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I think it would be cool to have different "flavors" of different overdrives. For example, wasp has a giant explosion overdrive, so what if there was an alternative mode where it massively freezes all players in a slightly extended radius? Another example would be Viking, which fires very fast. It could have the alternative mode where the firing speed is lower, but the damage is higher, or increasing the fire rate periodically to simulate a pulse weapon. Mammoth could have the alternative where instead of damaging players rapidly, it applies all negative status effects to them. Also, it would be fun to have a grape flavor wasp bomb. ?
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I think it would be interesting to create a system to quantify individual game skills, specifically movement and gun skill. I have railgun in mind for gun skill, as every shot counts and therefore users of railgun don't hold the trigger down at a wall most of the time. A measurement of gun skill would include accuracy and K/D while using the specified gun. This would be great for finding players for tournament games as it would allow applicants to be filtered much faster. In addition, this score would be split between MM and PRO battles to keep the accuracy of the rating somewhat believable. Movement skill would be much more difficult to gauge, but I have two alternate ideas for it as well. The first and more easy option would be to check the number of times a player has self-destructed due to being flipped over or falling into self-destruct zones (using that hull), combined with the kill-death ratio of the player while using that hull. The second would be to introduce a custom battle type designed to practice or test a solo player's movement skill via speed and precision. :)
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So.... missions to focus containers that you have already earned? Yes yes, I know there is no suggestions of additional rewards, but that isn't what I'm talking about. I'm talking about having a system to take one of your already earned containers and remove some of the things it could become. So, if you wanted something for hunter, the super mission would look something like: get 100 kills while using hunter shock 100 people with hunter overdrive play 10 matchmaking battles using hunter the whole time At the end, it would give you one of the following: Hunter skin Hunter legend augment Hunter rare augment Crystals Supplies Obviously the supplies and crystals would be way more common, but it would still be way nicer than getting an XT skin for a turret that you absolutely hate! If this was implemented, people would be encouraged to use their favorite equipment instead of their best upgrade equipment or their cheese star earning equipment, which would make this game way more fun. This could be applied to turrets and hulls. Technically this could also be applied to paints, but that would be somewhat useless unless you are collecting paints. In addition to that, you could add this feature to skin containers, allowing players to select which turret/hull they want a skin for. For a skin container, the super mission would be MUCH harder though. Example: Get 1000 kills with (turret/hull) Complete 100 MM battles using (turret/hull) Get 30000 battle points while using (turret/hull) Or, if you think that is too much, you could make it focus to short/medium/long range turrets or light/medium/heavy weight hulls. [P.S. if you look at the "new tanki forums" my name is knives, so I'm not copying someone else. link: LINK]
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So, I think that the special modes with unique equipment combos is really cool, so i think those should be more commonplace, like almost every weekend?
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I liked the competitive mode for railgun and hopper. An idea of my own would be to have a special game mode that switches per challenge and has uncommon combinations of turret and hull. Also, having a game mode that was CP, with overdrives and drugs disabled would be really cool. The reason I'm saying it would be a cool game mode is because then WAY more people would play it, as not many people play pro battles of that kind. If you combine the two ideas, you have a strange mix, but it would be cool to have a rotating competitive mode that rotates every challenge.
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Ok, so i have a problem. I completed the special missions "the witches' eye" and whatever the second one was called, and received the 3 total ultra containers. then i went to open my new ultra containers. then they dissapeared without giving me anything they vanished. this isn't aipril fools day. how can i get my 3 ultra containers back? (is it even possible?) pictures here: https://imgur.com/gallery/FH2LIWa
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Clan War capability. My idea for the clan system is to have automated clan wars. There could be a menu in the game that had the following items: Random Clan War Specific Clan War Clan war training The first option would be Random clan war. This would automatically search for another clan near your level that your clan could fight. If none are found, the boundaries could slowly grow. The number of active players in each clan would also have to be taken into account. The second option would be a specific clan war. You would enter the name or code of a clan you want to face and if they accept the active players of the clans could battle it out. The only bad thing about this is that the equipment of m4 players vs m1 players is not equal, so equipment averages might be needed. The third option would be clan war training. This would be the same as the random clan war, but would NOT alter your clan win/loss ratio. This would help beginner clans with teamwork and strategy. :) I know this is kind of hard to do, but i don't think there are any negatives to this idea, and why would people dislike this? This would make having a clan much more useful, and much more worth it. -KryptonRaptor
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