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awesome-blaster

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  1. awesome-blaster

    hull turning problem?

    @Spy I also have hull movement problems. I'll shoot q tank at close range then my tank won't move forwand or backward. they only way I can get it to move is to shoot me cu n again. Usually by that time my tank has been destroyed! Also, often when I try ot back up and turn at the same time my tank won't move either. Ieither have to back up ro turn but not both.
  2. awesome-blaster

    Let's Discuss Hopper!

    Hopper stinks. It should not be allowed. No tank should be able to hover over a building, shoot, and then sink down below it so you can't see or shoot it. And no tank should be able to hop over other tanks, burn and stun them at the same time. Tanks do not hover; tanks do not fly. We need to let the developers know that it should be taken off the board permanently!!!
  3. awesome-blaster

    Post Your Unpopular Opinion About Tanki

    I just found out that the hopper can go outside the set boundaries of the game and NOT BE DESTROYED!! How unfair can you get? If you go outside the game boundaries your tank is destroyed. Try it with any other tank and you're dead.
  4. awesome-blaster

    Let's Discuss Vulcan!

    I think Vulcan is a poor weapon for this game. It gives an unfair advantage to the tank that has it. Others don't have a chance to shoot at it before they're dead. And if you do shoot at it, it's rapid fire quickly decimates all opposition. You can shoot at it until you're blue in the face and you're still dead. I've seen several tanks attack one at the same time and they all end up dead. It's a lucky person that actually gets to kill one of them; it's pure chance. There's no skill involved to use it. I even tried it once. And my biggest complaint about it then, and still is, why does the turret move independently from the tank? All other turrets move with the tanks movement, and only turns when you physically turn it, so why is Vulcan's different? I found it much too hard to use. And while I'm on the subject, since Vulcan has an immobile turret, meaning it can't move up or down, only sideways, how come it can shoot at a 45 degree angel from a level surface? I know I'm going to get a lot of negative feedback from this, but I still say it has an unfair advantage to the user of the tank. And it hurts the game, overall!!!
  5. awesome-blaster

    Closed minds

    You have such closed minds on the parameters of your game people like me who have genuine concerns about certain turrets have no chance to discuss them. You are too closed minded to let people give you actual feedback concerning what we feel are unfair advantages certain turrets have for the rest of the tanki population. Which means, in the long run, that you don't really care what we think, only that you let us play your game and you take our money, to to actually let us have a meaningful discussion. Too bad!
  6. awesome-blaster

    Ideas for Supplies and Drones!

    I'm suggesting a new number for the supplies. I have the Saboteur drone, and when I have mines, I don't always want to use the circle of mines, just one mine. My idea is to have a separate number for the Saboteur mine drop so the player can choose which one they want to use.
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