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That’s definitely a valid point
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Also the alteration system needs some work
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That being said, I think it’s reasonable to say that every game business has to have some P2W
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I can understand how you might be a boss in TO combat, but the majority of the player base just can’t rely on that, and as the other guy said, you’re waaaaay better than the average f2p TO player
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Um, what do you mean irrelevant, it’s about having enough crystals. not about having enough xp to get the stuff. The whole issue with this game is that you earn xp at a rate much faster than you can earn the crystals to compete with enemies.
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I think it’s also worth noting though that(especially after the format battles update vlog) the devs are trying to hide their real intentions, claiming that PLing (power leveling) was the reason they made the change, when in reality it was to get more players to play MM and non format so they’d face more OP buyers and be prompted to pay more to tanki so the devs could rake in more cash
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Ok so, basically every MMO game has to either market with some sort of P2W or P2P mechanics or cosmetics in order to stay afloat financially. This topic will focus on the P2W mechanics of tanki online. My question is based on weather or not tanki has gone too far with these mechanics, for example, to the point where a f2p player can not be expected to compete with a P2W player. let me known your opinion, btw I’ll do my best to stay neutral in this discussion. Also, I understand that this topic has been brought up in other parts of the forum, but I want this specific one to be heard
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