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georgiaboy_61 started following ikplaydebom
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Here is some clarification for the examples I gave earlier, thanks for pointing out that that part wasn’t specific enough. When implementing a new system for tanki, where players get put together in matches based on their Gear Score what's stopping players from not upgrading their tank and only playing low GS games? If we implement GS matchmaking we need a motivation for players to upgrade their gear, I gave three examples of different rewards for playing high GS matches: Give better rewards in higher GS battles At achievements only available in high GS battles Extra Gold boxes Once again, these are only examples I came up with in a few minutes. These examples aren’t meant to be practical but to give you an idea of what could be done. The real tanki defs will probably think of something better.
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Thanks for the reply, very interesting points as well. 1. “Not possible” “Supplies are the main revenue for Alternativa” Why wouldn’t it be possible to just get their revenue from somewhere else. Creating revenue by forcing players to buy items to compete is NOT a good system. What’s so wrong with changing it then? 2. “one may have high level Hull and Drone but low level Paint, module and turret.” I don’t quite understand the problem here, having one highly upgraded tank versus a medium upgraded thank with add ons like modules and rezistence should make it a fair fight. I do agree with you that Gear Score needs to be balanced to make this new matchmaking work, also paint shouldn’t affect Gear Score at all. 3. Agreed, I think the prices are fine how they are now. 4. “driving them away from matchmaking” why shouldn’t players be allowed to play pro battles instead of matchmaking if they deem it more fun? Of course Pro battles shouldn’t be more rewarding then matchmaking, they should give the same reward allowing players to do what they find most entertaining. 5. Some people like the old maps, there is no reason to remove these old maps and yet tanki does. 6. What turrets would you like to see with recoil/impact force increased? Almost all of them, controlling recoil/impact force used to be a big part of tanki but now it’s too damn easy. Instead of recoil/impact they can also chose to make the tanks lighter. Basically I want to increase recoil/impact to add more skill. 7. I don’t see your point? 8. I would balance OD by making them all weaker, good now games get determined more by skill and less by OD. 9. “Takes away uniqueness of the hull” Right it does, however I do not think adding ‘uniqueness’ after people have already spent their money on a hull is a fair thing to do. My problem isn’t that OD are specific for each hull, my problem is that most people didn’t get to choose what OD they wanted and just ended up with the OD of a hull they had already purchased. 10. "Some want" I would like an invincible tank as well, just because people want something doesn’t make it a good think 11. Gameplay items as in items that interfere, change or have impact on gameplay. Drugs, crystals and alterations. 12. Elo is the number that determines your rank. With elo you can create great systems to balance the game, it works like this: elo gets transferred over from the losing to the winning player, the difference in skill level determines how much. For example: Me and you battle, I have 1000 elo you have 1200 elo. Then if i win i get transfered 30 elo so we end up with, 1030 and 1170 elo. If you win you get transferred only 20 elo (because of the difference in skill level) so we end up with 980 and 1220 elo. Hope you read this, again thanks for the interesting reply.
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I don’t think I need to explain further why thinks need to be changed, tanki players are getting dissatisfied with the game. If you still think I need to explain why tanki needs these changes please tell me and I’ll gladly explain. "Extra Gold boxes" good job taking that one out of context. I gave more goldboxes in higher rank games as an example on how to motivate players to climb the rank in the new system. I was not talking about increasing the amount of gold boxes dropped in all games, just dropping more of them in games with higher GS.
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ikplaydebom started following Ideas for Matchmaking System! and How Tanki DIED and what should be done
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In fact I DO have ‘singular, very specific ideas to improve the game’ and I decided to help the game by writing them down. Didn’t you bother reading my post? If you really did read it then explain why you don’t think these are ‘singular, very specific ideas to improve the game’. If you didn’t read it then don’t remove it, cheers .
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Hey tanki defs, I am seeing a lot of hate under your videos and updates. I believe i can help you solve some of the Problems you are having: people are frustrated about buyers/druggers, basically people are mad because others have an unfair advantage. This is how to solve this big issue: Make unlimited drugs (like buyers have) available for anyone or no one. Either give everyone unlimited supplies or give no one unlimited supplies. Change the matchmaking, instead of grouping together ranks group together players with the same gear score. For example having a game you can only join with a gear score between 3000 and 4000. To make this work there should be some other changes too: Make players able to select the equipment level, for example if you have thunder m6 you could also select m5, lowering your GS. This way you can still join friends whilst playing with your favorite turret. You now also need something to motivate players to upgrade their equipment, there are several ways to do this: Give better rewards in higher GS battles At achievements only available in high GS battles Extra Gold boxes Make all items/equipment/alterations that have an impact on gameplay available for anyone to buy with crystals in the garage (also for reasonable prices, even for non buyers) Those are all the big/important changes I would make to keep the game fair for everyone. There are also some minor changes that me and a lot players would love to see: Bring back battle found in XP/BP formats Bring back old madness Give some turrets a little more recoil/ impact force. Make all game modes available for low ranks, why would you limit this in the first place? Make pro game formats that lower gear score players can also join, just because i’m not paying 80 dollars for railgun+hornet M7 doesn’t mean I am not pro ? Balance overdrives so they are weaker or can’t be used as often. (The way they dominate games without them having to be used in a skillful way is no fun) It feels weird for overdrives to be determined by the hull you use, I now have an upgraded hornet with an overdrive I don’t care about. The overdrive update was an indirect nerf/buff to different hulls. There was no way of knowing beforehand what tank would have a good overdrive, this has left some tankers with overpowered hulls and some with underpowered hulls. This could be solved by making overdrives selectable. The protection limit should stay around 35%-40% instead of 50%. Also who thought giving gameplay items away in containers was fair? Think about adding a ranked game mode where you get placed against people of the same elo rating as you, when you win a game + elo when you lose - elo. Reset ratings every month and give rewards like skins/achievements to players with the highest elo ratings. I can see how some of these changes need some time to balance and figure out but if the community sees tanki is heading in the right direction I think it will all work out. Also stop updating without reason, fix things that need fixing before adding more complications.
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Wow, here I can post al my great ideas about how to make tanki fair and fun. Welp here goes. Hey tanki defs, I am seeing a lot of hate under your videos and updates. I believe i can help you solve some of the Problems you are having: people are frustrated about buyers/druggers, basically people are mad because others have an unfair advantage. This is how to solve this big issue: Make unlimited drugs (like buyers have) available for anyone or no one. Either give everyone unlimited supplies or give no one unlimited supplies. Change the matchmaking, instead of grouping together ranks group together players with the same gear score. For example having a game you can only join with a gear score between 3000 and 4000. To make this work there should be some other changes too: Make players able to select the equipment level, for example if you have thunder m6 you could also select m5, lowering your GS. This way you can still join friends whilst playing with your favorite turret. You now also need something to motivate players to upgrade their equipment, there are several ways to do this: Give better rewards in higher GS battles At achievements only available in high GS battles Extra Gold boxes Make all items/equipment/alterations that have an impact on gameplay available for anyone to buy with crystals in the garage (also for reasonable prices, even for non buyers) Those are all the big/important changes I would make to keep the game fair for everyone. There are also some minor changes that me and a lot players would love to see: Bring back battle found in XP/BP formats Bring back old madness Give some turrets a little more recoil/ impact force. Make all game modes available for low ranks, why would you limit this in the first place? Make pro game formats that lower gear score players can also join, just because i’m not paying 80 dollars for railgun+hornet M7 doesn’t mean I am not pro ? Balance overdrives so they are weaker or can’t be used as often. (The way they dominate games without them having to be used in a skillful way is no fun) It feels weird for overdrives to be determined by the hull you use, I now have an upgraded hornet with an overdrive I don’t care about. The overdrive update was an indirect nerf/buff to different hulls. There was no way of knowing beforehand what tank would have a good overdrive, this has left some tankers with overpowered hulls and some with underpowered hulls. This could be solved by making overdrives selectable. The protection limit should stay around 35%-40% instead of 50%. Also who thought giving gameplay items away in containers was fair? Think about adding a ranked game mode where you get placed against people of the same elo rating as you, when you win a game + elo when you lose - elo. Reset ratings every month and give rewards like skins/achievements to players with the highest elo ratings. I can see how some of these changes need some time to balance and figure out but if the community sees tanki is heading in the right direction I think it will all work out. Also stop updating without reason, fix things that need fixing before adding more complications. How to make Tanki Online fair for players with different gear scores and different amount of supplies
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Hey tanki defs, I am seeing a lot of hate under your videos and updates. I believe i can help you solve some of the Problems you are having: people are frustrated about buyers/druggers, basically people are mad because others have an unfair advantage. This is how to solve this big issue: Make unlimited drugs (like buyers have) available for anyone or no one. Either give everyone unlimited supplies or give no one unlimited supplies. Change the matchmaking, instead of grouping together ranks group together players with the same gear score. For example having a game you can only join with a gear score between 3000 and 4000. To make this work there should be some other changes too: Make players able to select the equipment level, for example if you have thunder m6 you could also select m5, lowering your GS. This way you can still join friends whilst playing with your favorite turret. You now also need something to motivate players to upgrade their equipment, there are several ways to do this: Give better rewards in higher GS battles At achievements only available in high GS battles Extra Gold boxes Make all items/equipment/alterations that have an impact on gameplay available for anyone to buy with crystals in the garage (also for reasonable prices, even for non buyers) Those are all the big/important changes I would make to keep the game fair for everyone. There are also some minor changes that me and a lot players would love to see: Bring back battle found in XP/BP formats Bring back old madness Give some turrets a little more recoil/ impact force. Make all game modes available for low ranks, why would you limit this in the first place? Make pro game formats that lower gear score players can also join, just because i’m not paying 80 dollars for railgun+hornet M7 doesn’t mean I am not pro ? Balance overdrives so they are weaker or can’t be used as often. (The way they dominate games without them having to be used in a skillful way is no fun) It feels weird for overdrives to be determined by the hull you use, I now have an upgraded hornet with an overdrive I don’t care about. The overdrive update was an indirect nerf/buff to different hulls. There was no way of knowing beforehand what tank would have a good overdrive, this has left some tankers with overpowered hulls and some with underpowered hulls. This could be solved by making overdrives selectable. The protection limit should stay around 35%-40% instead of 50%. Also who thought giving gameplay items away in containers was fair? Think about adding a ranked game mode where you get placed against people of the same elo rating as you, when you win a game + elo when you lose - elo. Reset ratings every month and give rewards like skins/achievements to players with the highest elo ratings. I can see how some of these changes need some time to balance and figure out but if the community sees tanki is heading in the right direction I think it will all work out. Also stop updating without reason, fix things that need fixing before adding more complications.
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