Jump to content
EN
Play

Forum

GoldboxHunter911

General
  • Posts

    1
  • Joined

  • Last visited

Reputation

2 Neutral
  1. GoldboxHunter911

    Happy New Year 2020!

    I divided what Tanki can do to improve their game for the new decade into three pillars: time, maps, and premium. For the first pillar, time; I believe that having battles last 7 minutes is quick and efficient, however, I don't think that games should be locked into one time frame. Tanki should allow for more flexibility in matchmaking by making options for longer lasting matches, such as 14min or 30min battles for Tankers that are interested in longer games. I think this would be a great change that could make matches more dynamic and engaging. Now for the second pillar, maps. Ever since matchmaking started, the diversity of maps has taken a serious blow. I can respect the efforts Tanki has made in the previous year to add more, but it still feels as if we are playing on the same 5 maps in matchmaking. I think Tanki should bring back more and more maps based on community polls, to once again, add to Tanki's dynamics and immersion factor. Lastly, premium. Although Tanki is doing a pretty solid job on keeping the game not to pay to win, there are some aspects of premium that could be improved for free-to-players. My biggest complaint, Tankoins. The amount that non-premium players can obtain is essentially nothing, which does allow for any opportunity of purchase for non-premium players. Free players should get significantly more Tankoins because the amount they get is shameful. Also, product kits should return to the garage for purchase of crystals. Those are my three pillars that I truly believe would improve Tanki for the next decade. I hope the developers will seriously consider my ideas, because I am a dedicated long time player and my list was well thought out. Cheers!
×
×
  • Create New...