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DARAKIS

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  1. DARAKIS

    Let's Discuss Hopper!

    Putting a massive roof over the points won't solve the issue but I do agree with the nerf. I is best if Hoppers jump height gets reduced. They can use 3 story buildings to their advantage in their current state.
  2. DARAKIS

    Let's Discuss Hopper!

    I was in a CTF match that was over in less then a minute, reason why it was over? the Hopper. Even though I was on was on the winning team that's not gonna stop me discussing a problem with it. As I said in previous posts the Hopper is overpowered, overpowered enough that it needs to be nerfed or might need to be removed. I mean what good is a victory when you don't have a score?
  3. DARAKIS

    Let's Discuss Hopper!

    It's not just the OD that's the problem, it's the hover ability & the Speed Buffs. Even without the OD the Hopper fly across the map. If that's the case it's possible other hovering hulls can do it. I think a weigh down effect needs to be added. What do I mean by weigh effect? A hover tank with a flag would get pulled down faster, Hopper's jump height would be halved & making it impossible to fly across the map. This idea came from when I played game called Battletanx GA, I'm sure many people are familiar with it, There's a power up called Cloaking (which turns your tank invisible making it impossible to detect) & I'm sure you're familiar the the game mode called Queen Lord (similar to CTF) & is familiar with the Goliath tank (a tank that is on a rail & an increased rate of fire) that defends it. When I played Queen Lord & tried to use the cloaking power up & go for the enemy base I captured the queen lord & was lit up & killed by the Goliath after do to a counter measure which prevents you from sneaking the queen lord to your base. I think something like that should be applied to hover tanks.
  4. DARAKIS

    Let's Discuss Hopper!

    I agree with the comments saying Hopper being overpowered. Hopper is basically overpowered in these game modes, Assault, Capture the Flag & Rugby. The reason it is over powered is because of it overdrive. Excluding the effects the Hopper can jump over & onto tall obstacles & with speed buffs it can jump across entire maps, how this effects ASL, CTF & RGB is the can be Hoppers with the same build in a group which can change the outcome in the battle. Solutions: 1.Have the Hopper nerfed. 2. Have the flag/ball effect the Hopper's overdrive (where Hopper would not be able to jump as high.)
  5. DARAKIS

    Let's Discuss Hopper!

    The problem with Hopper it is overpowered in it's current state. 2 of the Rugby matches I played today were losses due to a Hopper the enemy team. A Hopper using it's overdrive with speed buffs active can jump over large portions or almost the entire map. It will not just effect RGB but also CFT & ASL. A solution can be to nurf Hopper's jump ability (like make not jump just as high or make fall faster).
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