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Colebug11 started following The Hunt: Edition II , Complaint Book and Hold down spacebar for arcade shots
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Imagine this, you're playing the game and you're using Hunter or Hopper. You engage in an enemy and activate your overdrive to try and stun them, but you realize that they have stun immunity and they kill you, wasting your overdrive. This is the very definition of pay-to-win, and that is why hull augments should be reworked/nerfed. An augment is supposed to provide advantages for some characteristics and disadvantages for other characteristics. The hull immunity augments shouldn't even be called augments, since there is no disadvantage when you use them. That, and they also cost nearly 5000 tankoins, meaning that only buyers can get them, or lucky players who have won them from contests or crates. The immunity augments should be removed from the game (while refunding crystals or some other compensation) and resistance augments (the ones that block 50%) should have disadvantages added to them. For example, the fire resistance augment blocks 50% of afterburn, but makes your tank 50% more vulnerable to freeze slowdown. There could also be other disadvantages such as slowing your tank down, reducing overdrive charge speed, or even reducing your tanks armor. Hull immunity augments only serve to make buyers stronger against non-buyers, and removing them would be a substantial improvement to the game balance.
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What Is Your Opinion About the Current State of Tanki Online?
Colebug11 replied to Maf in Game Discussion
Current state of Tanki Online Hello tankers, this post is going to be focusing on some of the problems in Tanki Online and some suggestions on how to fix them or at least make them less annoying. Also, if you have any other ideas on how to fix problems that weren't mentioned in this post, feel free to reply with your solution. 1. Communication between developers and players. This is one of the biggest, if not, the biggest problem in Tanki Online and this needs to be fixed as soon as possible. Nearly every game needs communication between the devs and players, because without it, players feel like the devs aren't listening and will begin to leave. The devs need to start asking the players for feedback and they need to actually listen. Correct me if I'm wrong, but I don't think that the devs asked for any feedback from the players before removing alterations from the garage and putting them into crates. They simply made that decision on their own and it resulted in a lot of backlash from the player base. If they had just made a poll, whether it be on the forums, through Youtube polls, or through Google docs, and listened to the players, alterations wouldn't be nearly 4x the price now. (Also, please put the alterations back at their original price, you just made it even harder for non-buyers to get alterations.) 2. Matchmaking Currently, matchmaking is very unforgiving towards non-buyer players as almost every single battle I have been in has had at least one player with MK7 gear. My highest gear score is around 4800 and yet I am placed in battles with players who have upwards of 9000 GS. To fix this issue, I suggest that matchmaking be based off of a players gear score, so that when battles are generated, they only allow players within a certain range of GS to play. For example, battles would allow players between 0-999 GS, then 1000-1999 and so on. This system would prevent high ranking players from equipping low level gear to get a lower GS, joining a battle and then going into the garage to equip their high level gear to easily destroy other tanks. Likewise, it would also prevent players from picking gear that was too low for the GS range of the battle (if they wanted to do that for some reason). 3. Hull alterations When you use a turret alteration, you get a bonus for your turret (e.g. more damage), but you also get a downgrade (e.g. slower reload speed). This allows for different play styles while not giving the turret a direct upgrade. However, when you equip a hull alteration, you don't get any downgrade, just an upgrade. So these hull "alterations" really aren't alterations, but just plain upgrades. Hull alterations need to come with downgrades when you use them on your hull. Some examples for downgrades could be reduced speed, reduced armor, more vulnerability to Firebird's afterburn or Freeze's slowdown, increased supply cooldown, or maybe even reduced turret rotation speed. Having the hull alterations come with no downgrades just makes buyers even stronger against non-buyers. The penalties should also be quite substantial, because being able to completely ignore afterburn, slowdown or Hunter's overdrive is very overpowered. An option to buy the complete immunity hull alterations for crystals also gives non-buyers at least a chance at getting them. 4. Containers Basically, containers are overcrowded. If you want a specific item like a paint or a skin, it might take hundreds or thousands of containers to get that specific item. There's too many items in one container, and the different items should be moved to their own containers (e.g. Paint container, Skin container, Weapon shot color container, Turret alteration container and Hull alteration container.) If items are separated into their own containers, the containers shouldn't be nearly impossible to obtain either. Giving them as rare (but not too rare) rewards for missions would be a nice reward for non-buyers. That's all the problems I have time to write about now, but like I said above, reply to this post if there are any problems you want fixed. Thanks for reading! -
Will the prizes be similar to The GAME, or will they be announced in the topic tomorrow?
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