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niki1232

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  1. niki1232

    Ideas for Game Modes!

    I'd suggest Quest mode: fighting 1v1 against a strong Juggernaut in order to receive permanent boost on one of the parameters of your turret/hull/protection module/etc. The catch is that you have to defeat the Juggernaut for a three minutes(may be changed if the devs decide to do so). If you succeed you get the boost and your deaths during the fight are ignored in your overall K/D. If you lose, the only thing that happens is that your deaths count. Sometimes, you may encounter a Prime Juggernaut. He'll have maximum twice as much health, however if you win, you'll get two or three boosts(the number doesn't depend on PJ's health). Also you'll have 4:30 minutes to kill him.
  2. niki1232

    Let's Discuss Firebird!

    Nice, but you don't fight dead players. It takes time, however small it is, for the afterburn to take its toll. But yea, that's basicallly a buff
  3. niki1232

    Let's Discuss Firebird!

    I don't know. Supplies greatly hamper Firebird's efficiency since they can eliminate/diminish the afterburn's efficiency. However the afterburn is often strong enough to force the use of repair kit so your enemies are weakened against your team's defence in team battles. (Sadly, it's impossible to play as a team with stupid russian players) I think the Firebird, especially a CFT one is strong in non-drug battles because there is nothing but hull alterations to hamper the afterburn. About Twins, the stable plasma one is good on small and rugged maps. However, in large and open maps, using Plasma accelerators is much better.
  4. niki1232

    Ideas for Game Modes!

    Hello. My idea is to introduce Quest mode. In Quest mode, you fight against a very strong AI, and you should kill it for time. If you succeed, you get an аrtifact which can boost considerably one of the parameters of your hull/turret/protection module, and this upgrade lasts for all the Mk's. If you lose, you keep the deaths from the mode The difficulty depends on your gear. Also, you can sometimes get a Prime AI. It will be like a boss -- far stronger, but far more rewarding, and you will have more time. Once you defeat it, you get 1 or 2 Combined Artifacts. One Combined Artifact can be used to upgrade three parameters. About the AI, it will have Spectrum Module with protection depending on the upgrades of the turret. You can't get a protection module for the Quest mode, even through Artifacts. The AI won't be able to use supplies and to overdrive. Also, complete Mk0 AI is should be stronger than Mk8 Juggernaut.
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