Jump to content
EN
Play

Forum

OPSMelee

Advanced
  • Posts

    16
  • Joined

  • Last visited

Reputation

3 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. OPSMelee

    Bugs and Glitches Reports

    Bug report. Read the following description on these youtube videos. https://m.youtube.com/watch?v=j4PxzQ3nzhs https://m.youtube.com/watch?v=zf-AmhglG5k
  2. I never once considered such an alt actually would come into existence,since it would be heck broken for someone to straight up just shoots and disables enemy supplies,like.... it's basically a ranged hunter overdrive? It's one of the reason why I suggested a striker alt that disables enemy melee turret from moving temporarily but don't disable their supplies like literally....welp,not my position to make complaint without any proper knowledge of this alt anyway...
  3. OPSMelee

    Unintentional discrimination

    I have been informed by my fellow friend who told me that there was a ban that's specifically targeting curse words of some languages and happened to struck few of some who speak our languages that's interpreted as Russian curse word "[removed]" which equate to our language means "like".This of course has arisen confusion and unnecessary anger. I don't have an actual proof to this claim,but find it quite possible. I would like chat mods to have a good solution upon this matter as it is considered quite provoking and even racially discriminative to some. Just imagine you're talking in your country's language and suddenly banned just because you're speaking differently?...Hence I would like to end with a question. Have mods encountered this kind of situation before and if so what was the solution? Thanks
  4. Can we post shot effect in this thread? I'm not knowledgeable about these threads. I would like if there's (gauss charged shot) shot effect. Like bright red, purple, blue, green etc.
  5. Gauss alt Time bomb-Domino downfall Pros -Gauss charged attack Pierce through enemies in it's shooting path like railgun and deals railgun type of damage to enemies outside the Gauss explosive charged attack. Enemies inside the explosion radius will not be affected by the railgun shot but only receive the explosion damage and don't explode.(Gauss deals regular explosion damage to targeted enemy) -Enemy shot by the piercing railgun round shall transfer the precedent explosion damage from previous enemy after 3 seconds. The enemy shall explode and receive 60% reduced explosion damage from previous enemy shot directly by gauss. This means that enemy in gauss shooting path will receive 2 type of damages,gauss and railgun. The railgun damage will depends on how upgraded your gauss is. They will also receive reduced gauss charged shot damage which was done on the precedent enemy. The order of explosion shall depends on the distance of enemies shot in that path. Cons -Charging the shot will take 3.5x longer. -Reloading time increased to 1.3x longer after charged shot. -Gauss will shine brightly as railgun with sparking electricity on its antenna 1.5 seconds before unleashing shot. (This allows for better counterplay against gauss with this alt by throwing it's aim off before unleashing the shot,resulting it to miss.Plus gauss would look even more scarier and epic this way. Imagine people panicking looking at gauss when it's charging with the menacing looking electricity.
  6. I have an idea for isida alt Lightning conductor Annihilator Pros -While healing a teammate, the teammate will be electrified and energised. Upon close encounter with an enemy, the electricity travels through air as lightning bolt and deals damage per healing ticks equal to the healing damage. The electricity will be conducted through nearby units of allied being healed up to a certain radius from the allied healed. The damage of electricity is directly proportional to the distance between electrified Ally and nearby units. (you cannot conduct the electricity yourself,it has to be other nearby units) -An enemy engaged in close combat with allied being healed for up to 3 seconds of electrification will start receiving amplified damage by a multiplication of 1.2x the regular damage. This stacks up to 4 times. -Your teammate shall stay electrified for 8 seconds more after fully healed. Your teammate will burst into lightning upon fully healed,dealing damage to nearby enemies according to the amount of healing done by isida.In this duration, your ally will continue striking your nearby enemies with lightning bolt with the stacked up damage of the last enemy you have applied. -The electricity is will not be blocked with an armour module, due to its special lightning property. -Isida will have longer healing range which is outside the lightning burst range. (The lightning and electricity kills will be credited to isida and contribute assist to your teammate) Cons -More enemies will result to lesser lightning damage. -The lightning alteration can only work for one teammate at a time,due to the special property which disable it from interacting with one another. The electrified teammates cannot be close to each other or even conduct electricity to one another,in which they will immediately stopped being electrified and will suffer burn that may result to self destruction. -If there's an instance where there are 2 isidas with this alteration, they cannot electrify each other, instead they heal regularly. -The lightning conductor will only start when there are enemy units nearby. -Isida reloading time will increase to maximum of 80% if it has fully healed a unit. The reloading time increment is directly proportional to the amount of damage done to enemy unit. -Your teammates fully healed by isida with this alt will not be able to be electrified for another 15 seconds by the same isida. -The lightning burst upon full healing works for every 15 seconds after precedent burst. In that duration while taking damage, the healing done only electrify your healed teammate regularly. -Isida can heal unlimitedly but will start burning with self damage after more than the set amount. -Lightning burst can deal self damage. -This alt does not work when damaging enemy team directly. -Isida deals 30% lesser damage to enemy units. This is a very complex alt I've thought of for isida. It may have likeliness to be very unbalanced because of the various aspects I've put inside of it. Point it out if there's any and I'll think back. (one day there might be a lightning armour module after all lel. I thought of this lightning concept from Gauss charged attack anyway....I think it's safe to say that there's actually a need for electric type armour. I might as well suggest this in other section...well you guys can help me and spread the electric armour idea because with this alt,no armour module would save you...or might as well leave it as a special alt that has no damage mitigating countermeasures. Just like the striker alt I suggested in my last comment)
  7. I have just realised how pointless the alt I was suggesting you guys.... I'm really sry for offending you guys who mains hammer...I didn't mean to. I'm not a hammer player myself so I don't really know about it. I'm a striker main as you can see from the alt I suggested above. Thx for pointing this out.
  8. I see.....maybe the shooting rate needs to be reduced and the range needs more Nerf...I want the point of the alt is to actually throw tanks off
  9. Hmm....The thing about the alt is,people who almost never use light hull and heavy hull can't play using that alteration...because literally,we never use those hulls.But this favours ones who uses them instead.This alt may increase number of hammer user which then increases the chances of people countering it too,naturally.I do agree that the advantage is outnumbering the disadvantage by a significant margin,but values shall control.Even with 4 pros,it can be balanced by one Huge con.In this case,the number of pros isn't necessary,as it has lesser effect with the con overpowering all of them combined.Thx for replying and lending me your opinion.
  10. I have another idea for hammer alt Mass compensator kinetic round or Street brawler alt Pros -When equipped with light hull or heavy hull,the knockback effect of hammer will be significantly increased by 25% -The round disperse lesser -Increase damage by 30% for heavy hull and 15% for light hull equipped with hammer -Reloading time decreased by 13% Cons -Does not work on medium hull -Range effectiveness decreased by 25%
  11. Striker Alt Armor dissipator atomic electro-disruptor blast Pros -Greater electrical explosion radius -Electrical explosion conducts electricity throughout enemies inside blast radius through atoms,including behind walls.The electricity is conducted with it's normal damage if there are path with air particles between obstruction (If enemies are completely isolated from electrical blast radius by a wall,the explosion deals damage with 40% penalty,not including distance-based penalty) -Temporarily disables enemy melee turrets (0.5-1.0 sec) relative to distance (closer distance,greater disabling) -Delays charge up of ranged turrets by 0.2 seconds -Electrical blast ignores armour module for striker -The electrical blast can only affect you the same range as a regular striker's explosion radius Cons -Enemy hit directly by projectile will not be affected by the electro-disruptor blast -Projectile must hit an enemy or an ally to trigger the blast (shooting walls will only trigger regular explosion that deals regular damage) -Electrical blast deals 20% less damage than regular explosion gradually increasing up to normal damage to enemy exposed to electrical explosion up to 4 times -Wall jukes are more difficult to pull as you will damage yourself by hitting nearby enemy chasing from the other side of the wall (smart electro-disruptor property will not apply disruption,only damage) I really hate it when I try hitting enemy in front of me then,my missile ended up intercepted by my own teammate,so this electro-disruptor alt will be great in terms of helping me getting some damage on enemies blocked in front of my teammates,but here's a most likely would be a rejected alternative to this problem Hammering biased particle resonator Pros -Missiles particles are resonated to frequency of allied teammates,allowing the missiles to pass through allied units -Missiles explode after entering an enemy unit up to the center of mass of that region,allowing greater reach for explosion when enemies are clumped together -Explosion knocks other enemy aside ones directly hit with reduced knockback effect,65%deficiency. Cons -The missile atomic-diffusion capability reduced it's knockback efficiency by 30% to enemy directly hit by missile Hmmm....so, it's up to gamedevs as to whether they want what ranks to have these alterations available.I'd say both of these are most likely high rank alts with some hefty amount of cash demand.
  12. OPSMelee

    Bugs and Glitches Reports [Closed]

    This needs attention....there might some others who're having this
  13. OPSMelee

    Bugs and Glitches Reports [Closed]

    Exactly what's happening to me right now...this deserves attention....I'm sureany have this but don't know how to voice out.
  14. OPSMelee

    Bugs and Glitches Reports [Closed]

    And for the record,mobile players can't even enter war...
  15. OPSMelee

    Bugs and Glitches Reports [Closed]

    You forgot one of the most common bug, Projectile based weapons projectiles passing through enemies,dealing damage without knocking effect.This actually is quite a major problem I'd say.Also,after a burst of major lag spike,(ping ms)there are moments where damage cannot be inflicted even with weapons changed.The only solution for this was to quit match
×
×
  • Create New...