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bubbleblaster

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  1. bubbleblaster

    Let's Discuss Magnum!

    I have the M1 - I think the short range damage power of this weapon is far too low. I'm a realist and I'm thinking that any explosive projectile that would do major damage far away would also have lots of damage close up. I realize that the weapon is intended to have the advantage from long distances and higher altitudes. It's just that the damage range needs some adjustments. (770-1563) Having another player sit there and hit you repeatedly for too many seconds while you're completely helpless is frustrating because this game is really "up close and personal" most of the time. You spawn right up in front of the enemy and that wouldn't happen in realistic combat scenerios... You would roll up from heavily defended or hidden positions. When my projectile explodes nearby or directly onto another tank that is short and low trajectory away, I'm seeing ridiculously a low 330-550 damage sometimes. Short range damage should be higher given the fact that it takes so many seconds to reload this weapon. That should be enough "disadvantage" alone. I see this weapon system as being "doubly disadvantaged" given the reload time + short range low damage. If Tanki doesn't want to change this turret, then I have a rational alternative suggestion. This weapon system deserves a "helper" system that would give it a little more protection at close range. Dual weapons systems are probably eventually coming to this game. M1 should be the first to get that kinda upgrade. Either that or a special anti weapons system to help it combat close range attacks. An artillery unit like this would normally be far behind the front lines as you may know.
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