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Tokamak's post in Gause steel drugs? was marked as the answer
The mechanics is called EMP (ElectroMagnetic Pulse) and it is delivered via the ElectroMagnetic Salvo Turret Augment
See Augments for Gauss for more details
Name Description Effects Electromagnetic salvo
Replaces the standard explosive projectile with an EMP projectile
that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo.
The projectile loses its splash damage effect in normal shooting mode, and
damage is reduced while using the electromagnetic accelerator.
However, the projectile travels at a higher speed and recharges much faster.
EMP duration: 5s
EMP radius: 14m
Sniping reload -50%
Arcade projectile shot speed +50%
Sniping damage -25%
EMP effect only in sniping mode
Arcade shot splash damage removed
Arcade shot self damage removed To protect yourself against it you need the Hull augment: EMP immunity (Augment for Hull).
see Augments for Hulls for more details
EMP Immunity
4 990 TK Makes your tank immune to the effects of Electromagnetic Pulses.
This includes Hunter's Overdrive, which will be unable to deactivate your Supplies.
Supplies are not removed by EMP More Turrets will get EMP augment in the future, so be prepared.
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Tokamak's post in How Am I Supposed To Understand This? was marked as the answer
In this special event International Women's Day 2021 you have to complet all the missions below:
«Knight's feat»,
«The bouquet has been purchased!»,
«Bodyguard»,
«Behind a stone wall»
and «A fleeting vision»
in order to complete the super mission For the lovely ladies!
Super mission: For the lovely ladies! Task: Complete «Knight's feat», «The bouquet has been purchased!», «Bodyguard», «Behind a stone wall» and «A fleeting vision» missions. As you complet the standard mission you will see the completion bar of the super mission progressing.
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Tokamak's post in sheild thing? was marked as the answer
Extra armor (e.g., the «Defender» drone)
Immunity — ignoring damage after a respawn
AP — armor-pierced, a tank loses its armor received from modules, supplies, and other sources (e.g. after Hornet’s OD)
Protection from all Turrets and Mines.
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Tokamak's post in how to move sideways on hopper was marked as the answer
Well, you currently can't move sideways (strafing) with keyboard only as it is not implemented and there is no plan from the devs to do so. It was possible at the very start, but devs decided to remove it.
All you can do now is:
- Post this as an idea in the Ideas and Suggestions topic
- start a topic about it in the Game Discussion topic
- complain about it in the Complaint Book
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Tokamak's post in Space mode gravity + Juggernaut!! was marked as the answer
The Overdrive distance of the blast effect of the Jug was not communicated. This v-log experiment will give some indication.
It is larger than 10 meters radius and less than 25m for sure. But the strength diminish with the distance therefore the wasp on the edge of the effect zone might just be nudged and would not fall, and the Jug is not in the middle, so it will most likely an odd number.
each prop is 5 meters wide. so my guess is 20 meters so 5 wasps will fly away..
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Tokamak's post in Idle Shards Pt.2 was marked as the answer
Nah, just log once in the morning, visite the containers section and then leave. No need to keep it open.
visited it this mooring to update Mobile then logged out. Then reopen the HTML5 the afternoon and did 2 daily missions: 7 hours + 2 daily missions
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Tokamak's post in wierd thing going on with my skins was marked as the answer
It is an automated registration process which start as soon as you log on the mobile app. I logged on the mobile one day at WO5 and then only played on Flash/HTML5 while completing the daily missions requirement as usual for 2 weeks. I received all the rewards from it.
It is a mobile beginner parade, not a recruit parade.
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Tokamak's post in Inconsistency that makes no sense Pt.2 was marked as the answer
Because N2-boom the wasp would have to run away otherwise it will die all the time. It is meant to be a melee Overdrive. When wasp OD was introduced Wasp would die but not enemy.
Because Ares can be shoot from afar, no need to run away from it. The risk of explosion makes it more difficult for you to follow your own plasma and benefit from the healing all the way, you can but there is a risk for you to die. It is meant to be a long range weapon this prevent to be used a short range. A bit like Magnum splash damage.
TO can balance overdrive in many ways, it is one way.
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Tokamak's post in Hammer duplet was marked as the answer
It is simple mechanics, the duplet shoot twice in a quick row instead of three time with long space in between. The clip reload stays the same. In other words you trade three long shots for two quick ones.
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Tokamak's post in What happens? was marked as the answer
Looks like 2 goldboxes and one container as reward for killing Santamode_ON
Is it not enough for you?
It was Wasp XT Freeze XT, but on another RU video it is Titan XT with Freez XT.
Best quote of the battle was from Santamode_ON: XO-XO-XO ?
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Tokamak's post in Impossible Nickname was marked as the answer
In the good old time it was possible to even have one letter. Now you can't.
Just a legacy account