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IDEA FOR ALTERATIONS: For Gauss: 1. Light sniper (-) decreased splash damage (splash damage similar to twins m0) (+) decreased reload time (small change) 2. Inferno (-) does no physical damage, (+) instead does splash fire damage. (so a shot would ignite all the enemies nearby) (+) Either increased fire damage or physical damage 3. Pressure Tanks (+) increased bullet impact (+) increased damage (-) increased kickback (-) increased reload 4. Cryo Rounds (-/+) splash damage does freeze instead of damage For Railgun 1. Dual Charge (+)increases charge capacity to 2. (-) charge time for each shot is increased (-) reload time slightly longer (-) impact nerfed 2. Punch Charge (-) reload increase to 1.5 times (-) charge time increased to 1.5 times (+) impact : multiplied by 10 (+) damage: increased 3. Trailing shot (+/-) add aiming laser to railgun (-) weaker penetration ability Hammer 1. Mini Pellets (+) pellets do more damage (-) pellets go shorter range (-) pellets have no impact 2. Kinetic Kill rounds (+) pellets have massive impact (-) bullets don't bounce (+) pellets go longer range (-) pellets have low damage HULLS Ok, so I know that this might sound stupid, but what if we had alterations for hulls? The tanki v log person asked what they would do, so here is the idea: at m3, instead of upgrading everything at the same time, every upgrade can be applied to a area of choice, so if someone had 5 upgrades, they could upgrade 5 different things, or the same thing. The variety of tanks would massively increase. so if someone wanted a massive amount of speed, they could move their "upgrades" to speed. But the big difference is, if you have 20 upgrades, you could apply them all to one thing. This would open up all sorts of new things for tanki, like paying to change where your upgrades are. :) if that didn't make sense sorry.
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HTML5? Flash? How to play Tanki Online on either version
KryptonRaptor replied to Stratosphere in Archive
Lol. It just started workin when i reloaded the page. nevermind. :rolleyes: -
HTML5? Flash? How to play Tanki Online on either version
KryptonRaptor replied to Stratosphere in Archive
Hey everyone. I dont know whether or not it is just my card, but my friends list wont pop up. When i click the icon it just shows the description, not the actual menu. Computer: Dell Latitude E5440 Graphics card: Nvidia GeForce GT 720 M Game type: HTML5 Date: 6/26/19 I just started using html5, and it is GREAT with or without the friends list. I wish they implemented it now. -
KryptonRaptor started following HTML5? Flash? How to play Tanki Online on either version
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Humour The Dictator: Tanki's Finest News Source - February '19
KryptonRaptor replied to Yisroel.Rabin in Newspaper Archive
this is great. we need alot more of this kinda stuff. How do you become a newspaper writer again? -
The skin is great. but there is much less detail then the other turret XTs. But this is kinda understandable cuz of the speed they needed to make it at. overall, great skin!!! :D
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We also need a burst weapon. Like a burst assault rifle. It should have standard shooting, forward barrel, and could have a clip reload animation. 5 shots per burst, 15 per clip. Can't have tons of damage, but more that twins. quieter shots? <(silencer alteration) Shots could be like thunder, but smaller. (bigger than smokey) special ability: wall splash WALL SPLASH: if you shoot a thin wall, light splash could go through :) CYA
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I have an idea. So, we have quite a few turrets. All of them have one thing in common: They shoot forward, from the tank. We should get a turret that shoots like a satellite gun. But it should be at an angle so you cant hit everything, and you could make zones you can't shoot at. Damage should vary depending on reload, and there should be twins level splash damage. Maybe you could slow down the hull your using if you are using this turret? :)