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TheReaperLeviathan

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  1. TheReaperLeviathan

    Let's Discuss Railgun!

    large rounds for railgun is the best. quick reload is kinda bad with higher ranks, the quicker reload is not worth it with low damage when with large rounds you can just insta kill. i upgraded rail all the way and its really good with LCR. what i like most in tanki right now is using hornets OD, double damage, LCR = dead titan that just a second ago was at full health in it's dome.
  2. TheReaperLeviathan

    Ideas for Turrets!

    Turret name: Plas shoots out balls of plasma like ricochet, it does not bounce but instead it sticks to walls and tanks. after 3 seconds it explodes, has same splash damage range as thunder. has infinite range delay between shots:1 second damage M0: 600-700 projectile speed: 30/m second power per shot 20 total power 100 reload 10 power per second cost M0: 2000 unlocks at staff sergeant
  3. TheReaperLeviathan

    Ideas for Augments!

    alright i did not make any for gauss yet... Gauss alt PinPoint Aiming System Damage increase by 20% (only effects charged shots) charged shot has a chance to do critical damage critical damage + 30%, critical chance 30% no splash damage charge time is 30% longer Guass alt Small Fire Rounds Charge time is -1 second damage -20% 10% chance to get burning effect after each charged shot, lasts 5 seconds, 7% of your damage = the burning damage for 5 seconds Gauss alt Shockwave Rounds regular/charged/explosion impact force + 300 Rotation speed - 50% gauss alt Destroyer regular damage +50% charged damage +50% projectile speed -50% charge time +50% gauss alt BlackHole Charge damage +150% rotation speed -20% charged shot has projectile speed, speed is the same as regular shot charge time +20% gauss alt Sniper Modification charge time -30% no regular shots, can only use sniper mode reload + 10% gauss alt ColdFire charged shot freezes tanks and then adds burning effect, splash damage adds burning and freeze charge damage - 40%
  4. TheReaperLeviathan

    Let's Discuss Gauss!

    update: just got 7 kills with one charged shot when people were trying to grab a gold
  5. TheReaperLeviathan

    Let's Discuss Gauss!

    gauss is good with hunter too, stun a group of enemies, use double damage and thats 4-5 kills right there
  6. TheReaperLeviathan

    Let's Discuss Gauss!

    this is now my most favorite weapon in the game by far, very fun to use
  7. TheReaperLeviathan

    Alterations for Overdrives

    overdrive for the hovertank. when using overdrive you gain a repulsion shield around the tank, if a bonus box is within the shield the tank acts as a magnet and draws them closer into the tank (so you can get boxes that are still in the sky). if you run into an enemy with the shield you can push them away (enemies cant get within the shield) if you activate overdrive while the enemy is right next to you they get thrown into the air. the shield does not protect against damage lasts for 20 seconds.
  8. TheReaperLeviathan

    Ideas for Turrets!

    new turret: Bandit This is a fire and run turret. with this turret you shoot a flare that can bounce around walls, once it stops moving a bomb drops from the sky. when holding down fire, the more power you get when you fire the flare. the more power, the further the flare travels M0: damage 1600-1800 blast radius 20M reload 9 seconds impact force 500 If the bomb lands directly on a tank and that tank is still alive it cannot heal no matter what, only when they respawn It has a secondary fire for when you are waiting for the flare to reload that is like a mini vulcan but no windup or overheat and also has no reload. this mode is more for suppressive fire than doing damage. M0: 70-160 damage per second damage does not decrease with range new turret: Cobra has a new damage type shoots a dart that when it hits causes poison damage M0: damage 460-560 reload 2.3 seconds Poison damage causes 177 damage per second, poison only goes away once the targeted tank stays completely still for 2.3 seconds (they cant move, move turret or shoot) and isida healing does not take away poison but still can heal them. Poison can not stack damage. kinda has a spread like hammer but obviously not as wide new turret: Thermogun it shoots a shot that instantly hits a target it has a secondary mode where you go into a scope mode like shaft. in this mode you dont charge your shot but instead you see all enemies in the battle as long as if you are in scope mode and you can highlight one enemy or friendly tank, teammates/enemies cant see the highlight if you highlight a teammate they take twice as less damage from enemies if you highlight a enemy that enemy takes twice as much damage from anyone that attacks it M0: damage 600 reload 2 seconds scan lasts 30 seconds and goes away and then you have to rescan them
  9. TheReaperLeviathan

    Ideas for Augments!

    another one.... smoky alt Tank bonus Example, if you kill a viking, you do 10% more damage only against vikings. It goes max to 50% more damage (all damage you do), but it resets to 0% more damage if you die and can only effect one hull. so if you kill a hornet, the hornets gets 10% more damage from you and you lose the bonus damage you do to the vikings. So if you kill 5 hornets in a row you do plus 50% more damage to all hornets as long as you don't kill another type of hull only negative downside is if you kill someone with a critical shot, you lose your bonus damage and you cant do any critical shots untill you die and respawn Now you may think this is all too much for one alteration and too complicated. You may be right but i don't care. Cost is 150,000 smoky alt Live Wire Critical shot stuns enemies like hunters overdrive but does not get rid of supplies. the stun lasts as long as how long it takes you to reload one shot critical shot deals normal damage firebird alt Ball of Fire with this alt it completely changes how firebird is used while holding down fire you dont shoot out flame but instead you grow power. when growing power and use release it, you shoot out a ball of flame that travels very far if you use up your whole energy bar and the ball of fire hits an enemy, that enemy takes as much damage and burn as if it just got attacked by a firebird that just used all of its energy ball of fire has same range as twins plasma balls you dont have a stream of fire reloading, damage and everything else is the same cost is 80,000 Freeze alt FreezerBurn enemies that get frozen also have their reloading frozen enemies have a longer reload But freezing tanks is a little more weak but damage stays the same cost 67,500
  10. TheReaperLeviathan

    War of Super Powers

    i wish thanos was real now so he would make the game balanced. 7,000 kills in one month? 1000 stars only being on the winning team? we need thanos to snap new idea's into the developer's heads. good thing the paint looks ugly i was never going to be able to get it and now i dont have to even care as its ugly
  11. TheReaperLeviathan

    Automatic removal of serious laggers

    this still happens
  12. TheReaperLeviathan

    Ideas for Game Modes!

    juggernaut can still take damage. if you deal 600 damage to juggernaut you also take 600 damage. its not too powerful as the juggernaut can still take damage and my idea of it only lasts 5 seconds its just so a sneaking freeze does not kill something called a Juggernaut in 3 seconds and kills itself when attacking the juggernaut. so its a little buff to the juggernaut it could be like %. so if you damage the J to take half of it's health, half of your health is taken away. so it can be more balanced but i think that would be too complicated
  13. TheReaperLeviathan

    Ideas for Game Modes!

    how about a juggernaut overdrive that lasts for like 5 seconds, you can damage the juggernaut but the damage you give to them is also given to you.
  14. TheReaperLeviathan

    Why you should accept the fact that this game is dead and move on

    berlin and novel should be added to MM, they are much better maps than massacre. i dont even know why its in MM its a bad map
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