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Anyone know how much it costs?
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So excited! This hull is my favorite. Looks good, new OD, hovering... Tanki is making me happy today!
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Absolutely. I love this.
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You can disable the autoshoot and use a double tap anywhere on the screen to fire. I think it works a lil better cause you can't miss the button.
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Thank youuuuu! Now I can finally complete a challenge! Thank you!!!!
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Like in the Hovering Railgun mode, Hopper and Railgun Ultra looked really good.
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I assume that early access means that the hull will be in the game shortly for crystals? Hopefully it isn't 2 YEARS like it was with Ares, but I guess now that they have the hovering mechanic figured out new hull can come out really quickly. I'm so excited to try this game mode out. The new hull looks perfect with ultra skins.
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This is the kind of stuff I love to see. For me, I like to analyze the game balance, and these changes should fit in nicely (for magnum). 3D bushes are cool, they'll probably get some more people to try out the HTML5 version.
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How about a Hammer augment that makes the pellets bounce 2 or maybe three times? Maybe called "Reinforced Alloy" or "Reinforced Pellets", suggesting that the tungsten pellets Hammer's shots are made of have increased in density, making them bounce more.
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I don't have any drones but lifegaurd. Sad boi hours.
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Hello! I would like to recommend changes to a few of the new status effect hull augments (heat immunity, cold immunity), as these are THE MOST unbalanced features in the game right now, in my opinion. To begin with, the hull augments (minus heavyweight and lightweight construction) in general have no disadvantages to equipping them, they are basically just buffs to your tank, whereas the turret augments have both pros and cons that keep them within the game's balance. Now that augments can only be obtained through fairly rare container drops and for mountains of crystals or tankoins, they definitely need to have some serious downsides in addition to the buffs to make these not an insane buyer-friendly powerup. Yes, you can still get them as a free to play player, but I've only collected two since their addition to the game and some buyers had them all within a week (which is fair because the payed money, but still, I'd like to see some equality here). Secondly, the two hull augments that allow your tank to become immune to heating up or cooling down present a bit of an issue, as again, they have no downside to an immense benefit in battle. In particular, when used in combination with Vulcan's Incendiary Band augment, the heat immunity augment means you can fire forever with Vulcan and light enemies on fire without suffering any damage yourself. To fix this, I suggest that the Incendiary Band alteration becomes mutually exclusive with the Heat Immunity augment for hulls, meaning that the two cannot be equipped together. Additionally, maybe to add a negative effect to the heat and cold immunity augments, damage from Firebird and Freeze would be increased by a percentage (10-25% maybe?) when fighting against enemies equipped with Heat and Cold Immunity Augments, just to make it a little more fair to play against them. The other hull augments are kind of balanced right now, as their difficulty to obtain cancels out the tremendous benefits that they give. I hope this made sense, please reach out if you have suggestion or if I posted this in the wrong place. Thank you!
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They are earning crystals faster too, so it will work out. 2x Crystals and 3x exp.
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Yeah, that's very sad. One of these days I wanna go out to one of those deserts where no man-made light can reach.
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OH MY GOODNESS THANK YOU! I can't wait to see how this goes.