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Kill_the_Propaganda2

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Kill_the_Propaganda2 last won the day on May 22 2019

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  1. Kill_the_Propaganda2

    [MS] Mobile Snipers

    :3
  2. Kill_the_Propaganda2

    Ideas for Augments!

    But Firebird is a spray turret, while Hammer is an instant hit. So I cannot imagine Hammer's impact force on a Firebird.
  3. Kill_the_Propaganda2

    Ideas for Augments!

    I'm not sure about these 500,000-crystal Generalisimo-unlocked alterations. That price and unlock rank just shows that it would be inherently unbalanced and/or hard to balance. But let's ignore that and focus on the parameter changes: 50% more damage puts it with the same damage output per second as Incendiary Mix. This alteration, to me, looks like an alternative to Incendiary Mix. And if I had to choose one, I'd choose Incendiary Mix disregarding the price and unlock rank of Dragon's Wrath. Why? First off, the energy consumption difference. Dragon's Wrath allows you to fire for ~4 seconds while Incendiary Mix allows you to fire for 10 seconds. Because of the differing energy consumption rates, the one with the lower consumption will have the advantage when their fuel is very low or empty. Incendiary Mix will recover a lot more ammo from 2 seconds of reloading than Dragon's Wrath, which results in better self-defense at that crucial period. Next the afterburn. This is where the alteration has an advantage over Incendiary Mix. If they both shoot at an enemy at point blank range and pressed up against the wall, DW would do more damage over time, but here is where that gets affected: this impact force you'd like to add to it. 150% of 0 is still 0 so I don't know how much impact force it is supposed to have. I had thought of a Breeze turret many years ago but I couldn't find a way to make it balanced (with my little knowledge of the game at the time). But if the melee turret has impact force, well then it contradicts its range. Your pushing away targets from your maximum damage range, which is very undesirable if you'd like to do full damage. So if it is to stay with the impact force, then maybe the minimum and maximum damage range should be increased to facilitate the impact force. But those are extra parameter changes that may confuse players. Not sure if this one'll work out. Incendiary Mix seems like the better option anyway.
  4. Kill_the_Propaganda2

    Ideas for Augments!

    Ok, now I can visualise it. So the sniper shot damages, at most, 4 players? Alright. This sounds like it shouldn't be a fixed number but rather, upgradable alongside the damage parameter for the Gauss. To make this easier, I'll set the price and rank unlock for this to and 180,000 crystals just to discourage the use of M0,1 or 2 Gausses. What I was seeing in my mind was it hitting a target for relatively lower damage but the arcs will happen every 0.65 seconds. Something like M4 Gauss dealing 660-1,085 damage for a sniping shot but it will then arc to the closest target for 858-1410, and then to the next closest target for 1115-1833, and then the last target for 1226-2016. I put it as large damage ranges because it's likely that they'd add RNG to it. This would make it less effective against lone targets but potentially more effective against grouped targets. How it spreads is like this. The range is capped at 10 metres. It hits the target then the closest person in a 10-metre radius will receive the first arc, then the closets player in a 10-metre radius to the 2ns victim will receive the 2nd arc, and then repeat for the 3rd person. Each arc would take 0.65 seconds to take effect. Thinking this over, this does sound more complicated than alterations usually are as the current ones are simple. It'll be hard explaining this to players.
  5. Kill_the_Propaganda2

    Challenge and War delayed by 24hrs

    Wrong:
  6. Kill_the_Propaganda2

    Ideas for Augments!

    I like it, but wouldn't that take away from what is unique to Hornet's Overdrive?
  7. Kill_the_Propaganda2

    Ideas for Augments!

    Is that a fixed number for the capped damage for the arcs? I feel like that'll be powerful for the lower modifications. It's kind of confusing to visualise this. It is similar to the problem with Long-Rod Penetrator in this idea. Would it deal splash damage and then arc the electricity for more damage? What if 5 enemies are in the radius? How would it work there?
  8. Kill_the_Propaganda2

    Ideas for Augments!

    The developers removed this feature as it proved very difficult to balance. if I remember correctly, they said it wouldn't be coming back, so it's futile to suggest an alteration that enables Isida's late vampirism.
  9. Kill_the_Propaganda2

    Let's Discuss Equipment Combos!

    More rewarding and easier to handle.
  10. Kill_the_Propaganda2

    Help Me Create A New Language.

    Patch Notes (30/07/2019): New verb tense conjugation: Simple Future Tense Telstelun - to play Ri treya telstelun Ru treya telstelun Ere/Lon/Rin treya telstelun Vi tron telstelun Ve tron telstelun Present Participle: In order to form the present participle of -en verbs, the suffix -ing is added to the stem of the verb: Stufen - To survive Ri stufing - I am surviving Ru stufing - You are surviving Vi stufing - We are surviving In order to form the present participle of -un verbs, the suffix -ung is added to the stem of the verb: Censtun - To stay Ri censtung - I am staying Ru censtung - You are staying Vi censtung - We are staying Present participles acting as nouns take the determiner -den 3 new regular verbs added: Partlen - To separate Ubertun - To steal/rob (something of, or someone) Slisounun - To kick (something) 1 new prefix added: Uber - denoting that something is or was performed in a manner that was less than expected. e.g "underperform". Degrees of Comparison for adjectives added: Comparative Degree: To form the comparative degree of adjectives, you add the suffix -er to the adjective: Tern - skinny Terner - skinnier Superlative Degree: To form the superlative degree of adjectives, you add the suffix -ander to the adjective: Tern - skinny Terner - skinnier Ternander- skinniest
  11. Kill_the_Propaganda2

    Help Me Create A New Language.

    Understandable.
  12. Kill_the_Propaganda2

    Why doesn't anyone defend anymore?

    Uh oh, looks like the mults you so hate will be getting their 70 points for absolutely now work.
  13. Kill_the_Propaganda2

    Ideas for Augments!

    Something you need to know about temperature in Tanki. After reading the information, you'd understand the changes that would be needed to be made here. It would be more understandable if the % of minimum temperature the targets within the radius gets is linear to where in the radius they are. So players within 2 metres of the initial blast would be frozen for 50% of minimum temperature, and players at the edge of the radius would be frozen for 10% of minimum temperature. Everything else seems fine for now.
  14. Kill_the_Propaganda2

    Help Me Create A New Language.

    As in put the changes into one separate topic?
  15. Kill_the_Propaganda2

    Ideas for Augments!

    Magnum's "OP alteration" is currently Mortar, after its buff. And why should a turret have an OP alteration? This alteration idea is terribly imbalanced. Its disadvantages do not make up for its advantages. With the damage increase you proposed, this will increase the average damage for each modification of Magnum for it to be able to comfortably one-shot an unprotected light hull without using double damage. And in comfortably one-shotting light hulls without double damage, with double damage, you can comfortably one-shot heavy hulls. That is a no. Leaving a neon green trail would allow the enemies to know it's a Nuclear Reactor Magnum shooting at them, but if they try to get it, chances are, with that damage range, you'd kill them before they reach you. The minimum damage radius decrease would be negligible in this case. If you want to put more damage on Magnum, a slower reload is necessary. At , alterations would cost 140k crystals. Much better than the last one. I am opposed to letting a turret have the ability to stun players at random because of it tampering with Hunter's uniqueness, as well as its effects on charging turrets such as Railgun, Shaft, Vulcan and Magnums. Now, a 1-second stun is good enough. A 25% decrease in the splash damage radius is noticeable, but not small enough for something that will be stunning the enemy. The 25% decrease in damage is good. 15% more recoil may not be noticeable, although the projectile speed increase will. At , alterations would cost 90k crystals.
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