Look at the K/Ds of the players at the bottom end of the score table. These are the new players.
There were 2 big druggers - me and the Titan-Hammer (on the opposite team).
For the first part of the battle, we were battling 1 on 1,him trying to kill me, me trying to kill him.
Rest of the newbies battling among themselves.
Then we switched strategy.
He went after the weak players in my team, and I spawn killed in their base.
New players in his team got one or two shot with my smoky, he was one-shotting my teammates.
It was total carnage for the rest.
And it was 5 vs 7, so I had to drug hard to keep the balance.
Its only after the mission update that I play more on low ranks.
Earlier, I was doing missions in no supplies battles, especially in xp/bp mode.
(Anyone remember those Desert DM XP/BP on RU1?)
That meant it was safe to rank up, as MUs and modules didnt matter much. We could get a steady source of crystals with just a hornet rail m2 in the middle ranks, no MUs, no module, no alterations, and reach all the way to Lt. General where m3 kits unlocked.
Now to get the same income every week, we need supplies, drones, batteries, alterations, microupgrades, a good choice of hulls (heavy, medium), turrets, modules for various maps, or else be ready to get steamrolled by players who do have all that.
Therefore ranking up is now something that severely reduces your competitiveness. And it gets worse in higher ranks.
Better to take a few months off on your high account, wait for MU sales, and come back when stuff is MUd.
Game may lose players, but this is our natural response to some of the horrid updates that the devs have released. They have only themselves to blame.