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Paul-Ramone

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  1. Paul-Ramone

    What's new in HTML5

    Hey thanks for the answer. Sorry if i sound angry about, I was just frustrated with the lack of control settings. I know the team had been working a lot improving the game and it notices and I enjoy it. A thing I noticed with the language stuff is that I had the game in spanish in Opera but in english in Chrome. Why is that? I made my account on the english server if that helps.
  2. Paul-Ramone

    What's new in HTML5

    The game looks very good! I like it. The control settings I can't tell because it doesn't exist at all except for the mouse. Also, why I can't change the language in the game?
  3. Paul-Ramone

    Bugs and Glitches Reports [Closed]

    HTML5 version's looking good and smooth for me. Just a few things to see, if it's not my problem: When try to get into the garage with the command for -quick garage- it doesn't work. I try to change the key but still nothing. And when see the tanks stats it doesn't shows my own moduls. edit: In garage, I can't change with double-click the tank parts as it used to be.
  4. Paul-Ramone

    Update - Maps, Balance, Challenge/WAR extended.

    Yes! My prayers were heard! Finally Forest is out from Assault, there are almost no chances for blue team of winning. It is almost impossible to coordinate with the rest of the team to defend in an orderly way. Thank you!
  5. Yeah, I better like your title. Thanks! I forgot about the stages, you are right. And I'm aware that build something that collect all the data must be hard and would take time to build it, but I think something like that could make the game more interesting and valuable.
  6. Paul-Ramone

    Add a page with all-time statistics of all players combined

    This idea is based on Profile stats. What if we could have a page with the sum of all users stats? Instead of "personal stats, ratings & achievments", something general of the whole game, or server at least. Maybe with some stuff live, like the use of supplies. But mostly with the information of how many hulls are in use/were bought and how many hours were used, the same with turrets, protections and drones, maybe paints too. This would be important to have in mind before buy anything. I bought Thunder and later find out in game that a lot of players use Grizzly shield and barely had the opportunity to use my turret. But if I had access to that information, I would think twice before buy anything. Also, and just because, what game mode in MM is most played in hours, how many player are in each mode, etc. Maybe what alterations are the most used, and how many times the juggernaut were defeated.
  7. Paul-Ramone

    Mine types

    I think an interesting alteration for mines could be with timer, the mine would explode in about 5-10 seconds. If you are over the mine will damage to the opponent, if you are closer regardless the team, will affect anyone with impact. Maybe the mine should be remain even if you was destroyed.
  8. I came to suggest this, but I see already someone did. I can't stretch enough how much this must be implemented. I've been put in like three battles in a round with less than a minute, one of them with a few seconds left. It's pretty much annoying to be in matches that short.
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