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littlesquirt27

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  1. littlesquirt27

    Let's Discuss Hammer!

    I have an alt building to use hammer. the problem I run into is not being able to activate double damage with supplies at the low ranks. It seems there is a steep hill before you reach it's full effectiveness one shotting light turrets. Has anyone else experienced this battle?
  2. littlesquirt27

    Let's Discuss Shaft!

    I am setting up an alt to try out shaft to see how powerful it is. From my experience anytime there are three shafts defending on assault, it is virtually impossible to score a point on light treads because there is a death laser pointed at each ramp/entrance to the score zone. you need parades to sacrifice themselves for the point and it isn't that fun. I really just don't like people who use shaft and point it down long alleys or areas people have to cross to complete objectives. Hope to get a better perspective once I experience both sides of the gun
  3. yes, I mean the impact force, sorry yes, that is what I mean when I say "kick", I couldn't think of the word at the time
  4. I play mostly light treads and to light treads, the twins are op. It isn't there damage rate but the fact that if the twins are landing every shot, all you can do is back up, nothing else. Turning you can forget, and trying to drive forward up to them (except sometimes with double speed) is impossible. If you could lower the amount of "kick" this turret is getting that would be great.
  5. littlesquirt27

    Ideas for Hulls and Overdrives!

    light hulls are known for easily flipping and getting very affected by other turrets "kick". I would like to see a light hull that has some sort of gyroscope/stabilizing capability. it could either be passive or just part of the overdrive, whichever is more balanced (feedback plz on which sounds better). The overdrive could make the tank ignore knock-back from turrets and get a huge speed boost. not sure exactly what to make it look like but I am thinking closer to hornet than wasp. I would say make this drift resistant but drifting is part of what makes light hulls fun (it would make more sense though). with the new heavy hull coming out, adding this would also make for three hulls of each class (light, medium, and heavy).
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