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I have some ideas for alterations. Smoky: HE rounds (High Explosive). + Critical hits deal splash damage (triggers only hitting enemies). - Critical hits deal regular damage. AP rounds (Armor Piercing). + Critical hits +20% Impact force. - Normal hits -20% Impact force. EM rounds (Electro-Magnetic). + Critical hits stun enemies for 3 seconds (also reset charging turrets). - Critical hits deal regular damage. Firebird-Freeze: Reactive capacitors. (works like last isida's alteration). + Destroying an enemy refills energy consuption. - Energy consuption +30% Railgun: Kinetic energy concentrator. + Damage buff each 30m (both min and max damage) +10% + Impact force buff each 30m +10% - Base damage -20% Elastic Uranium concetrator. + Shots can bounce up to 2 times (damage stacks) - Added self-damage (self-damage also stacks aswell) - Base damage -15% Ricochet: Large caliber rounds. + Max and min damage +35% + Projectile speed +35% - Recharge time +35% Vulcan: Heavy machine gun (not metal slug). + Max damage +10% - Wind up and down time +30% Hammer: Slingshot. + Max damage +25% - Recharge +20% Bullseye. + Distance +60% - Vertical and horizontal scatter distance -15% - Recharge +20% Domino. + Damage buff each shot +20% - Max damage -20% example: base damage 1000, first shot deal 800, secomd 1000, and then 1200. Shaft: Arcade domination mode. + Distance of max damage +150% - Sniper mode removed Sniper domination mode. + Recharge -30% + Consuption +30% - Arcade mode removed Gauss: Heavy energy concentrator (similar to striker's cyclone). + Damage in sniper mode (both max and min) +30% - Aiming time +40% Light energy collector (similar to striker's hunter). - Damage in sniper mode (both max and min) -30% + Aiming time -40% Rebalance of current alterations: Firebird-Freeze: High pressure pump. Cone angle -50% instead of -75% Isida: Nanomass reactor. Energy consuption +20% instead of +50% Twins: Heavy plasmagun. Max and min damage +20% instead of +35% Projectile speed -25% instead of -50% Railgun: Round stabilization Max damage -20% instead of -25% Min damage +55% instead of +50% Large caliber rounds Min damage +60 instead of +40% Recharge (not delay time) +35% instead of +40% Striker: Uranium launcher Aiming time -30% (if it shots 2 missiles it should need less aiming time). Cyclone launcher Impact force and recoil -30% (its complicated to stand out 8 constant missiles) Remote control missile launcher Acceleration up to 400 m/s instead of 350 m/s Activate explosion requires press spacebar 3 times instead of 2 (too hard to control only with 2 times) Magnum: Mortar Lifetime of mines up to 1 minute instead of 30 seconds (i dont know if im wrong) Added chance of lay a mine +50% instead of 100% Thanks for reading whole text. ;)
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6. So true when you dont have premium you get 80% hard matches everytime
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Make new alterations: instant refill for freeze and fire, like isida smoky replacing critical for splash damage thunder slower but stronger rounds ricochet bfg like twins alt gauss subcaliber rounds like thunder alt, higher damage on sniper but more time to shoot like cyclone alteration of striker railgun slightly higher damage and impact force but cant pierce Rebalancing actual alterations: reduce energy consuption for isida nanomass reactor increase projectile speed of twins heavy plasmagun increase minimum damage of railgun large caliber rounds increase projectile speed of striker uranium launcher reduce energy consuption for firebird compact tanks Some suggestions for turrets: make striker more useful, gauss is more effective than striker afterburn of firebird can be a constant damage, but it should be higher with each modification, for a example, m0 fire 100, m1 150, m2 200, and m3 250 freezing effect should last like 1s less reduce scatter damage of railgun increase distance of max damage of arcade mode in shaft and gauss
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