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Normal_Distribution

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  1. Normal_Distribution

    Update - Maps, Balance, Challenge/WAR extended.

    I didn't play an actual battle in this map yet, but I predicted that the gameplay of Archipelago CP will be like that when I explored it in a private PRO battle - everything is about how lucky you are with the spawning points. After playing - gameplay is trash. Agree with every word. About Cross: Liked the design, but it is spawn-killing-friendly. Molotov: I don't really know, hard to determine when the only game I played in it yet is high-rank battle (highest was Major) and we were spawn-killed. Same here, but the error fixed itself after few refreshes.
  2. Normal_Distribution

    Update - Maps, Balance, Challenge/WAR extended.

    My opinions: Challenge - fair. Freeze - fair. Gauss - sometimes fair, sometimes too much. Plasma Torch - fair, will make it more viable in battles. Berserk - same. Slugger - unnecessary but good. Dragon's Breath - idk. H-cAC - idk, maybe too much. Adaptive reload - will make the alt more attractive. Duplet - idk. Dictator - unnecessary but good. Defender - idk. Booster - OP. Archipelago - interesting. Molotov - same. Cross - same, but please not 8v8. Forest ASL - idk, they weren't too hard for me as the defense.
  3. Normal_Distribution

    [Forum Game] Tick-Tock

    00:17:02 A day has 86,400 seconds, so this game is like a "86,400 Posts". However. the 1,000,000 version has reached 38,034 (3.8%) as of now, while this game which has been posted more than a year later has reached 1,021 (1.2%) posts. Conclusion: The forum will (extremely probably) die before both games will end.
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