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TaffyTank last won the day on May 22 2020
TaffyTank had the most liked content!
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Please remove this pop-up rubbish when trying to access missions on Flash. Getting totally sick of this games attitude to its players now. It's like Devs see it as our duty to migrate & test HTML5 for their benefit, or are desperately trying to push those that still use flash for whatever reason to HTML5 cos the numbers of actual HTML5 players are not looking good. Not my problem. You fix HTML5's many issues cos I don't care. That's devs job & I have my own living to earn. I am here to chill by playing a game that's now becoming an ever-increasing PITA chore. I will migrate to HTML5 if I want to when Flash version ends, not when Tanki tells me...stop trying to dictate crap to me. When flash version ends I will switch to HTML5 and judge this game as a new game. If it's any good then great. If it doesn't stack up then this game will go the same way as other games I've got rid of. In the meantime, I'm using Flash for nostalgia cos I know it's being discontinued. Ruin this for me as you currently are and I will not migrate to HTML5 Tanki, simple as that. At least make the pop-ups removable in game settings or they automatically stop hassling me after 5 or so pop-ups.
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5 days premium is achievable in 10 days, especially as it covers 2x weekends. So that's a good mission and better than the 100k BPoint nonsense that a past special mission had... Rest of missions are...Meh!! Destroy 1k heavies = 100 kills a day, big ask in terms of time to achieve...perhaps made easier with amount of easy kill non-upgraded Ares' in battles. Use Ares OD = easy + cheap mission. Win 100 battles = for speed boosts....pffft! Destroy 150 tanks with mines = 15 kills a day, easy!..no faith that ultras are worth the hassle though. Luck-based reward. Siege Mission = no thanks!...no interest in just playing Siege over & over...boring!...why put so many modes in the game then add missions that ask you to no-life 1 mode for 10 days?...just stupid IMO.
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Quite enjoyed using Ares on my lower rank account. Need to think ahead about how you're gonna escape with flags, travel maps.etc cos controlling the thing is new & odd. I like it though. It's Overdrive plasma is too slow. Personally think we should be able to speed up plasma shot by hitting shift again. ... press shift to fire the plasma, press shift again and it moves much faster, something like that. Non-heavy hulls can easily escape it. Healing effect is useful and will cut down RK use. Will get it on this account during 50% sale and gradually upgrade it...look forward to seeing what mk8 version does with drone support. Loads of barely MU'ed Ares' in battles with people trying to achieve Ares OD special mission = easy kills, nice!
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Got hardly any chance of completing the 1 or 2 missions I planned to do this Weekend thanks to server problems yesterday, which seem to have returned today. Deadline for these missions should be extended.
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Can't get into battle on flash client. Doesn't complete Loading to login screen....close and reload loads of times and can get to login eventually. Even then the game doesn't load into battle. Click battle mode, game starts loading then screen turns black & nothing happens. Losing patience with this game now, so many problems with it. Don't think the compensation was good enough yesterday too. Looks highly likely I'll miss out on 1 or 2 Special missions now.
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Most likely they're exploiting battle score increasing support Drones whilst using Dictator. You get some battle score for each teammate u boost with certain Drones, trickster gives 10bs for each boosted teammate. They give battle score(shown when u press TAB in battle), but crucially, not experience(shown on ratings page). Like I say Dictator also gives 10 battle score for each teammate boosted by its OD, but no exp. So basically, they're exploiting that feature of these Drones + Dictator. They can top score easily in modes like TDM, where only kills count and no teammate scores get increased by captures. These bs-boosts can rack up score at a couple of touches of buttons that a normal player might take a few minutes to accumulate while going for kills in TDM. Could probably top score even if they play complete crap. The dudes using this exploit to the max are barely helping their team, beyond giving them boosts...not attacking enemies or going for battle objective.etc. Their goal is to score minimal exp for max cry so they don't want to contribute anything other than teammate boosts. This is Tanki's idea of a perfectly efficient player, a clown that u know is only boosting u for their own benefit, let's u do all the hard work while they often gain more rewards than the people that actually make a difference in battles. LOL!...so much nonsense in this game nowadays. Now as for improving KD...another part of the efficiency rating equation...Using battle Score boosting with Dict+Drone mentioned above isn't good for KD. Likely to get killed every now and again but never getting kills. So how is their KD good?...They may well be rigging pro battles or cheating in some other way with their mates to boost KD.
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Boring missions for random luck based rewards.
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Here's a post of mine on a N&A topic from 2 years ago. Last paragraph says my opinion on this, which hasn't changed. https://en.tankiforum.com/topic/373804-xt-skins-drones-balance-update/page/6/?tab=comments#comment-6546934 But in this case the drop in user numbers was so obviously cos of this exp boost you'd expect them to do something about it from that info alone.
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category Ideas for Hulls and Overdrives!
TaffyTank replied to Ilia.ArchangeI in Ideas and Suggestions
Would severely lower the OD charging rate myself, or do the opposite to what u suggest and allow it to ignore DA but not modules. Huge amount of effort gone into buying my modules only to have Hornet OD ignore them at the touch of a button...but doubt this will happen. Any nerf will do so I support this. Not losing sleep over it cos often things are OP in Tanki and sometimes you gain sometimes not. Hornet has had it's time, change is needed. And this is coming from a Hornet mk8 owner BTW. ... Will have to be nerfed when Ares is added anyway IMO. Can't have a new hull that needs to be sold being humiliated by a ridiculously overpowered Drone supported hornet OD. Will be like trying to sell an old banger motor to a Ferrari owner. -
IF the whole idea of the extended exp boosts is to get a bunch of guys that benefited from the mk update to rank out of the range of newer players, then perhaps last weeks events & some decent challenge rewards will have enticed some of them to play and rank-up. Anyone happy to rank-up fast would have done so by now. Can't force anyone that doesn't like these boosts to play and rank-up. Besides, logical way to fix the inbalance MK update caused was through matchmaking. I have gained from these boosts but sometimes u gotta take a look at the bigger picture. All the boost seems to do is discourage too many from playing ....If too many guys are discouraged to play the game, they have plenty of time to do other stuff, will they come back?...very risky strategy from Tanki IMO. User numbers weren't that impressive in the 1st place, now they're much worse. Actually surprised Devs haven't pulled the trigger on these boosts yet.
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Flash client is a total shambles. Usual lag Takes ages to load missions screen. Annoyingly loads the mission screen when in battle minutes after I tried to look at missions. Close mission screen and it loads again at least 3 times. Often takes ages for tank to appear once loaded into battle No damage caused far too often, usually after it took ages to join battle, just to annoy even more. Every 3rd battle...error. Old issue that still isn't fixed. Do 2 battles and have to reload the game, total PITA. Also, have to unequip Drone after every battle cos it's just wasting batts joining junk lagfest, error-filled battles that I have to leave immediately.
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Or you could simply go for an easier personal aim from these missions. i.e...just try for the Flying ace mission... 400 kills for 2 Ultra containers using Hyperion, crisis or Brutus(cheap Drone) 10 kills per battle takes 40 battles. Most players will be doing at least a couple of battles a day anyway for daily missions. So I'll knock 6 battles off that 40 to find what it'll cost us extra in time/ resources for those 2 Ultras. So say 10 kills per battle takes 34 extra battles. =238 mins = 4hrs in 3 days resources used = 238 batteries & a lot of drugs(obviously!, in this game nowadays) Extra Rewards while you're doing this are... higher funds. challenge stars & rewards Maybe even aim for UFO event 10 pit stop box reward for using 700 SB, you could probably do it in 4 hrs if you seek out SB drops & use a bunch of your own SB. You should get UFO event reload mission for using OD's...50 of each supply back. Toxic shot effect UFO mission...if u want it. Completing all these independence day missions is designed to rinse drugs cache of hardcore players/buyers. Especially as these missions have been added a few days after a bunch of no-lifers already used loads of resources to complete the UFO missions & the challenge already. Many on this topic are thinking the whole of these missions are not worth it, true in most cases. But you can still get something out of it. In the example above it depends on luck of what u get from those 2 ultras.
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Destroy 1000 Tanks for 8 Ultras and a return of 150 batts used is a decent enough event. If you get lucky with the containers it could be profitable. Will have a go at a couple of missions if I get time.
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Regarding someone being angry about this nerf...How do you think a Defender user that blew 500k+ crystals earned as a free player or someone that recently blew hard cash for it is going to react to this nerf? A Drone they spent loads of hours earning has had its defensive power slashed in half. The 30 second active duration is totally pointless for most types of player. A camper sniper or heavy hull user might get decent use of the 30 IF they avoid enemy OD's or other Drone users, but most players wont. As I said above, this game is a slaughterfest now, loads of ways to get one-shotted or destroyed extremely quickly, even with a def boost. Best use for pre-nerf Defender in current Tanki was in short bursts of attacks before enemy has time to take you out, not anymore. Now yes, it needed a tweak of the 200%, but a straight 50% nerf of the paramater that attracted players to buy it is totally ludicrous. Basically, it's like admitting it was totally dumb to have such a big Def boost in the game for so long. This is one of a few reasons this game loses players. They dump OP nonsense into the game which annoys anyone that doesn't own it. People then start buying that OP gear for cash and by the time f2p have blown loads of crystals MU'ing it, they then nerf it, which annoys everyone effected. Especially now there's such a sly way of announcing these rebalances, on a locked Patch update topic hidden away on an obscure part of forum that no-one can comment on. Some will be using this drone, eating up their supplies not realizing how junk it is now. Funny thing is seeing people content that others get their gear nerfed, when this buff/nerf mess is gonna end up contributing to the demise of the game they enjoy. How can someone spend money on this game or play to earn gear with confidence that their gear won't be nerfed to oblivion soon?
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Defender nerf is total trash IMO... Increase of active time is worthless in a slaughterfest game like this is now. So many powerfull OD's, turrets & splash damage around it's unlikely you'll get use of 30 seconds the vast majority of time. Maybe in an easy walkover battle, but then why bother using Defender then anyway? Massive nerf of a piece of equipment people put in a lot of effort or cash to own. Typical of this game now, it's as if they want to piss people off.