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To be honest this is not a new Drone, but a balance. Lifeguard Drone Balance: When receiving fatal damage it will clear the cooldowns on your supplies and you will get Immunity against all type of damages. So It will look like this: Recharge: 20s Healing: (250 → 3000) hp Immunity: (1 → 3) s Clears Supplies cooldown when receiving fatal damage Repair Kits consumed: 3 I want this to be applied to the game because If you look at Defender drone It gives you +200% Armor for 15 seconds, and 10 seconds of Double Armor cooldown plus each time you use a Supply your Double Armor cooldown will be reduced by 10 seconds also the Drone dountdown is just 3 seconds as well. That means a fully upgraded Medium Hull can have 12.000 HP for 15 seconds, and the cooldown will be 50 seconds on the Double Armor, BUT If you use let's say Double Damage and Speed Boost (or Mine even Repair kit) you will get -20 seconds cooldown, that means you can use Double Armor again again and again without stopping, so it's kinda like Hyperion Drone in a way. So you can have +200% HP on and on. I think I proved my point, It's all up to you guys now ?
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Hi. well... Gauss supposed to be the combination of 2 turrets said by tanki. But in my opinion Gauss Arcade shot is like Shaft+Thunder, because the same reload as Shaft, but has Splash damage. and the damage is between Shaft and Thunder. and The Aiming mode is like Magnum like damage and the huge splash area, but it has a lock-on like Striker. So I don't think there would be a problem by combining more turrets in one. Just like there are tons of turrets that has an altearation that can Burn and Freez an enemy which only supposed to be existing for Firebird and Freeze. To be honest this idea came from a mobile game, that has a Character who is an Archer. Her basic is to fire 1 arrow, then fire 3 stronger arrow, she can weaken the enemy for herself, and she has an eagle to help her fight. Her ultimate skill is that she jumps in the air, the eagle will grab her and she fire off 7-8 arrows dealing immense damage. (She cannot be damaged during her ultimate skill) But since this is a Tank game, I tried to ''convert'' these things into a more realistic TO Turret;) and tbh I really like it The Arcade shot is almost like Gauss you are right, but Archer reloads faster and deals less damage. The Aiming shot is without laser since it's a bow and bows usually don't have lasers, lol. So It shoots 3 stronger arrow and the second part of the aiming mode has a chance to weaken the enemy for yourself only.
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GAUSS ALTERATION Alteration Name: Bloody Hunter Arcade Shot + The projectile can pass through allies - 10% Damage when hitting enemies without passing through at least 1 ally +20% Damage each ally it passing through I've found myself in so many situation when allies came in front of me and blocked my projectile, so I thought this could balance it out. (If It passes through 1 ally it's a +10% damage, because you have -10% damage as a basis. -10% + 20% = 10%. If it passes through 2 allies then -10%+20%+20%=30%... and then you know the rest For exaple: Your Gauss would do 750 damage without alteration with this alteration it would do 750-10%= 675 damage. If It passes through one ally, then 750-10%+20%= 810 damage. Passes through 2 ally, 750-10%+20%+20%= 972 damage. and so on...) Aiming Shot +It can Lock-on everything Trees, walls, houses, ground, allies etc (ofc allies receive no damage, but enemies nearby can get hit by the splash damage) +20% Damage when Lock-on an enemy -50% Splash Area when Lock-on an enemy -20% Damage when Lock-on an object/allies (anything but not enemies) +50% Splash Area when Lock-on an object/allies (anything but not enemies) Sometimes you just wish to have a little bit more damage, or a little bit more splash area. well, with this Alteration you can get both, but be aware if you lock-on an enemy or any other object/ally Locking on an ally counts as locking on any other object. -20% Damage +50% Splash Area (If the splash damage hits an enemy, because as I said earlier It does not deal damage to the ally) And maybe there could be a twist as well, just like this: Instead of -50% Splash Area in Aiming shot while lock-on an enemy, It should be -100% Splash Area (that means no splash damage at all) but the Lock-on would never go off, even when enemy hides or you move your turret, If you manage to keep your fingers on the Space button. If this is more prefered, then Lock-on to allies would not be able, since no Splash damage.
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Kyouka started following Ideas for Turrets!
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Okay... I've been writing my idea for 2 hours, and somehow It refreshed the page and my writing disappeared... So I will be writing another version of it. This whole thing will took me 2+3 hours so please If you like or not like it, let me know. If you don't like it tell me what and how would you change. I will be comparing this turret to other turrets so you can see the similarities/differences The name for the new Turret: Archer It has 2 firing modes. 1. Normal arcade shot, which is a single arrow. Low damage but fast reload. 2. Aiming mode: It has the same lock-on as Striker and Gauss, with a little twist. It has 2 firing mode besides the aiming mode. If you complete the first half of the lock-on and lift your fingers up from the space button you will shoot 3 arrows that does slightly bit more damage than the arcade shots / arrow. If you choose not to lift up your fingers from the space button and complete the second half of the lock-on you will give a ''weakening'' effect to the target, which lets you deal critical damage to the marked enemy. But important note, that only you can deal critical damage to the marked enemy, and the weakening effect comes before shooting the 3 arrows! The ''weakening'' effect should like a smaller but clearly visible circle and an eagle head inside of the circle. I will tell the details about it ( in Mk7 20/20 full upgraded) Damage, reload and a little bit more details and comparing to other turrets. Arcade shot Damage: 310 - 560 damage, with an average of 435 damage, but of course it can be below and above it. Reload: 1 second Comparison: Gauss single shot: 580-830 damage, 1.5 seconds reload Striker single shot: 790-970 damage, 1.8 seconds reload 3 seconds of shot with Gauss would do 2 shots, around 1500-1660 damage (Has splash damage) 3.6 seconds of shot with Striker would do 2 shots, around 1700-1940 damage (Has splash damage) 3 seconds of shot with Archer would do 3 shots, around 1000-1300 damage. But if the impossible is possible and you can make 560 damage all the 3 times you can pull out 1680 damage (No splash damage) Aiming mode Aiming shot 1: Damage: 1 Arrow does 580 - 840 damage, that means 3 arrows would do 1740 - 2520 damage. Lock-on time: 2,5 seconds Reload: 2,5 seconds Projectile speed: I can't say numbers because I have no idea in this topic how it works, So I will just compare it. The same speed as Gauss with Electromagnetic salvo alteration. Delay between each arrows: 0.3 or 0.5 seconds, I don't know how it would affect the turret so I will leave it up to the developers. There is a delay between the 3 arrows, like there is a delay when shooting the 4 or 8 rockets with Striker, or shooting with Hammer Duplet alteration, or just any kind of turret that shoots more than 1 projectile. No Laser, just like Gauss Aiming shot 2: Ability: Applies ''weakening'' effect to the targeted enemy, which allows the user of this turret, to deal Critical damage for the marked enemy. Critical hit: +100% damage (like double damage) Critical hit chance: 50% Lock-on time: Not sure but around 1.5 - 2 seconds. The first lock-on needs 2.5 sec and the second part of the lock-on requires 1.5 - 2 seconds, which means altogether it is either 4 or 4.5 seconds. But because It is a 50% chance to deal critical damage I think 4 seconds altogether is pretty fair. Mainly you will deal 1 or 2 critical damage, 0 and 3 times critical damage will be possible as well, but not so often. Duration: 6 seconds Reload: 3.5 seconds. After completing the second part of the lock-on you have to wait 1 second more just to balance it out and to be fair. No Laser, just like Gauss Further Information First option: The Lock-on ''circle'' is separated into 2 parts. If you complete the first half of the lock-on, it will shoot the 3 arrows (not interrupted or killed). Once you completed the second half of the lock-on, then it will automatically apply the ''weakening'' effect and immediatelly fire the 3 arrows and as i said earlier your 3 arrows has 50% chance to deal critical damage! Second option: The Lock-on ''circle'' is just as normal as Gauss or Striker's lock-on, a simple ''circle''. The color of the lock-on circle will be Orange and once it's completed it will continue the lock-on with Red color to show that the second part is started. (The color can be different, doesn't have to be Orange and Red) Alteration Ideas for the Future I heard that tanki won't be making Alterations for Crystals anymore, so If not I will be mentioning the Real Money price for the Crystals alteration as well. Alteration idea for Crystals Cost: 65.000 Crystals / 46.99$ Rank: Second Lieutenant / Recruit If sold for real money Arcade shot: -40% Damage Arcade shot: +20% Reload Aiming shot 1: Min Damage -45% Aiming shot 1: Max Damage -55% Aiming shot 2: 100% Critical hit chance Aiming shot 2: +1 second for Reload (Altogether 5 seconds) Critical hit: Instead of 100% It will be 300% Duration of the weakening effect: Until you shoot off the 3 arrows, hit the target and it will immediatelly goes off, which means after the 3 shots you are not able to deal critical damage, unless you start off the aiming shot again. Aiming mode: The Damage without weakening effect: 957 - 1134 damage. Aiming mode: The Damage with weakening effect: 3828 - 4536 damage. The explanation for this alteration is to be able to destroy Heavy hulls. I think there are very few turrets, that can do that. Only Striker with ''Cyclone'' and Shaft with Heavy capacitors alteration. Alteration idea for Real Money (This will be sold for real money, no matter what) Cost: 89.99$ Rank: Recruit Aiming mode: It has 3 firing mode besides the aiming mode. when starting off the lock-on, it would be separated into 3 parts (or as i said before into 2 colors, but this one it is 3 colors. Maybe Yellow-Orange-Red) The first tier (let's call it tier instead of part) of the lock-on will be the ''weakening'' effect as mentioned. The second tier of the lock-on will be the 3 arrows shot. The third tier of the lock-on will apply 'Poison' effect to the enemy. First lock-on: 1.5 seconds. Reload is 1 second Second lock-on: 2 seconds (1.5 + 2 = 3.5 sec). Reload is 2 seconds (1 + 2 = 3 seconds) Third lock-on: 1.5 seconds (1.5 + 2 + 1.5 = 5 sec). Reload is 1 second (1 + 2 + 1 = 4 seconds) Critical hit chance: 30% instead of 50% Critical hit damage: 80% instead of 100% Duration of the ''weakening'' effect: 3 seconds instead of 6 seconds Min and Max Damage fot the 3 arrows: -20% damage (each arrow losses 6.67% damage) Poison: 150 damage / sec, The duration of the poison: depends on the Level of your Turret. Mk1 is 1sec, Mk2 is 2sec, Mk3 is 3sec, Mk4 is 4sec, Mk5 is 5sec, Mk6 is 6sec, Mk7 is 7sec. Fully upgraded Turret also has 7 seconds of Poison. Also It makes the enemy unable to get healed by Isida, Repair kit, or any kind of overdrive that has Healing effect. Only Juggernaut can cancel this Poison and heal itself right after. I'm sorry for any grammar mistake if I made, but I hope this is a great turret idea because I worked on this for 5-6 hours, and once it got deteled as well. So I would be more than happy and excited If the developers could make this turret come true. They would make MY dreams come true, haha. If anything is not clearly understandable or have any question feel free to ask or talk about it. I will be looking on every day at 22:00 CEST (Central European Summer Time)
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GAUSS ALTERATION Hydrogen Blast + 100% Splash damage area + 30% Aiming damage -40% Arcade damage +20% Reload after aiming shot +20% To complete the lock on Ice 7 (aka The Burning Ice. It's burning the skin because of it's super low temperature) + Burning effect in arcade mode (1 burning / shot, means +300 damage) + Freezing effect in aiming mode + Shocks the enemy for 1 second in aiming mode (just as hunter's overdrive, unable to move) - Aiming mode deals damage to the person that is under the lock on (no splash damage, but applies Freezing effect and shock to nearby enemies) + 20% reload on Arcade mode Here comes the exciting part when I introduce my newest idea. First of all I want to say that this is for Real Money what I'm going to say now. So they are called ''Forbidden'' alteration. (FOR A FACT!) If you couldn't figure out, they are forbidden, because they will be very rare, only available in the Shop, and exteremely strong for a minimum of weakening. Each turret would have It's own Forbidden Alteration (at least 1) and some when you buy one of these alterations, some will inculde a ''Forbidden Module'' As I said earlier It will be available in the Shop, The Price should be around 70-99$ Forbidden Alteration N°1 Trinity / Saint Trinity + Aiming mode shoots 3 times (0,5 sec delay between each shot) + 30% Reload after aiming shot +20% To complete the lock on Forbidden Alteration N°2 Toxikum + Poison* in Aiming mode -30% Damage in Aiming Mode -30% Damage in Arcade Mode -40% To complete the lock on Poison* = It's an effect such as Freezing and Burning. many people were waiting for such thing as Poison. Poison ability 200 Damage / s -25% Damage Reduction The people who are affected by this Poison are unable to heal themselves nor get healed by Isida or any kind of OD that grants healing such as Mammoth and Dictator (Only Juggernaut's Overdrive is a exception. It can erase the Poison and heal itself) The Level of the Gauss will determinate how many seconds the Poison will affect the enemy. Gauss Mk1 = 1 sec Gauss Mk2 = 1 sec Gauss Mk3 = 2 sec Gauss Mk4 = 2 sec Gauss Mk5 = 3 sec Gauss Mk6 = 4 sec Gauss Mk7 = 5 sec Gauss Mk7+ = 5 sec which means In Mk7 the Poison lasts for 5 seconds. That means the affected tank cannot be healed for 5 seconds, gets 25% damage reduction and 200x5=1000 damage In Previous V-LOG Tanki has talked about Hull Alterations. This can be one of the Alterations:) Protection for Poison, as they said. It would be possible to be fully immune to burning and freezing. So you could also be immune to this Poison. and as I mentioned, some of these Alterations also include a ''Forbidden Module''. This N°2 Forbidden Gauss Alteration would include the Poison immunity, so you instantly get 100% Immunity against this Poison. (Only If you wear it as Hull Module which we all know you can only use ONE!) And this bundle also includes Green shot effect (color) for Gauss to show how Poisonous it is. If possible, when Gauss shoots the Aiming shot, at the target there will be an animation, as instead of just a Green splotch, a Green skull would appear. ( Once again... If Possible!) This is just the Gauss Forbidden Alteration Ideas ? If any of the Helpers like it, or wants to hear more I will be telling Firebird and Isida Forbidden Alterations ? If someone says ''Pay to win'' please be patient. I want to make this Alterations to get as hard as possible. So there would be a Challange for this with 2 Tiers as the regular challange, Silver and Golden Tier. There is 100 Level altogether. 5000 Stars to collect in 2 Months! The Silver Tier would include 50% Protection against the Turret that's in this challange. (No need to upgrade this, its already 50% at any rank) The Golden Tier would include a new skin called ''God''. Now, I know tanki doesn't want to Include any kind of God or anything... If It's really that big of a deal, then call it something else, I can't think of anything at the moment. These skins would have a Halo above their Turret showing that they are very dangerous and not someone to mess with. These skins also enchanting the Turret's Attributes by +10% at any Mk level. I know this seems a lot and it is to be honest. I just hope some of these ideas will make it, if not all at least one. EDIT: I forgot the most Important thing. You can buy the Forbidden Alteration AFTER you finished the ''Challange for a God'' and done both Silver and Golden Tier! Every 2 Months a new Turret comes in with it's ''God'' skin and 50% Module + Forbidden Alteration if both Tiers fully completed.
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