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warpig.uk

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  1. Good response. Gives plenty to think about, thank you :-)
  2. But it doesn't do it effectively in battle... a tank firing on you with all supplies still wins when you activate overdrive. The range is very small and narrow, and the effect doesn't last long enough. Of course, I realise theat Tanki has to implement un-balanced perameters initially, so that people spend crystals on different hulls. For example, Titan's overdrive lasts ages and is a game winner for the whole team not just a way to beat one tank. Wasp overdrive causes chaos and is a lot of fun. Viking's overdrive can achieve mutiple kills. Whereas Hunter is highly ineffective. I look forward to some changes and a re-balance, but I won't hold my breath!
  3. I think Hunter is under-powered, too slow and often ineffective. Perhaps the 'pulse should be instant, with a larger spread/range, and take-out the nearest opponent. Most often hunter gets taken out before overdrive takes effect, enemies remain with supplies on, mammoth still destroys hunter with its overdrive. Stun effect doesn't last long enough to take out enemy, often enemy un-freezes and takes out hunter anyway. Not a good overdrive, choose a different hull.
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