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Apollo

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Apollo last won the day on December 10 2023

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  1. Chinese Version (Китайский) Not many are playing 3dtank.com, biggest united community after RU, EN in current Tanki (2024) is Chinese from my experience. In fact 3dtank.com has a bigger cheater problem than Tanki Online and therefore all CN players are moving to our servers, you can even see them winning the drone XT challenges quite often. And for all who do play the game, there's EN clans, RU clans playing together and CN Clans. But game support is primitive for CN and therefore you won't even see posts for them. There's a lot of videos on Tanki on the Chinese YT (bilibili), unlike other communities. You can search this yourself, no YT support for them either since they struggle to use YT without VPN. Moreover, all these countries in the suggestions are westernised and therefore study a basic level of English. It's better to make Chinese, or migrate this from 3dtank.com as many translations are already made. And it will help players who actually need it, instead of having to run scripts which may not be safe for use.
  2. The greatest clan of Tanki to have ever been made and exist. All hated us from Admins to Hackers to NNs. But no one could beat us. Unreleased edit which I never posted but here it is. Old School Edit. Wanted to share this personally, as I really enjoyed my time in the clan as a player and then a leader.
  3. Apollo

    Need help with 2FA

    Then they cannot prove you are the account owner, you need to go for a different approach now. You should respond back to the message they sent you, and this time repeat your information to them. DO NOT POST anything on the forum, as this is a game offence and will lead to a permanent account blockage. This is the format they would like the information in: 1. What's your nickname?2. Have you ever bought any in-game items or currencies using real money? If so, please specify the dates, payment methods, and the purchased items' names. Please also attach any receipts or extracts from the payment history of your bank account or virtual purse.3. When did you register the account? Try to specify the approximate date.4. Which email address was firstly your account linked to after the registration?5. Which severe bans/punishments were on your account?6. The last time you entered the game (date)?7. Where do you play from (country, region, city)? Please provide a screenshot containing your external IP address from the page http://whatismyipaddress.com and place it on a free image hosting website such as https://imgbb.com/8. Have you ever changed the nickname on the account? If yes, please tell us your first nickname and history of renamings.9. Did you contact us before regarding this account? If so, we would like to know the email you used to do it and the essence of the request.10. Tell us whether you have a Facebook or VK page linked to your account. Would you please send us the link to your profile ID?This article will help you to find the Facebook ID https://www.facebook.com/help/1397933243846983/?helpref=related You can find information on how to make a screenshot and upload it here: https://en.tankiwiki.com/How_to_take_a_screenshot After this, you will be asked to press a getuserip link. Please do not press it with a VPN or anything, but your real IP/device that played on the account. Please make sure you give your answers in detail to Tanki Support. If you cannot remember your information, you need to clearly state why you cannot remember or try to guess it approximately. If you cannot, do not state an answer as it will mislead the support and they will refuse your request. Other than that no one can help you to return your account, until you can prove you are indeed the owner. I would suggest providing them your password (make sure the recipient is help@tankionline.com, they should have responded to you already), as the account has 2FA it should be safe. They will see that you most likely are the owner, and do their due diligence.
  4. Apollo

    Need help with 2FA

    You have lost access your account @water8200, and if you want to get it back as soon as possible. You need to follow this simple process to remove 2FA, and do not email them as you will prolong the process. Fill out this form https://tankionline.com/forms/retrieve/en/ and make sure you answer every question to the best of your ability. Make sure you select the option "I want to turn two-factor authentication off for my account" Please do this instead of emailing, as Tanki has set this up for players to use. This helps you to get a faster response, and you are providing them with the necessary information to action your request. If you do not do this, you slow the process, and also slow the process for other users who may face similar issues as this increases the workload.
  5. This has already been thought about by the producer of the game, please see: https://ru.tankiforum.com/topic/320853/ If you want to comment on that post with your direction, I would suggest you do so, as this is a post by the producer and I am sure he is welcoming feedback in his topic. Please bare in mind RU Forum rules are different to the ones here. And this has already been in place in the past, for when augments were released, there have been occasions where there was a higher chance to get them in the lootboxes - not 100% but the chance was quite high. As it seems now, the direction is to fully enforce the key system and later introduce contracts with your own set reward which you, the player want. How long this is going to take, no one can really say. And please take this with a pinch of salt, things can change. "I hope that we can find a solution to this problem in future Contracts. Maybe they will be called paid missions, maybe a paid guarantor. For me, the main thing is that Contracts can occupy the niche of long-term guaranteed rewards for the player." - Opex-Rah (translated from Google). But all ideas or suggestions should be posted here as Kerala stated: https://en.tankiforum.com/forum/182-ideas-and-suggestions/
  6. What you are describing, seems to be more of a bug in certain textures. This is quite common throughout many maps in the game, and you can't really fix it but use your knowledge for your advantage. If you provide a video, I can investigate it for you, but most likely this is a texture bug. I call them "hard" or "soft" surfaces, where soft surfaces won't allow the projectile to ricochet off and hard surfaces will. This could be an intentional or unintentional game design; I further remember this was also the case in Flash times as well. All hulls have different dimensions in this game, and all objects in the game have a unique id unless they are duplicates. This is further affected by the physics of the map, and mode that it is in. For example, Space mode or Cosmos mode, will change the gravity and the way the tank interacts with objects as well as it's knockback and recoil on shooting and receiving shots. (This can also apply to the above question too).
  7. If you contact help@tankionline.com, and explain your situation nicely.** They will return your tankoins and roll your turret back. Please make it clear from your message that you are indeed sentimental and upset about this like you have done here. I can't promise you they will return your item, but in most situations, they will return your tankoins if it is a 1 time situation and will warn you they can't help you again. This has been done for many players in the game, and I feel your case is genuine so it has a strong chance for your tankoins to be returned very quickly. ? I've had 3000 TC rolled back for a clan creation, so this is indeed possible and depends always on the situation. ** If you don't know how to email someone, you can submit your request via here: https://tankionline.com/forms/free/en/ , please be prepared to submit your account information to the Tanki Support team to verify you are indeed the real owner of your account.
  8. Apollo

    Parkour Discussion / Q&A

    I don't really comment here since my posts are removed. But I think, the rewards should be consistent otherwise you will bring more complicated matters. Spectators also do not parkour sometimes. I think more supplies should be given, than 1750, but 2000. This encourages clubs to make better videos as they have supplies with. If the CM disagrees, you suggest the removal of the Double Damage aspect as this is useless most of the time and is barely used. Increase it to 2250 of 1,2,4,5 (Unsure if DD is given still). This is a Crystals should be given as a bonus, maybe if a video reaches 1000 views. 100,000 crystals is awarded to the club to split amongst the parkourists or editors or spectators if he feels so. If 2000 views, 200,000 crystals is awarded to the club**. This should be for the month of the release, it will encourage clubs to share their videos instead of relying on the game to share the videos. This is how the videos of old parkour reached loads of views, because of self promotion. FnF grew to stardom, not from the Game resources at all, the way they outreached was very good. Now you are encouraging clubs to produce better tricks, by giving more supplies. You can review this yourself, or set up a panel of 3 admins/former parkourists (i.e Spy, emrakul, Marekos). If you feel clubs aren't living up to the standard needed for the tricks, you can reduce the supplies on an annual basis to quarterly basis. OR even increase the # supplies if you feel they are beating your expectations of quality. This can be applied to the crystal element too a quarterly to annually review, with an increase per view and distribution amongst players. **Not sure if you provide 100,000 crystals per player. I think that's the wrong approach of encouragement, as it would then make clubs want to publish more content quickly rather than appropriately. Supplies should always be the main benefactor for parkour, since to get users to do the harder and harder tricks, they need way more supplies. I remember being in TFP back in 2013-6 and at times I had 0 supplies, idly helping often as a support for extra push (railgun at the back to not take damage etc) a very primitive way to efficiently conserve supplies. This also promotes a healthy club environment, as now, the parkourists want to impress their leader with their activity to get higher crystal rewards or the editor, will want to do a crazy edit for more reward. This is my opinion though, you can change the values as you see appropriate. I think content every 1.5 months is a great way to produce videos, or every 2 months, given that MoP is a 1 month deadline. For the TOP clubs (clubs with Phoenix, Glide, Aero) should be able to deliver that for their respective communities. And this should be followed by all of the TOP clubs especially, as if one doesn't follow it, why should another TOP club do that? They absolutely should be treated the same way in my opinion. These are just my ideas, you can use them or not to help you achieve your goals in a fairer and more competitive space. OFC, bottom line is, MoP will encourage more users to parkour. And make them animated paints, not this shenanigans of a stale paint. Don't let organisers take the paint, let the real winners of the MOP take the paint so when other users see this unique paint, they want to become a real parkourist. Even more so, I would join the communities. Have 1 set of judges, the EN CM, the RU CM, and the respective Parkour Managers or former parkour winners of MOP who actually achieved #1-3 and are administrators. Because these guys have less bias and have good competency, there's an incredible bias in the competitions as well, and a few official clubs complained last year which was ashame. I agreed with them but did not comment on that.
  9. This topic really caused the attention of a few minor developers, even some administrators as well as former administrators. But no response from the CM or the Lead Dev. Edit: Marcus did indeed react to some posts, I still would like to hear his opinion, ofcourse if he cares to spend the time to formulate a compelling response to everything in this topic. Just had to put the the below here, so we don't go into discussions of fake news. Hopefully we can combat this from all sides and also strive to make it a real objective discussion (ethically right) to improve the game and their internal processes. The genuine absurdness that you post sometimes is so not needed in a discussion like this - it really gives users a false sense. And it's not only a 1 time thing but many moderators do not give an accurate information. The information is fishy like Alternativa Games' statements, contrary to saying you can be blocked for saying this; no not at all. You can be banned from chat by saying fraud occurred, but the mere skepticism is what you need to have a mind for. Happy to source this Same it is not slander when I say, which many admins are aware of, and helpTO is aware of, entire user data is no longer secure in this game. For several years the company violates GDPR, if you can violate such a basic law, and be aware of it and not proactively tackle it - you should wonder everything. Happy to source this and aid the game to be more secure, which I have sent to help@tanki. The bottom line is despite moderators posting on this topic, to go all might and defend Tanki Online. 500 ideas that players suggested were implemented into the game not as a result because they were suggested. I would advise this figure is much smaller. Most of these ideas are common sense to implement, and TO taking as long as they did on some of those topics is really hysterical. One example I suggested the merger of the BR servers to our megaservers, which did not take place due to this suggestion. There are many others as well, which were implemented for other reasons. I would go as far to to say the number is most likely not even 50% of those ideas from English Players were implemented due to them being suggestions from players. (being very lenient as I believe this figure is along the lines of 90% of those 500 were implemented not due to players making topics in I&S). But we will never know since it's not really tracked. There's a thing in life, if you truly do not want to see the bad view of a thing, you will do everything not to see it without realising. https://play.google.com/store/apps/details?id=com.tankionline.mobile.production&hl=en&gl=US This is just Google Play reviews, which is probably the future of Tanki Online as to why there is such a keen focus on mobile development and stability of the game there. The major transitions recently as well as to hopefully to complete the movement to iOS after a devastating 7 years. Yet, the reviews really show a lot of feedback from players. So even if the forum is not relevant, the feedback of the game has rarely been a positive at times; on the contrary to many other games, which are far more enjoyable in this day and age. Also the player count isn't fully hidden, you can exploit the game against the Game Rules, WHICH has been confirmed by both the CM, Battle Administrator and help@tankionline.com to be allowed as long as you do not take any advantage in battle to a SIGNIFICANT DEGREE (moderate is fine). Happy to source this. I can confirm to you I did not do this (Tyrion Lannister phrase >_<) but I have verified the data sent to me. You can review China's Tanki one freely, which moderators in this forum called a pirated version of Tanki Online - the pinnacle of the knowledge you will get from any moderator except a lot of untrustworthy facts. Happy to source this. https://3dtank.com/s/status.js China's one has decreased from a multi 4 digit count to a 2 digit count at many times, over the last 2 years. With the main server, they have hidden this to some degree: https://tankionline.com/s/status.js (you'll see a lot of 0s for online, and at some points # server was much lower) - I can even tell you how many users have registered accounts in this game from this point last year to this year if anyone would like in DMs, but I believe this is some what skewed due to the updates of creating accounts to buy tankcoins for cheaper. However, the last time I verified the data somepoint in mid 2023, the main servers had only a multi 4 digit count in peak hours (maximising around 7000-8000 concurrent users online at one time, with 2000-3000 in battle), with off-peak for EU and Russia hitting sometimes to the high 3 digit count. This ofcourse is not really representative as a whole population of data, since there's many other factors. Seasons of holidays, exams, weekdays vs weekends, before school vs after school times, and so on). I believe since then, this figure has decreased by 10-15%.
  10. No that's not completely not what I am saying. Tanki failed as an MMO and there's no really other side to that. Tanki succeeds to bring profits to it's share holders, no other side to that. I pointed out with my quick investigation on their accounts. a 600,000$ sum being paid as dividends is no small sum but also something to understand as to why a huge sum is being paid out whilst in other years it was not the case and none of this is going into advertising or development. My whole point was, the development of the game sank and none of the money has genuinely been put into developing the game for so long. There is/are no fast quick games as to what you say, I would go as far to say on average games are much longer now. There is no progressive thought behind the matchmaking system and I already wrote ways to improve this. There is no endgame content for solo players upon reaching legend which I said already. There is no development for over 6 years since Opex-Rah took over with lead development. Instead he introduced flying tanks, transitioned into worse mechanics and releases augments every week. There are no individual rewards unless you genuinely think potato playing, for some container keys is considered content, and engages players. It's an illusion and many sensible players already know this and do not play. If you wanna see more of this, go to the News and Announcements section, you will have a good laugh on the players complaining about # stars like I said. This will be my last post here, because I think and understood freedom of speech is not really welcomed here. I read a post from a user in this topic, but because he badly spoke of the developers, it was hidden. Soon enough the topic will be hidden, though I have not voted in this poll since I did not want to add to the bias. I think the truth scares a lot of people, and it's often unwelcomed. There's a lot of eyes on this topic but Marcus as a CM and Opex-Rah as a producer, are yet to respond. If they do I will happily show them their laziness in leading a community or bad vision in development of our beloved game, without complaining but with data and facts. I believe an effort to save this game, a group effort is needed but this does not resonate with you or any moderator it seems to be so prone on hiding comments against the developers. I will leave it here with this, a moderator of Ideas and Suggestions would generally not recommend Tanki Online in this day and age; Is anyone going to change that?
  11. I am finding it very hard to disagree with anything you have written so far. Can't wait for the ? bedroom warriors to try and stifle this with some biased drivel. I disagree........................It's not that good. Haha this was a bit funny (very hard to disagree, then disagree). Seems there was a misread, I was trying to say they have created a really bad Matchmaking system, considering on how much they could improve it. Sadly, they have had over 6 years to create something good but kartoshki entered the brain. (Russian word for potatoes haha) Kind of disagree with you on this. TO loses players BECAUSE of the crazy, OP updates and the fact It's pricing system has went up by huge factors. Again that word GREED is the overriding factor and always will be. This is a reason I would say. There are many new players put off by the fact they are utterly useless in battles, however I think many older players stick around and leave for other reasons. I have never left this game due to OP updates, I've been inactive due to real life commitments and just growing up. I've moved away also due to the same nature of many in this community are also underaged and cannot simply fathom much. Even in this forum, there are comments about wallposts, it's why I haven't bothered to post a bit more. I also doubt anything will change from people like us commenting here. There won't be any drastic updates, no QoL, no necessary mechanical updates, no endgame content. ONLY MORE augments, what's the next augment you can get with a new key. Or create a new account and buy tankoin pass for cheaper. I actually had forgotten about this, I am slightly less tuned with playing from a lower rank. But unfortunately, there's not many newer players or at least an insane amount of what TO needs and wanted. Thus the need to really introduce bots. And that really compounds to why I personally believe the in-game of economy is being destroyed. 1 example is supplies are ridiculously easy to obtain nowadays compared to before, which again overshadows newer players. They aren't around long enough to stack up on endless drugs, there's been many funds and moments tanki has given an utter load of free containers and so on away. And that is so sad since they rank really quickly nowadays and end up like a sitting duck once they enter the M1-M2 (Mk3?-Mk6?) stage. I really do believe the new player experience is a complete pile of garbage. There's no interest to even to learn about gearing, which I was told by Maf I somehow hate: There was a cool update and it comes back to me now as a much younger person, I really focused on the damage aspect of my turret. At the time it was Railgun from the Light M3 Kit {Hornet, Railgun, Needle}. You could focus on 5 parts if you were a sensible player, of your hull or turret. Be it rotation speed, upgrade and so on. And ofc in sales as a F2P player I would upgrade each component to conserve crystals. Though this update for me did not have any drastic change to player experience. But they developed this game, so players become potatoes. Which we see quite often in this forum, 1 of them is how players complain about not getting more stars. Their engagement from this game is on the # stars, which is very primitive, and I think from what I read on the Chinese EULA, users can't even play for more than 1-2 hours a day? Correct me if i am wrong. Yeah. I would love for @Opex-Rah or @Marcus to show their opinions and respond to this thread, as real developers and employees. Making us more aware. Trust me, they do have the time. This is a video of how a CM should be doing their job. And this is a good video of how Opex-Rah explains his POVs: For those lazy to watch: P.S AlternativaPlatform has set itself the goal of reaching 1 billion unique users per month by the year 2020. To accomplish this, the company plans to develop an ecosystem of 15 games in 25 languages. Source: https://investlithuania.com/news/alternativaplatform-creators-of-tanki-online-to-open-office-in-vilnius/
  12. I'm not discussing the negative impact of the updates man, yes they happened. I am just showing you the face of Alternativa and their approach for the last 10 years has always been with strong stubbornness. I don't refute what you are saying and you are turning a blind eye on the core of the details. Updates are not bad and P2W content is not necessarily bad, and I have not suggested otherwise. Tanki Online is not a failed project for the company. Tanki Online is a failed MMO. Any project lasting 10 years at least, is not considered a failure. But any developer most likely is not looking at Tanki Online on how to develop a MMO but how to not develop a long lasting MMO. Tanki Online's success was built on being a browser based game with tanks, it was interesting. This success does not resonate with the current generation nor upcoming. Therefore the need for content for an MMO is forever increasing and not being primitive. The idea of new augments is not real content and primitive and gets boring - the idea of P2W is not bad if you are provided with value or content, this is not the case for a long time. They have shown to be a real destroyer of game balance often at times, at the sake for being a cash cow. I have shown dozens of examples why TO is failing/failed as an MMO, I have not said they failed as a company. The company from Russia with remotely minimal wages, have out performed majority of Russian companies and is considered a successful gaming publisher in Russia. HOWEVER, they are not considered a successful gaming publisher for elsewhere and the reasons are imminent. Liquid cash is not the only factor in this equation, but other things, such as intangibility and more. This is where I disagree with you. The nature of traditional MMOs was to work on these things, and many games flourish with these ideas. eSports grows with these ideas. Tanki Online went the primitive route to create cash cows via augments, potentially a few cosmetics, instead of working on their MMO. Players get bored, the gaming industry did not stop working on their MMOs. Even these newer games, they don't just work on releasing new power tools to ruin the game balance, and the newer MMOs despite taking a slightly different route to the traditional MMO, still contain the ideas of engagement. They nearly all have ranked games, to develop one's team ability or one's solo ability. They nearly all have way more content with different game modes instead of always the same games and same formats. MANY of them have different maps, TO has released a mere 5 maps? I'm not sure on the number, in the last 5 years. They are making remastered maps but not NEW MAPS. Their features on the game are very primitive Their eSports is really bad, never how it used to be. The forum or community events are not bad ideas, and with modern times, you just need to move to different platforms. This is discord, you need to monetize content and this has always been the case. Minecraft does well for this in many of the private servers, not that TO is like them. But this is a great way to engage young people to play the game, and by having interactions in this game, you are more likely to play it more. The solo players do not play for long, and the ones who play for long are likely to spend more - unrealised income. They must have a really bad accountant working alongside them. I pointed out some wage expenses which are not being used appropriately, having 2 CMs in RU and 1 CM in a dying community is one big example. Having an EN CM, despite being one of the most qualified on paper, attending a fabulous university supposedly and having created a massive eSports tool and site. None of these bring value to the game as of now, or are obsolete. Translation is not the only thing needed for CMs. Anyone who is here since 2011, can relate to Bruce Lunga, or Semyon Kirov being the face of the community. Interacting as well as openly doing things for the game. Kasim was a great example in RU, same as Sun, and a few more individuals for those who remember. I understand Hazel can't do everything and spoke of the blame on the execs and sahreholders - not only on Hazel. They need to hire more developers. I know a former admin, a great developer, really wanted to work for Alternativa but was refused since he was not Russian. After this he left. Alternativa can and should be hiring developers, and releasing these small features even, finishing projects and expanding their game. They have wasted years not doing this. And there is no excuse to not fix that. This is the problem with older companies, they do not desire to work efficiently or proactively. Not really, all the MMOs are unique and these newer ones did not follow a traditional route. TO's roots have been more like a traditional MMO even if you want to dispute that. The glorification of TO, the reason why people wanted to be moderators, make unofficial VLOGs such as from Ilia Archangel and more, was due to the player-player interaction. Building a strong team, growing your tank, and winning battles. Sadly, most games are boring without interaction, and would not be anywhere near as fun if there was no interaction. Nothing wrong with following newer MMOs partially, but as far as I know they are producing new content unlike TO. TO has kept for the same boring streamline for years by copying other games, no innovation. I have not been against BPs, or events or funds but I find them very repetitive and with all these other things which are in nearly every game, it would make these P2W Components worthwhile and drastically extrapolate the fun a user could achieve. - Merge the gameservers from China, don't know why there's a separate game when Chinese also want to come here. I asked for the BR one years ago to be merged, since the whole community wanted it to be merged for a long time, eventually they did it due to money constraints? This would increase more players, and interactions. Chinese guys are cool having played with a few of them in this game, they do want to talk with others. - Create a proper MM system, ranked ELO, at least from Legend ranks. This would create end game content for Legend ranked users, and encourage users to become better, get better equipment, and upgrades. Stop releasing OP augments which is not end game content for majority of Legend users. Tanki Online has no endgame content as of right now and once you hit Legend rank, there is nothing to do except grow your garage. This is boring, and has been a really bad concept for many years. - Create new maps, new modes to play. As I said blitz is a really good one for mobile, and PC users. No one wants to play 15 minute maps anymore, it's not like old times. - FIX the old projects. Fix the clan system, so people can create clans and teams and compete. This does not even have to relate to eSports but it could lead to a more structured eSports than the one it is now. - They could modernise TO even further, by developing challenges. I saw they introduced bots finally, they could really go anywhere they want for this in terms of content. Imagine one guy, he could make a private game and play vs 5 bots similar to CSGO. And test himself. Many MMOs have some sort of training area to improve one's ability. The idea of AI play can be used to take content to a whole new level, and my suggestions are small. I am sure game developers have even greater ideas on how to use AI to improve content for players and give more content. - STOP Creating augments. This destroys game balance. There is no game balance for a long time already now. The meta for sometime is using pulsars or these status effects. Acting very aggressive when attacking, using light hulls, using crisis drones for speed. Having 2-3 massively strong players vs a team of mediocre players. There is no content here. The game can introduce other ways to bring in more income. - The game economy has slowly been inflating since creation, what is being done to counter this? I think this has been forgotten, and it doesn't necessarily lead to content but it provides users the desire to catch that gold box with a heart of 1000bpm like the old times. To use supplies tactically and more so. Grenades could be a fantastic approach to this. - VLOG interactions with a face. Not these boring VLOGS which no one truly enjoys to watch every Friday and don't end up caring. Semyon Kirov was a star and a role model to follow on that. I could go on, on how to create content. But the aim of the game should be to increase player count, so advertise more. Merge game servers if necessary and laws allow it. Introduce end game content for players, and improve player-player interaction and team building. It's really hard to make a forum post about this, but a powerpoint would be easily done. Money will come in the same, and potentially even more. Money constraints are heavily dependent on the accountant at the place, if you have a goal, they need to talk it out with him. Let go of some people, and get people to work harder. Moderators in TO and Admins can also put way more effort like they did in the past, if they cared as well.
  13. I posted the data above, and did a small breakdown from a quick glance. I didn't really go into it in huge detail since I'm not interested in auditing Russian Financial Accounts with very little understanding of the Russian GAAP. There are very famous scandals such as the Enron scandal, and these are famous only due to the magnitude. You would be more than surprised, the west is very pedantic on audit whilst I believe there is a bigger lever of relaxation in Russia I would say. There's different ways to account for income, expenses, profits, assets, and liabilities. There's all these different ways to manipulate data, and from the whole picture - it is very easy to understand Alternativa Games' intentions are not to develop their MMO but quote on quote "squeeze the lemon until the pips squeak". Hazel is a lead dev working at the company for or nearly since the beginning, most likely he also has shares invested into the company. The problem with working as a veteran in a company, you also begin to become complacent. Especially as an elder, it's easy to lose the drive for the passion of learning, the passion of creation. I did pinpoint on a massive drawings of 600,000$ paid as dividends, and the comparison to how Hazel mentioned they are testing advertising; indicating they have not done so for years. This is not about lying but manipulation of data. They went from nearly £25000 to £695 000 profits in a single year, their biggest profit. Not millions so you are being daft and have not checked any data, and the skepticism for such an increase raises real concern on all the things why I pinpoint on why these don't happen. I conclude bad lead development and failure to act with bona fide, but there could be other things going on which we aren't aware of. For audit, this raises fraud issues FYI but not my place to investigate. Again, WRONG! I've informed both the administration and management of the game, on the income earnt by some of these illegal clones. They are proactively attempting to close any advertisement of these clones. The clones have single handedly earned more wages than majority of parents of players in a single month than a typical adult could earn in a year. I've provided the source for this, and if you know my background and having run one of the biggest community of spenders in this game, the figure is not exaggerated. In one of these games signified by the acronym PT, there are dozens of individuals spending hundreds monthly with many spending upto and over a thousand. One of these clones is hitting 2 years very soon, and has not only reached a stable income but with stolen resources and the intent to only keep the servers running. One also managed to successfully use political volatility on exchange to double-triple their income on the era of release. I hope fake news is banned one day, because it draws a fiction of realities. Tanki proactively has created lawsuits to attempt close such games and has travelled from Perm to Moscow to attend these. If what Maf was even remotely close to saying the truth, they would not have done so.
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