've been into skirmishes myself, against lower ranked players, but I never took it too far. I never degraded them. Believe it or not, one of the reasons I got Twins m3 on my higher ranked account, other than its strength, was to join parkour maps and be the *first* Twins/Mammoth player to not pick on other players, because I presumed all were bullies. Of course that was about a year ago and I've learned a lot since then.
  10. Michael282

    Episode 223 of the V-LOG is live!

    2200 golds in one battle am I hearing this right Also I thought they were redesigning all turrets and hulls for a moment. Turns out they're making prime skins for them, still nice though.
  11. Also I know it's a bit too late for this, but thanks Maf for marking this topic as valid. :D I don't know where this will go from here, but hopefully something could change for the better.
  12. I see. The damage ignoring aspect of its overdrive could go for a nerf, maybe. The problem is mostly focused on Railgun though. It surely isn't. But remember that's not the main reason I want this. Player skill levels is a subjective topic, and it's up to each individual player to make use of any in-game feature. Admittedly that point I made was pretty irrelevant , it was to justify why adding such an ability won't make the overdrive more dangerous.
  13. No I meant that unskilled players are no threat so adding a new ability won't make a big difference and they won't make full use of it. Skilled players could, but not to a great extent because of the nature of the feature itself (just showing mine locations). Hornet enables you to view all enemies and their health bars. Thus for my suggestion, revealing enemy mines is relevant only for this overdrive and not any other. And for the last time, it's not a major buff, it's just something which can potentially help every team tackle the mine problem for a brief amount of time in a battle, nothing more nothing less.
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