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Gbobb

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  1. New Light Hull: Fly So I've been wondering: what if Tanki had 3 hulls of every class? This one is about a third light hull, which I called Fly (sticking with the insect theme with Wasp and Hornet) The lightest of the light hulls, this hull would have the least mass and would be able to be thrown around the battlefield, much like its namesake. Stats (relative to Wasp and Hornet) -Same HP -Fastest Top Speed -Slowest Acceleration Overdrive Idea: It teleports to where it was on the battlefield 10 seconds ago. After shift is pressed, there is two or three second overdrive animation (where it is vulnerable to Hunter's OD, while also getting attention from other enemy tanks) before the tank is teleported to its previous position. During this overdrive animation, the spot where the Fly will teleport has a portal-like sprite appear. The portal pushes away anything near it for the duration of the animation before the Fly is able to safely teleport to it (so that it doesn't glitch into enemy tanks). An interesting idea would be that an enemy Hunter, on the opposite side of the battliefield, would see the portal and would be able to disable it from the other side. Cool ideas and tactics that might emerge from using this hull and its overdrive: -Parkour videos of it as the lightest hull (even better with the Lightweight Construction Augment) -Nabbing flags and overdriving away to a safer spot -Falling down in front of a gold box drop zone, waiting, and then overdriving back to it (still in midair!) with just the right timing -Other instances of escaping near death Other Overdrive Idea: Like what ntavelis and artc and probably some others have said, the tank can go invisible/translucent (but its silhouette will still be revealed with Hornet's OD.) However, my idea is that they will also be able to pass through tanks, both friend or foe, and will not be hittable. I also like this alternate overdrive idea because it makes it elusive and speedy, true to its namesake and nature, and yet is still counterable by Hornet and Hunter's OD, which keeps it balanced. Cool ideas and tactics that might emerge from using this hull and this overdrive: -Noclipping through a mass of enemy tanks to get the flag/ball/gold box? -Escaping almost assured death when an enemy Viking or Mammoth overdrives right next to you The cooldown time, of course, will be dependent on how OP the overdrive proves to be. More OP OD = longer cooldown, and vice versa. I've also quickly thrown together a 3D model of what it could look like on Inventor: Fly I've tried to make this as balanced and as consistent with the tanki style as possible, and feedback and criticism is always appreciated.
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