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eessydo

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  1. eessydo

    Is Shaft M0 worth it?

    M0 and M1 weapons purchases are essentially your entry barrier costs to get in the game. Think of them as a tax before you can actually start competing.
  2. Threaten them incessantly until they give into your demands.
  3. eessydo

    prototype Thunder M4

    photoshopping
  4. eessydo

    Why does everyone hate me?

    People usually make snide remarks or clearly define their hatred to an individual(s) due to that individual(s) need for omnipresent attention in any form. For an example of this, please refer to the OP of this thread. - Your welcome -
  5. IRC: when it was the only form of RTC on the public domain of the internet. I bet over 99% of you will have to look up both of those acronyms.
  6. eessydo

    Shaft mounted on dictator

    It doesn't really matter what tank you mount it on. I personally think shaft is probably best mounted on a mammoth because of the high HP and survival factor but you can mount it on anything you want.
  7. eessydo

    Scoring System: Discussion

    I actually toyed with the drugging aspect of your comment. I thought maybe having a 10 or 20% reduction in flag score if you used drugs while carrying the flag or possible 5 - 8% reduction per drug used. (Drug pickups would not be counted) I personally think that players that can grab a flag while not under the influence shoud score a higher amount. Then you might have to argue on which units are drugs, and whether or not Heals would be counted as part of the drugging. I don't think this would discourage drugging enough to damage the game because sometimes it is just a necessity, but it may slightly curtail it in certain circumstances, for example when one team is overpowering another team.
  8. No, there is no reserve concept in my comment. It would function exactly as it does now. Someone drops off, and a spot in the battle opens. This would allow the the impatient to be able to join a game immediately vs. waiting for a game to start.
  9. You probably won't need a filter. If the games drop off upon completion it won't be an overly long list for you to scroll through.
  10. eessydo

    Scoring System: Discussion

    For the record I want to note how you say that being skilled and using your brain to win games is "lazy". So what you are suggesting is that killing the enemy is paramount to capturing a flag? Because if that is the case I am one of the laziest dudes around. I will always forego a kill and drawing attention to myself in favor of getting to a flag. Again, I just don't get your point. Of course maybe I would if I stood still camping all day long, but my finger gets tired holding the space button bar for so long.
  11. eessydo

    Scoring System: Discussion

    Skitee, Unfortunately I can see very little point in your argument. At this point it seems the argument is, if you shoot at people and don't kill them it is lazy, and if you battle passively by camping all day that is an interesting way to play. To defend it you say that you don't see much point in running up the middle and shooting at people. I don't think anyone sees the point of running up the middle and shooting at people. Spending that much time in respawn won't earn you very many points. Under my proposed system you will earn significantly more points if you can stay alive and keep pressure on the enemy. It is simple math my friend, if you make contact with an enemy with your projectile more often, you get rewarded. Skill is skill, you don't diminish it in any way by leveraging my scoring system at any level. If someone wants to run up the middle and die, they won't get to many shots off now will they??? Sounds like under my scoring system they are diminishing their scoring opportunities now aren't they? So there is absolutely no truth in the fact that leveraging this scoring system diminishes and / or levels off skill. You have been debunked based on your own example. All you are doing is changing the aspect of how you score and leveling off some of the massive point gains by high levels, just like the recently adjusted scoring system now leveled off the massive point gains from lower levels. Application of a little common sense will get you to the conclusion (and point) that you really want to make. The truth is, this type of system drastically reduces the amount of points you can gain from camping, and you don't like it for that very reason. Nothing lazy about it, you will just have to step into the open more often to score and be at the top of the list for the fund pay out. That is all.
  12. eessydo

    Scoring System: Discussion

    So was Gold Farming, Can you honestly tell me the game is not improved with its elimination? You have to ask yourself, is an improved scoring system that levels off extreme gains for lower or higher ranks really that bad for the game?
  13. eessydo

    Scoring System: Discussion

    RE #4 It could be, but I wouldn't have it as an overloaded value and that would be hard to implement. If anything it would be NTE (Not to exceed) 10 pts. RE #5 My preferred method would be by the M value of Weapons, Hull and Paint cost combo. Each one with a scoring value as that is usually the primary determinant for team strength in what I would deem as "pick-up" games. As for your question of Rank vs. # of players, I would tend to say Rank but honestly, whatever is easiest to implement at this point.
  14. eessydo

    Scoring System: Discussion

    I have not eliminated KS'ing as part of the structure, just reduced its impact. KS would still exist in the form of bonuses for kills. I just inverted their value. As for your laziness argument, 1. There is nothing lazy about the overall scoring system due to the bonus structures and pay outs. 2. A HP based system encourages battling and not passive defending and KS scoring. I am not sure how that is lazy at all. 3. Not sure how not finishing off a kill is a major problem. I don't finish off kills now for reasons (Usually to soften up the defense so I can grab a flag without fear of respawn) , and I finish off kills for reasons (usually because they are shooting back at me). It is indifferent to the gameplay because ultimately your goal will be to get a flag in a CTF, get the bonuses for kills in a TDM, and it doesn't matter in DM. So I am not sure that your point has any merit. 4. If your preferred method of scoring is KS'ing, then I guess I would not be happy about it either. The structure was created to eliminate camping and encourage battling, which it clearly and definitely does. 5. You have refused to acknowledge the other elements of the system in an effort to single in on one issue to make a poor argument about "laziness" 6. I thought about your isidia argument. I being someone who decided to think out the problem realized that if only full heals were awarded, isidias would become extinct from the battle field or simply become a camping unit healing to score at long range. If I was an Isidia under your scoring system I would sit behind someone in a long-range snipe spot. Wait for them to get hit, to ensure I only had to heal the minimum to score. That doesn't resolve the problem, just changes how it used or not used. Switching out one problem for another is never an effective solution. Please understand the overall structure of the scoring system first before focusing on one small detail and how it impacts you as an individual.
  15. eessydo

    '' score multiplier pass ''

    Today (5295+900) .87 = value (Rounded to nearest whole number) Yesterday (5295+900) = Value Two Days ago 5295 * 0.69 = Value (Rounded to nearest whole number) Nothing complicated here.
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