-
Posts
379 -
Joined
-
Last visited
Reputation
195 Excellent2 Followers
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
bochikashvili started following 123tim456back
-
Tidebreaker started following 123tim456back
-
Separate vs seperate. Quite annoying for me.
-
M2.10s should have been converted to mk6.10 in the MK conversion update. They botched it and made them mk7.0s, allowing them to reach mk8.
-
Wrong place to ask. I’m pretty sure it does though.
-
Firebird wasp CFT. Suicide bombers, guaranteed kill or repair kit use for them. What is your dream tank?
-
I agree, except for your bolded part. GS should be overall equal between players, not teams, as it isn’t fun if you have 3k GS, your teammate had 9k, and you have to fight against 2 6k GS players. I do understand that this implies GS matchmaking, which, unfortunately, doesn’t work.
-
Nah, only like 60% trash.
-
Nah, only like 60% trash.
-
Hunter OD got silently nerfed it seems. Just like the new EMP gauss alt, there is only a 5 second supply cooldown. Imo it was too harsh, at least 15 seconds would be better. Thoughts?
-
What would make the HTML5 version awesome FOR YOU?
123tim456back replied to theFiringHand in Archive
Show the unlock ranks for modifications along with the numbers, like flash. Never understood why it was changed, flash is by far more easier to navigate, and provides more overall information. -
Easier said than done.
-
Not a single negative reaction. This is what happens when you listen to the community.
-
Yes, only about 90% of the map away. Just slightly.
-
I don’t really understand it. So there are two firing modes, or alternate firing? The first shot has a long aiming time and reduced damage, while the second shot has short aiming time and reduced damage and reduced splash. I don’t really see the point of this alteration, and it doesn’t change the gameplay style. Really interesting concept though. Maybe a slight freezing effect on the second shot or something, just to spice things up. Then again, that doesn’t change the gameplay style. Gauss alterations are difficult because it is similar to so many turrets, such as shaft and smoky. If you remove the sniping mode and give it extra damage(which changes the gameplay style), it is smoky. If you emphasise the sniping mode, it is shaft.
-
Exactly. At least remove the splash. You can prevent a team from even having supplies. Introducing a mechanic like this into a turret will break the game. Sorry, is breaking the game.