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Posts
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Everything posted by Watermelon
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So it's just Gauss/Striker... w/ a different attack. I honestly don't see point of adding it.
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Au revoir, bonhomme, tu as été un ajout épique à l'équipe. Puis-je avoir votre place de modérateur maintenant.
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What Is Your Opinion About the Current State of Tanki Online?
Watermelon replied to TheCongoSpider in Game Discussion
This went from "The state of Tanki Online". To the state of the drones of Tanki Online. -
Read the above reply I made.
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Yes, now take in the fact that customization exists, more doesn't = better because some effects will be obsolete. And they will likely not be in the free battlepass. Which isn't pleasant.
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I don't see how this could be a good thing. Shot colors - repetitive. Just a change in color cosmetics. And more shot effects don't = better shot effects
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Will the game ever be less transaction focused?
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If a god damn mod says something stupid about stabalisation, I'll know all is lost
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or just ignore the stupid suggestion rules and go back to when gold spawns weren't visible. Simple fix, they won't admit it though :s
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Oh shiza, I didnt think of that. Lemme say sum else. @Person_Random Remember, you can "accidentally" disqualify people from contests ?
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Just remember you can threaten to kill off the reporting section because you're the only one keeping it alive with hot articles ?
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valid Option to turn off the red outline in enemies.
Watermelon replied to Poppy in Ideas and Suggestions
There's no stealth involved, guessing or risk. Outline = shoot. No outline = maybe there's a player there maybe there isn't it's a game of curiousity. Don't need aided aim. -
valid Option to turn off the red outline in enemies.
Watermelon replied to Poppy in Ideas and Suggestions
"if we want too" It should be disabled automatically at above seargent. You're more familiar with the game. It's impractical to have it as an optional choice. -
valid Option to turn off the red outline in enemies.
Watermelon replied to Poppy in Ideas and Suggestions
That's literally the point. You don't know whether or not it'll hit. There's risk involved. Like in xp bp. In xp bp, we dont need a red outline, it removes all the skill in nice shots because they're assisted. -
You guys have so many talented artists and designers. Use their artwork has loading screens :s
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valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
and when I say 3s. Im talking about removing critical from xp bp. So its base xp bp. It has lower 3s chance than it does with critical. I just want tanki's trash updates out of the way of a classic mode. -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
I have played it. 20 Games. -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
"25%". Some games I play don't even have 3s. Its not like oh shiza, 1/4 shots will be 3s. 3s barely happens. What I'm saying is that when it does happen, it makes the game interesting. -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
I don't state things randomly, I've played a lot of xp bp. I know what I'm talking about. -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
It added a twist to gameplay. What am I gonna rely on twists for now? How bad someone can lag? -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
3 shots isn't a problem. Why does everyone act like it is. It's so stupid. -
valid Add "round stabilization" augment to XP, BP and XP/BP battles
Watermelon replied to Picassoo in Ideas and Suggestions
There are 3 spawns. Its not unpredictable calm yourself.