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valid Kill still given if the enemy self-destructs
Mamba_Fang replied to sensei_tanker in Ideas and Suggestions
Scoring System of Splash Damage Self-destruction I'm happy with how Self-destruction is scored currently, except splash damage resulting in self-destruction should not neglect the damage already dealt to tank by opponents. It is extremely frustrating when in the process of destroying a tank, and having dealt a lot of damage, for that tank to "self-destruct". Especially when that tank kills you in the process. If it wasn't for the damage dealt by the attacking tank, then in most cases the splash damage wouldn't have been sufficient to kill the user of such a tank. Of course, I am referring to the turrets: Striker, Thunder & Magnum. In my opinion, such a death should consider the "assisted kill" aspect in order to reflect a tankers true effort during a battle. This change would particularly benefit tankers who use close range turrets as it a less common problem for long range turrets.- 87 replies
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Just thought of a better Name: Impulse Intensifier. Also, if they decide not to provide a less OP vampirism alteration can I get an input on this suggested modification. As range is becoming more of an issue with the amount of damage dealt before Isada is given a chance due to all the extra after reach, damage and ricochet, which previously were only for specfic turrets. e.i. Flamebird - after damage, Ricochet - what a suprise ricochet etc... But since people have brought up the Vampirism mechanism, it would no longer be as OP as it used to be in comparison to what other competition there is now.
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Yeah, a less overpowered Vampirism alteration would be nice. I was averaging a K/D of 8 when that feature existed and I really miss it. Especially now with all the other turrets new abilities it's much more challenge to get within range to make a kill. And its so easy for teamates to Steal kills from Isada's. Whatever the verdict Isada needs a proper upgrade.
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Isada Alteration Suggestions Name Icon: Cone Intensifier Range: +20% Damage per second: +10% Cone angle: -40% Energy consumption damaging: +10% Cone intensify should include an adjustable scale so that users can operate at their individual level of skill. E.g. Full intensity is for those who are capable to hit targets with such a small cone angle. 10% increments are suggested for such scale. Additionally, at Full intensity turret should be able to target mines. Tankers with the Isada turret have felt the abuse of being priority targets for their capability to heal their allies and have since dwindled into the masses. It's time for an upgrade and to give the world something to truly fear!
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