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Putting a massive roof over the points won't solve the issue but I do agree with the nerf. I is best if Hoppers jump height gets reduced. They can use 3 story buildings to their advantage in their current state.
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I was in a CTF match that was over in less then a minute, reason why it was over? the Hopper. Even though I was on was on the winning team that's not gonna stop me discussing a problem with it. As I said in previous posts the Hopper is overpowered, overpowered enough that it needs to be nerfed or might need to be removed. I mean what good is a victory when you don't have a score?
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It's not just the OD that's the problem, it's the hover ability & the Speed Buffs. Even without the OD the Hopper fly across the map. If that's the case it's possible other hovering hulls can do it. I think a weigh down effect needs to be added. What do I mean by weigh effect? A hover tank with a flag would get pulled down faster, Hopper's jump height would be halved & making it impossible to fly across the map. This idea came from when I played game called Battletanx GA, I'm sure many people are familiar with it, There's a power up called Cloaking (which turns your tank invisible making it impossible to detect) & I'm sure you're familiar the the game mode called Queen Lord (similar to CTF) & is familiar with the Goliath tank (a tank that is on a rail & an increased rate of fire) that defends it. When I played Queen Lord & tried to use the cloaking power up & go for the enemy base I captured the queen lord & was lit up & killed by the Goliath after do to a counter measure which prevents you from sneaking the queen lord to your base. I think something like that should be applied to hover tanks.
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I agree with the comments saying Hopper being overpowered. Hopper is basically overpowered in these game modes, Assault, Capture the Flag & Rugby. The reason it is over powered is because of it overdrive. Excluding the effects the Hopper can jump over & onto tall obstacles & with speed buffs it can jump across entire maps, how this effects ASL, CTF & RGB is the can be Hoppers with the same build in a group which can change the outcome in the battle. Solutions: 1.Have the Hopper nerfed. 2. Have the flag/ball effect the Hopper's overdrive (where Hopper would not be able to jump as high.)
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The problem with Hopper it is overpowered in it's current state. 2 of the Rugby matches I played today were losses due to a Hopper the enemy team. A Hopper using it's overdrive with speed buffs active can jump over large portions or almost the entire map. It will not just effect RGB but also CFT & ASL. A solution can be to nurf Hopper's jump ability (like make not jump just as high or make fall faster).