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AcnoIogia

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  1. Will someone realise that Gauss needs a cool alteration? :/ Not like, " removes splash damage and -XYZ% Damage adds Freezing or Burning effect " Honestly this would be so Bad :( Please don't ruin The Best turret with noob alterations :c Gauss needs to kill Medium hulls with 1 lock-on, trust me... Only Shaft and Striker has the ability to kill Medium hulls with ease ( and Terminator ( the turret of jgr ) At least give Gauss Double shoots ( but don't ruin the damage... ) If M4 Gauss can do 1320-2170 damage in aiming mode, If It shoot twice the damage should be between 2640-4340 It has the change to kill M4 Medium hulls which has 3000HP But also, Nowadays a lot of people start buying Gauss protection, so I think this "shooting twice with 1 lock-on" (delay 0.5sec between the 2 shot) is a good Idea. To get in balance with the Gauss protection, The Tripple shoot ( or 5 shot ) could work also as I mentioned before. 3x shot could get "laser" maybe? like Striker and Shaft has. (also 0.5sec delay between each shot) Recharge requires 2 times more after aiming shot and 2x time needed to lock-on the enemy. Impact Force also reduced. I think they both are fair. I just really want Gauss to have at least one of these alterations if not all :/ I really really don't like when they are removing Damage. That is so annoying in my opinion. Please consider these :(
  2. AcnoIogia

    Ideas for Turrets!

    Hi Guys. What about making Gauss XT hard to earn? Only 10 or maybe 20 Players could have Gauss XT in a Year. Every year there will be a contest for Gauss XT. I'm thinking about Desert DM map. The player who collects 100 Kills the fastest gets Gauss XT. Who reached 100 Kills, have to leave the battle. He will recieve Gauss XT the next day. Other 4 Player reach 100 kills, leaves the map and recieve Gauss XT the next day. ( or as soon as possible ) If it could work then we should give away 20 (or 10) Gauss XT, because It would be the Launch. and then 5 Gauss XT every other Year same with this Contest. There will be 4 Round 1st round: Warrant Officer 1 - Warrant Officer 5 2nd round: Third Lieutenant - Major 3rd round: Lieutenant Colonel - Lieutenant General 4th round: General - Legend If the Launch will have 20 Gauss XT, There should be 5 Players in each Round who wins it. and then Every year 5 Players could win 1 Gauss XT as said before. I don't know If there is any idea for Gauss XT, yet. But It could be designed by a Wolf? :) Maybe Devil Wolf? Something like, Gold, Red and White colors. Since It would be a demon I'm thinking: 70% Gold 20% Red 10% White The Red color would really make it look like a "Big-eared Devil" ^_^ The eye colour either Bright Yellow or Red or even better. Purple eyes :wub: Purple eyes could really put this Gauss XT together and make it special. So people will understand why It's so rare. Because even a single detail can chance the entire look I hope the Ears will look so good. Because Gauss is truly one of the best Turrets if the player is enough experienced. Tanki made "THE TURRET" with this Gauss! Very good job Tanki. But Please don't ruin it :lol: All I want is to make Gauss XT, Fearless and When you aim at someone, The "eyes" and the "ears" of Gauss would Pierce through their soul. They will immediately know who they face with and Gauss is not here to go easy on you. AcnoIogia :ph34r:
  3. Two more Variations for N°2 Gemini (All of the Alteration Suggestions were based on the Original Parameters) Gemini ver. 2 Aiming mode needs 50% more time to shoot. It takes +100% time to Recharge after aimed shot. In aiming mode you shoot Twice! (The delay between the 2 shot is 0.5 sec) Trinity Aimed shot needs 100% more time to shoot +100% Time to Recharge after the aimed shot. Each aimed shot losses -30% Impact Force Shoot 3 times in aiming mode. (It's 210% Impact Force to the Original 1 shot) (The delay between each shot is 0.5 sec) This last one can't be called Gemini, Cause Gemini means Twins (2) maybe we can call it Trinity? :) and also I know a lot of people would say: Oooh It can't shoot 2 times because That's a copy, to the 'Hammer Duplet' alteration. Well. Smoky has freezing and burning alterations Vulcan has burning alterations Firebird and Freeze losses it's burning/freezing effect. Isn't that a Copy of each other? According to these people. Trinity would be a great alteration in my opinion, because There are no Turrets (yet) that can shoot 3 Times in a row (If you don't understand something about my Ideas, ask me ^_^) Always have fun! AcnoIogia :ph34r:
  4. AcnoIogia

    Ideas for Missions!

    Well. You have the choice to Complete stars after finishing the 70 Tier. No one is forcing you to make stars after the Challenge xdd It would give you Container XT, but If you don't want then you won't do it. That's all Tanker :P Have fun <3 Acnologia
  5. AcnoIogia

    Ideas for Missions!

    That's a reason to buy Battle Pass and play more ;) If I was a developer I'd do it this way :P If someone wants Rewards, They will play ;) And who would not want Container XT? I mean... You rather play for a few drugs or a good looking XT? haha Decrease the rewards and bonus. I need container XT's :wub: :blush: Acnologia :wub:
  6. AcnoIogia

    Ideas for Missions!

    Hello. Again... I haven't found an Idea suggestion for Challenges. But If you let me: Current Challange = 1750 Stars / 70 Tier It would be the same stars 1750. But I don't like, when someone is finished with a Challenge, has to wait for Weeks or even a Month to get another Challenge. Soooo, my idea is, There should be a Reward after you finished The Challenge. There are not too many players who likes to do Challenge, therefor I think we could give, some good rewards. When you're done with the challenge, If you collect 1000 Stars you will receive another Container XT. You can collect as many Container XT as you want. But the needed stars for the Container XT are going up by 100 each time 1000, 1100, 1200, 1300, 1400 1500, 1600... etc So you are finished with the Challenge You collect another 1000 stars which means, you are at 2750 stars, You will receive 1 Container XT. Let me clear this up a bit. 1750 stars = 70 Tier Finished 2750 stars = 1 Container XT 3850 stars = 1 Container XT 5050 stars = 1 Container XT 6350 stars = 1 Container XT 7750 stars = 1 Container XT 9250 stars = 1 Container XT 10850 stars = 1 Container XT and so on... I think This would be a good opportunity for Tanki to make more players Buy the Battle pass, and The players will stay for soooo much longer in Matchmaking battles :) And for sure, this could be a lot of fun for a bunch of people :P Edit: I forgot to mention These Container XT's are only available for Players who own the Battle Pass :) AcnoIogia ^_^
  7. AcnoIogia

    Ideas for Turrets!

    Haha :D Sorry If I was too "pushy" but If I 'put out something from my hand' any content or idea, I want it to be perfect. I mean the Perfection in my opinion. Because I'm sure no matter what I do there will always be who doesn't like them. and I'm sure tanki follows this thing too. Put out something that they like, and also the players like equally. At least They're trying to make us happy :P I just want to share my ideas, or enriches others idea with mine. ^_^ Maybe one day They will recognize my ideas. :D I hope so. I would be so cool, Me being the Mysterious Tanker who gives the Game Changing ideas for TO. hahaha :lol: :lol:
  8. I don't really found a Section for Shot effects, So this is the "closest" topic I found. I hope this won't make it invalid :unsure: Shot effects for Gauss: Regular: Smoke (Just like for Ricochet, Greyish white color) Crimson Now I'd like to include new colors: Lavender (Lavender purple) Honey (Golden honey, kind of transparent color) New Shot effects that can be found in Legendary containers: This colors will be "ombré" colors. Starts with a color and 'transforming' into another color. Only those colors that match each other. Like:Yellow-Green / Green-Yellow Black-White / White-Black Orange-Red / Red-Orange ( we could replace the red or the orange with yellow ) Blue-Purple / Purple-Blue I think these would look cool :) I thought about 'shading' into one another. I will explain one. Starts with bright white, sheering out a bit, and kind of being grey in the middle, black at the end, and the splash at the tank is completely dark black color I don't know how this should work for other turrets, like Thunder, but for Striker we could make the dust behind the rocket this color. Maybe This should be a Speciality of Gauss :P Because when it shoot there is a "line" going and a HUGE exploding when it arrives to the tank. Shot effects that can be found in Exotic containers or there should be a Section in the Shop for Shot effects retails for real money (Not Tankoins!) These shot effects will have "animation" to it. Rainbow: I think this is obvious, no need to explain, but it will have an animation to it, Gold: Just like the paint called "Sprangles" It will be a Golden sparkling shot effect with animation. Galaxy: "Galaxy" the paint, True Black with White stars. Animation to it. Have fun, AcnoIogia ^_^
  9. AcnoIogia

    Ideas for Turrets!

    I did not mention that It may Freezes the enemy or may burn them 50%-50% as I said before. I was focusing on the burning haha :lol: So I kinda lost myself during this :P But ofc. You have the chance to burn or freeze the enemy. The freezing is not so effective as in the 'Cryo Fantasy' alteration. However, The freezing remains 3 seconds, but the enemy is not that frozen. Ps.: Sorry If I messed up some calculations in the ideas because I was writing this for over 2 hours, a few ideas popped up in my head, so I corrected a lot too. But I hope you like the idea and is still understandable ^_^ AcnoIogia :)
  10. AcnoIogia

    Ideas for Turrets!

    Well :D haha :P I like your idea for sure! Just made some changes and described it a bit more :) Maybe the damage was a bit high *yikes* :x haha :D But we could lower the damage because the burning is already there which would do the main stuff. But I wanted to add Damage because you know... If no damage, no chance to kill :) If no chance to kill, no experience, and that's a R.I.P for sure :P as I mentioned earlier ( I'll be talking about the M4 version ) It has 1500-1700 damage. Well the burning should be 1x300 in M0 So we should make the damage about 500-800 That means there is a chance to kill M0 Wasp/Hornet that has an HP of 1000 :) 500(damage)+300(burning)=800 damage ( not enough to kill light hulls ) 600+300 ( still not enough to kill light hulls ) 700/800+300=1000/1100 ( enough to kill light hulls ) According to this. M1: The damage should be 600-900. This is interesting, because usually tanki makes it turrets like this: M0 → M1 = Increased a lot M1 → M2 Increased a bit M2 → M3 = Increased medium or a lot M3 → M4 Increased a medium or a lot As I said, usually. Because there is Firebird which improves alot in M2 and not that much in M3 but again a lot in M4 So let's get back to the this 'New Turret' :) I wanted to make it improve a lot in M1, improve a small amount in M2, improve medium in M3 and improve a lot in M4. Let's continue: So the M1 will make 600-900 damage and 2x300 burning. The burning it self does 600 damage. Min.: 600(damage)+600(burning)=1200. Now... This almost kills the M1 Wasp Max.: 900+600= 1500. Yeap. I know. This is a lot :) but as I said earlier we will increase the M2 version a bit only! and also The chance to make 900 damage is not too high. Mainly it will be around 700-800 sometimes below 700, sometimes goes up to 850 and rarely goes around 900. M2: The damage: 650-950 The burning will stay at 2x300 because the M1 version has improved A LOT! Min.: 650(damage)+600(burning)=1250damage Max.: 950+600=1550 M3: 800-1000 damage Burning is 3x300=900 You may think, Wait.. This is barely any improvements, 150 in min and 50 in max? Pff... That's nothing Well :) The burning is 3x300=900 This will show you: Min.: 800(damage)+900(burning)=1700damage Max.: 1000+900=1900damage M4: 1000-1400 damage 4x300=1200 burning As I said before I want to improve the M4 a lot, just as I did with M1. So this one is able to kill Wasp and Hornet M4 until they don't have module against the turret or heal themselves, before the burning blows them up. Min.: 1000(damage)+1200(burning)=2200damage Max.: 1400+1200=2600 damage In M4 It improved A LOT as you can see. It's because, There are less players on the rank to buy an M3 and upgrade it to M4. There are more players in the lower ranks. So this is one of the reasons. To make a Turret M3 → M4 costs you 1.500.000 crystals usually. This is the second reason Also Big sales on Micro-upgrades and Speed-ups are not too often. So yeah. :) But remember. Everything can be disrupted, by a Module or using Repair kit, Healed by Isida... etc and also Alterations can change the parameters. This turret is mainly a 'Troll' turret if we can call it that way :P and also It can Heal which is also good in Helping team mates. I gave ideas for the Alterations to this Turret. There is the Alteration 'Cryo Fantasy' I want to explain it a little bit. I added Self-Heal to it. It's because you can't make any Burning effect now so You only got your Freezing effect. and Let's be honest, M4 making 1000-1400 damage, and only Freezing the enemy... That's a flop, lol Also I think a lot of people wants self healing turret or wants back the Isida self healing ability. If you got damaged by someone. Just focus on someone. Being said... I found a way how to make it cooler. When you 'lock-on' on yourslef ( Holding down the Space button ) The 'lock-on circle' will appear at your tank. That means you will heal yourself and remove burning&freezing if you complete the circle ( Takes 2 seconds in any form ( M0-M4 ) If you lock-on on a Enemy, Then the circle will appear at their tank. Meaning you will attack them. To avoid problems, There will be a 'delay' when you want to heal yoursef. You holding down the space bar, and for the circle to appear at you, You need to hold down the space for 2 more seconds. This will lead to a full of 4 seconds to heal yourself. 2 seconds for the circle to appear, 2 seconds to complete the circle. Now. You may ask: Acnologia... Why in the hell did you do this? It can be beneficial and a disadvantage. How can it be beneficial? When you are on 'lock-on' mode There might be tanks who appear after you pressed the space button and Once you heal yourself, You gotta wait a few seconds to recharge your turret. :) I hope it makes sense. When you are about to complete the lock-on circle you can still lift your finger from the space button, quits you from healing yourself, and you start to lock-on on the enemy who appeared. But also can be a disadvantage as I said earlier because It takes 4 seconds to heal yourself now. Healing yourself should give more HP to you, because in the normal format, without Alteration It gives HP and removed negative effects, from multiple players, that's within in the area of the splash damage. Now you only heal yourself. So I'm only telling the M4. It should be around 1000-1500HP Also removes negative effects such as burning and freezing... etc Don't forget. This alteration Freezes the enemy with 100% for 3 seconds! This Freezing effect is the Greatest freezing. Because the enemy can barely move for 3 seconds. and also it still has the splash damage, but doesn't make damage to nearby enemies, only transmit the Freezing effect. I think that's all :P AcnoIogia ;)
  11. AcnoIogia

    Ideas for Turrets!

    Thinking about this makes me feel weird. Like no damage.... Btw the reason why I mentioned to Burn the enemies and Heal the teammates is because If it could only teleport and remove buffs, then You get no experience at all :/ We need to include damage If this turret happens. (FFM = First Firing mode) (SFM = Second Firing mode) (For more to see what I mean by this, read the upper post that I wrote) M0 FFM: 300-600 Damage M1 FFM: 500-1000 Damage M2 FFM: 1000-1200 Damage M3 FFM: 1200-1400 Damage M4 FFM: 1500-1700 Damage ( + The burning/freezing effect ) So If you read my post before this, You know that SFM is a Teleportating YOU for someone else's place, It can be your Teammate or Enemy ones. But I feel like, It could also do 'Some sort of damage' Well... You know what? While I wanted to type what damage should It make... A better idea popped at my head :P Alterations :) ;) :D Cryo Fantasy FFM will become this: FFM Freezes the enemies, with 100% The Freezing effect will last for 3 seconds as usualy, but the enemies can Barely move, almost like Hunter's overdrive. Burning effect is removed An interesting and not expected change: You will not be able to heal your teammates or remove burning and freezing, BUT! By holding down the Space button will appear a 'lock-on' circle at your tank like Striker and Gauss has. The lock on in any form, be it M0-M4 doesn't make any difference, Will take 2 seconds to heal yourself, and remove Burning&Freezing effect from yourself. Healing Point given to yourself is the same as before, (Depends on which form you have M0-M4) The needed rank to buy this alteration is Third Lieutenant. Wildfire This alteration is a bit more powerful than Freeze one. I think we need a bit of a change in this game, and I'm trying to work it. :) I hope Tanki will take some of my advises ;) When aiming at an Enemy It will make a pretty decent amount of 'Wildfire' Which is literally an area where things fired up. When enemies get touched by this fire, They will get the burned ardently. 10x300 Damage (3000 Damage) This burning will be a whole new burning, different from the original burning that Firebird does. Therefor this burning can NOT be removed by healing yourself and The burning can not be lowered If enemy has Firebird Module, or even Module against this Turret If You or any Team mates walk on this Fire, will also get fired up by this burning! Freezing effect is removed. Damage is completely removed, The only chance to deal damage is by the burning. The 'Wildfire' will stay up for 15 seconds. The FFM will only have the Healing, Removing burn & freezing effect for allies. With this alteration you will not be able to Teleport because the Alteration, completely changed the turret and now You can do 'Wildfire' with the SFM. The needed rank to buy this Alteration is Colonel or Brigadier. Switched Up FFM will be the same as before SFM will switch up the HP. Which means, If the enemy has 100% HP and you have 30% HP, then The enemy will get the 30% HP and you will get the 100% HP or the opposite way: You have 100% and Enemy has 30% then you will have 30% enemy will have 100% So you have to be conscious when you use this :) It's better to use it when you see the HP of the enemy. Switching places with Allies will NOT Switch up the HP's. (It's Yellow because It can be either good, or either bad) The needed rank to buy this Alteration is Warrant Officer 1. Acnologia
  12. AcnoIogia

    Ideas for Turrets!

    I like this idea :D Personally because of the Teleportation. I've been thinking about what If the a Hull could have a Teleportating Overdrive. That would be so cool. It's a good idea buddy. It was be better If it could make some sort damage, Because Isida can Deal damage and Heal. So it's also a Supportive and Damage dealer turret at the same time. By thinking about what you said before, It can remove Freezing and Burning from allies. How about this: The First Firing mode: It will shoot a splash effect kind of a thing, a very big splash damage, just as like Gauss has. (It means that the Splash damage will give the effect of Burning and Freezing for ALL enemies that are in the Range) You can target at Allies or Enemies at the same time, but they have other benefits. (You will see it below) The Splash damage has a chance to give Burning or Freezing effect to enemies 50%-50% both. So It may Freezes them, or may burn them! When you target the enemies, It will give them Burning or Freezing effect, but I tdoes not do anything to the teammates It MUST Freeze them OR Burn them. There is no chance to don't do any or both of them. The 50%-50% is for the chance of which effect will the Turret give! So Let's say there are 5 Tanks in the Range, 3 of them will recive burning 2 of them will recive Freezing, or the opposite way, May freezes or may burn them all. It's really just Random. Has NO damage at all except the burning's overdamage! If you target the teammates, It will also do the Splash damage, but It does not do anything to the enemies, If you target the teammates, It will give them an Instant 500-1000 HP and remove Burning and Freezing effect from the allies. (If there will be any other effect in the future, It should remove those also) The recharge is 4 seconds. There should be a Color for The Splash damage when you hit Allies or Enemies. When you shoot with Thunder, Gauss, Magnum There is an 'Explosion' So when you shoot with this Turret, It will also have an 'Explosion' The color of the explesion When you hit Allies and Heal them, Remove the Burning&Freezing effect It will be White The color of the explosion When you hit Enemies and give them Burning or Freezing It will be Black Burning: 5x300 damage (1500 Damage in total) Freezing: Freezes the enemies for 3 Seconds The Second Firing mode: Holding down the Space button will be like Gauss & Striker combined. Has no Laser But It needs a bit more to charge it up until teleportation, I thought about 3 seconds. However the recharge to Teleport again will be 5 seconds! But you can still do the "First Firing mode" after 1 second when you did the teleportation! You can switch places with either, teammates or enemies. You can NOT switch place with objects, flags or balls. Only with team mates or enemies But I feel like there should be some sort of thing to stop this from, teleporting to enemy flag and back to your own flag to capture it with ease. Like: When you did teleportation you need to wait 15 seconds to take up Flags, Balls or Capturing the Points.* When you did the Teleportation It needs to show somehow that you can't take up flags, balls or capture points *I think this should do the work, hehe :P This numbers, that I mentioned was the M4 Version. I could aslo make my own idea for the other ones. (FFM=First Firing Mode) (SFM=Second Firing Mode) M0 FFM: Healing: 0-500 ( Mainly 250-350 ) Recharge: 6 Seconds Chance for Freezing/Burning effect: 50%-50% Freezing: Lasts for 3 Seconds, Slighty Freezes the enemies Burning: 1x300 Damage ( in total 300 Damage ) M0 SFM: Lock on for Teleportation: 5 Seconds Recharge for Teleportating: 7 Seconds Using FFM after Teleportation: 1 Second M1 FFM: Healing: 200-632.35 ( Mainly 400-500 ) Recharge: 5.3 Seconds Chance for Freezing/Burning effect: 50%-50% Freezing: Lasts for 3 Seconds, Very Slighty Freezes the enemies Burning: 2x300 Damage ( in total 600Damage ) M1 SFM: Lock on for Teleportation: 4.6 Seconds Recharge for Teleportating: 6.5 Seconds Using FFM after Teleportation: 1 Second Freezing: Lasts for 3 Seconds, Slighty Freezes the enemies M2 FFM: Healing: 400-720.59 ( Mainly 500-600 ) Recharge: 5 Seconds Chance for Freezing/Burning effect: 50%-50% Freezing: Lasts for 3 Seconds, Freezes the enemies Burning: 3x300 Damage ( in total 900Damage ) M2 SFM: Lock on for Teleportation: 4.1 Seconds Recharge for Teleportating: 6.1 Seconds Using FFM after Teleportation: 1 Second M3 FFM: Healing: 600-882.35 ( Mainly 650-750 ) Rechare: 4.6 Seconds Chance for Freezing/Burning effect: 50%-50% Freezing: Lasts for 3 Seconds, Hardly Freezes the enemies Burning: 4x300 Damage ( in total 1200 Damage ) M3 SFM: Lock on for Teleportation: 3.5 Seconds Recharge for Teleportating: 5.4 Seconds Using FFM after Teleportation: 1 Second M4 FFM: Healing: 800-1000 ( Mainly 900 ) Recharge: 4 Seconds Chance for Freezing/Burning effect: 50%-50% Freezing: Lasts for 3 Seconds, Slighty Freezes the enemies, They can barely move. Burning: 5x300 Damage ( in total 1500 Damage ) M4 SFM: Lock on for Teleportation: 3 Seconds Recharge for Teleportating: 5 Seconds Using FFM after Teleportation: 1 Second I know some of you guys may not like this idea or even hate it, But I'd like to make this turret a little bit more 'challenging' to get. To be honest this Turret could be a very dangerous for enemies and very helpful for allies Therefor my Idea how to buy this turret. There is only 1 chance: in the SHOP! Yea... You saw that right. In the shop. Furthermore you can buy it with real money only, and can NOT buy it with Tankoins! If this is too unfair, They could sell it for Real Money + Tankoins at the same time. Or just as regularly in the Garage for Crystals, Just a slightly bit more expensive than the other turrets. It can be bought at the Special Offer section, at any time. You can only buy this Turret in M0 at the Shop. To make it M1-M4 you need Crystals. I hope I mentioned everything I wanted, and my time don't goes to waste Because I wrote this for 4 hours, lol xD Best regards, AcnoIogia :)
  13. Alteration Ideas for Gauss N°1 Burning Ice Removes Splash damage in both Arcade and Sniping mode. When Arcade shot hits the enemy two times Freezes it slightly. When Sniping shot hits the enemy puts them on Burning, However the splash damage is removed the burning is going to be forwarded to nearby enemies! N°2 Gemini Sniping mode takes 2x times more to shoot. It takes 0.5x more to Recharge after aimed shot. It shoot Twice in Sniping mode (The delay between the 2 shot is 0.5 sec) N°3 God Electricity The lock-on Circle above the Enemy you aim at with Sniping mode, now has 5 Portions! Each Portion takes 2 Seconds to charge. Each shot's Impact Force in Sniping mode reduced by 80% A little explanation to this last Alteration: I can't find a picture, but I hope all of us can Imagine a circle that has 5 Portions. It's like a Pizza that you slice up to 5 Portions. So as much Portions you are going to fill up while aiming, as many shots you will make. 1 Shot will take 2 seconds 2 Shot will take 4 seconds 3 Shot will take 6 seconds 4 Shot will take 8 seconds 5 Shot will take 10 seconds I hope y'all got it what I'm about to say I tried my best to explain it. (This is a much more Complicated Alteration. This is why I recommend this If the developers put this on the Game, It should be around Brigadier rank) Best Regards, AcnoIogia ;)
  14. AcnoIogia

    Ideas for Turrets!

    I would really like to see an Acidic/Toxic/Poisonous. This Idea came across my mind about a Year ago, but I did not know where to post it. Now It's my chance. :D I will just tell my own Idea and you Developers can correct me If you think It's too weak/strong. :) It would be a Close Range turret such as Freeze Firebird Isida :) So Let's begin: Damage: 150-160 / hit Acid:150-200 overdamage Poison*: -25% damage reduction I will tell you what the other M4 'Close Range' turrets do so you can compare ;) M4 Firebird: Damage: 175 / hit + Burning: 300 overdamage M4 Freeze: Damage: 225 / hit + Freezing effect M4 Isida: Damage: 250 / hit + Can heal allies Also We can make Alterations for this Turret :) Like these: Removes Acid (overdamage) Adds 25% damage reduction So this would make it able to reduce the enemies damage by -50% :) As I mentioned earlier I said that the Developers could correct me. But I want the Acid (overdamage) and the Poison (damage reduction) to stay You can correct the 'numbers' But I would really like to see this type of Turret in the game :D That would mean a lot to me If we could make this Turret 'come alive' in this, 2019 Year or maybe at 2020 New Year ( January ) Also we could make XT for it. Maybe designed by a Venomous animal creature with Fangs, Red eyes, Golden and White details :P If this could come true, I would be so damn happy :lol: Best regards, AcnoIogia ;)
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