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Before the convertion update it was like that, i upgraded my M1 rail to equivalent of m2 w/c has 1202 damage also my M1 vulcan, i made my turrets and hull = M2 back then , and im waiting for the right rank to fully make it m2, i can see the cost drop each time i upgrade it ,until it reach 10/10 the cost droped to -100% which is basically 0, so by the time i reach the rank i will need 0 crystals to make it m2, this is my observation, and im pretty sure about it because for someone like me who doesn't have much crystals and an f2p i pay attention to the costs. Now im wondering why did it change, so basically now any upgrade 1-10 or whatsover becomes somewhat almost useless , its like whats the use of micro upgrade when you need to buy everything at the same ****ing price all over again.
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yeah , every now and then i try to check the price if it will go down as i upgrade anything but what the hell, it just doesn't drop. like for example mk5 gauss cost 62k even though i already used a bunch of crystals to upgrade my mk4 it wasstill the same.
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Buy MK5 80,000 even thou my upgrade is already at 4.7? wtf
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Railgun alteration "Charged particle cannon" Holding the firing button allows the shot to be charged and released whenever the tanker needs it. The shot can be fired if the firing button is released. Pros:The charged shot has damage increase by 10% per second it is charged, max damage increase is 30% or = to 3 sec of charge time.Impact force to initial target +20%. Cons:The shot can only damage or penetrate maximum of 2 tanks if they are lined. penetrative power is reduced by 50%, this means the 2nd target will take way less damage than normal. Reload time +10%. This alt will probably help rail users to have another option of even more nasty hit and run tactic.
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category Ideas for Hulls and Overdrives!
LakadMatatag replied to Ilia.ArchangeI in Ideas and Suggestions
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category Ideas for Hulls and Overdrives!
LakadMatatag replied to Ilia.ArchangeI in Ideas and Suggestions
Anti-Tank Drone Overdrive Unleashes small fast moving 4 Spider like drones around the tank, these drones will attack nearby enemy tanks like a tick targeting their turrets that will make them harder to aim while damaging their tanks in the process. (These drones will make opponents turret slightly change direction while it attacks) Drones attack interval every 2 secs. Drones Damage per attack = 150 Attack Duration for a target is 12 seconds once it latches to a tank. If the tank is destroyed under that time it will seek another. 12 secs. of attack duration is refreshed for that drone. If the enemy tank survives it runs out of battery ending its attack. The Drones can climb walls and renders any obstacle meaningless it will attack the enemy as long as it is within their vicinity. They can identify opponents tank within at least the length of 5 juggs as radius from their position. If there are no enemies around its initial deployment or all the enemies are destroyed around the main tank it will follow the tank like an escort maintaining a perimeter. Overdrive Duration is 26 sec. (Cannot totally be deactivated by hunters OD but will stop its attack for that duration) Maximum of 1 drone per target. It can be destroyed by their teammates the drone takes 2 shots to be destroyed or 1000 hp either of which. It can also be targeted while it is still on the ground hunting its target. -
category Ideas for Hulls and Overdrives!
LakadMatatag replied to Ilia.ArchangeI in Ideas and Suggestions
Can you please change the the circle tank icon on hornets overdrive? Use arrows above tanks as indicators instead, its quite hard to aim at opponents tank when they are covered in circles , i still want to see the tank even in great ranges, and try if can shoot at them as long as there is a small opening to where they are hiding , the circular icon made it as cover for them instead, so please use arrows above the tank to indicate their position. -
Can you please change the the circle tank icon on hornets overdrive? Use arrows above tanks as indicators instead, its quite hard to aim at opponents tank when they are covered in circles , i still want to see the tank even in great ranges, and try if can shoot at them as long as there is a small opening to where they are hiding , the circular icon made it as cover for them instead, so please use arrows above the tank to indicate their position.
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Alteration for Striker "Twin Missile Hunter" launches 2 Missiles after acquisition Aiming time: -60% Projectile angular velocity: +25% Reloading after salvo -40% Rockets in salvo: -2 Maximum projectile speed: -40% "Client trace On" Guaranteed hit once target is acquired, Missile will find its path directly while maneuvering its own way to the target avoiding any obstacle.Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. Aiming time: -70% Reloading after salvo -30% Rockets in salvo: -3 Maximum projectile speed: -50%
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