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Same problem, Tanki has a serious isolated regional server connection issue that they don't care simply because the server connection issue is not in the most popular region where the majority of their players are, I've talked about this, yeah right soon it will hit the main servers and it's bye-bye.
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This problem only gets solved by itself after a few minutes of closing my browser and restarting everything.... the point is the problem sometimes occur but anyway you don't need to reply anymore, it's a problem that solves itself but is nevertheless annoying
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I think similar to your problem, of course Tanki doesn't care, let's go, bye.
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GmununvDiaMOCDU4 started following Bugs and Glitches Reports [Closed]
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Tanki had been running fine without lags for months until today, The loading screen loads too long, supply pick up are delayed, hammer shots animations are delayed, lags in the game, everything in the game like animation and transitions are so slow and laggy. Constant server disconnection. Lag everywhere. What is going on? No, it is not my cache I've cleared it, it is not my internet, everything runs well in like Youtube and other website except for Tanki. It is not my PC or internet issue, IT IS YOUR SERVER'S issue, specifically in southeast asia region, because everyone in the West RIGHT NOW does not have connection issue. What's even weirder is mobile Tanki runs okay but it happens on browser PC, weird as hell. I think this must be a Regional Server issue, because I live in Asia and im the only one in Tanki Right Now facing this sudden connection drop. Time to quit Tanki Maybe?
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I cleared my cache, tried both opera and chrome, restarted my computer and checked every update, EVERYTHING in tanki just load SO slow for no reasons when everything else like Youtube on my computer runs fine. Everything was loaded fast every day until today. Is Tanki having Regional Server connection problem? I live in Southeast Asia, their Server connection here could have problem or something?
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Okay right now for some reason Tanki Online on browser takes forever to load, while my internet is fine and the mobile works fine. What the actual-?
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You obviously have no idea what my post is about, THERE IS NO OPTION TO LEAVE when you CANNOT even go into the BATTLE to acess the PAUSE menu. I got stuck in a LOOP of being in the loading screen, not in the battle, where you CANNOT do anything, for your information I'm not dumb and if I could just quit I wouldn't be writing an essay here.
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I am extremely ANGRY with Tanki and frustrated. They have NOT fully fixed Ares BUG crash. I used Ares with Sonar paint and twins and entered a parkour match and IT CRASHES everytime, get a bug saying "TypeError cannot read property 'local' of undefined The most moronic part of Tanki is that when you restart, It Spawns you right back in that battle so I am Infinitely trapped in this loop where I can restart, or clear cache and I will enter tanki and get stuck on that page, I literally cannot until the Match ends. Parkour Match is 999 minutes long Tanki are you stupid enough to design it in such a way that when we restart we cant even go back to the main menu?? The worst part is that in this forum I don't EVEN HAVE the option to send pictures from my PC to show you the error, gotta do it BY URL. Worst game and consumer interaction ever.
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WHENEVER I JOIN A GAME, it takes SOOOOOOOOOO long to load that by the time I enter it's already 5 minutes or 4 left!
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game crash, 90% PLAYERS GONE AND LOCKED OUT OF HTML5.
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ares keeps CAUSING HTML5 TO CRASH stop it TANKI!!!! ResourceBatchLoadException: Null !!!!!!!!!!!! 90% of your HTML5 players LOCKED out of the game arggh!!!!
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THE HULL CAUSE THE GAME CRASH ALL THE TIME
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---(Version 1)--- In this mode, all Tankers will unite to battle a GIANT AI Killer Robot Tank (Called the 'Boss Juggernaut'). It's no longer about who drugs the most, who buys the most, or has the highest mk equipment, it's about everyone coming together, buyer or not, to defeat this Massive Killer Tank. About The Boss Juggernaut: It will be AI programmed, it is a Massive tank like the Juggernaut, but much, much bigger, almost like a half robot, half tank, it has many turrets equipped on it and can shoot in all direction, it also has all 7 hull overdrives and randomly uses 1 of them everytime it's overdrive is ready. It will automatically have supplies activated at all times. It has roughly 10,000 HP (A Boss Tank we're talking about here.) and when destroyed will respawn, it can only respawn a total of THREE times before the game is won. Storyline: Deep in the Siberian underground Tank Research Facility, a mad Engineer-Scientist created the ultimate killer juggernaut to wipe out all of the Tanks on Earth, and Tanki Online must stop and destroy the Boss Juggernaut before it escapes the lab. The Objective for Tankers: Unite and defeat the Boss Juggernaut. Hunter can stun the Boss, Dictator can provide supplies to allies, Viking can increase shots at the Boss, Wasp can nuke the Boss, Hornet may shoot through the Boss's double armour, Titan may provide protection dome for Tankers, Mammoth may use crush ability to ram against the Boss. Game Mechanics: This mode is recommended to be at least 10 minutes long. Score depends on how well Tankers use their overdrives to support teammates or to weaken the Boss as well as how much damage is inflicted on the Boss Juggernaut. This Mode may also be made exclusively on weekends only so as not to disturb the player balance for other modes during the weekdays. Tankers win the battle if the Boss is destroyed before the 10 minute mark, if the Boss survives after the 10 minute mark everyone is defeated and the crystal fund will be lesser. Soundtrack: For that enhanced "End-game boss battle atmosphere" touch to the mode, add in Soundtracks (which may be disabled if the player wishes). A good example of a thrilling soundtrack for the killer Boss Juggernaut would be this "What You Are"-By Empirion. Listen to this soundtrack in order to get an idea of what soundtrack to use. Development and Cost: It will take roughly a team of 10 developers about a whole year realistically speaking to make this mode, however the profits for Tanki Online would outweigh the cost as this new mode which allows both buyers and non-buyers to fight a fair match will draw in old timers and increase the Tanki Population, this new mode will make the game more interesting, more returning players means more profit and active users. Map: The developers who accept this mode must design a BRAND new map SPECIFICALLY to cater to this mode, the map has to take into consideration the spaces (as the Boss Juggernaut will be TWO TIMES bigger than the original juggernaut) as well as cover spots for Tankers to cover and heal. A good example would be the Stadium map, it has to be something like that and maybe better. The atmosphere of this map should be kinda like a huge underground tank laboratory where this giant machine is made. It must provide a "Boss Fight" feeling to the map atmosphere, look up boss fight maps for inspiration. What's the difference between Boss Juggernaut Mode and the Original Juggernaut Mode? In this mode, there is only one Juggernaut, and it is two times bigger, has all the turrets equipped on it, looks like a half-robot half-tank machine killer, and has so much HP and power that it will take EVERYONE 10 minutes to destroy which is AI programmed rather than player-used and everyone is on the same team. Will the playerbase accept this idea?: 100% Yes, Because it is frapping awesome, and every game modes in Tanki in the past has all been ABOUT shooting one another, this is the FIRST and ONLY mode where EVERYONE comes together to shoot at a Giant Machine, rather than each other, and this NEW game dynamics will be REFRESHING and gives the game a new taste. Think about it, Imagine being bored and tired of shooting each other in XP/BP all day, deathmatch and all other matches which is about shooting one another, you come back to the home page wanting to get a fresh air where you can still play the game but be less stressful, well, how about we shoot at a giant machine for fun instead? ---(Updated Version 2)--- Game Mechanics: There will be two team of tankers and they will have to fight each other like in Team Deathmatch HOWEVER both of them are also competing to see who can destroy the Boss Juggernaut first! This mean winning condition will now be based on which team destroys the juggernaut first, teams can also harrass each other to distract them from concentrating fire on the Boss Juggernaut, addition to add to the chaos, the Boss Juggernaut will be REKTING everyone, regardless of which team they are from. This is a mode for Non-Buyers, how is the Overpowered AI Juggernaut helping?: Well Because the non-buyers aren't alone in this match, they have their teammates to help them. It will give non-buyers a fresh air because it's less about getting rekt by druggers and buyers but more about getting rekt by a Fair AI who rekts EVERYONE equally, even the buyers themselves shall get rekt by it. Tanki barely has players for other modes and yet you wanna develop this?: Bruh........this is a super mother special mode that is ONLY available on SUNDAY. If it is only available for one day per week, what are you sweating about? How is this super mode being available for one day per week going to affect the playerbase for ALL the other modes? Bruh, if this mode is about two teams trying to kill the Boss Juggernaut isn't this JUST like the Juggernaut mode? NOPE, not one bit. Because the Boss Juggernaut is VERY different and is two times bigger, a completely new design that has 7 overdrives, and all of the game's turret combined on it, it is the ULTIMATE juggernaut to end ALL juggernaut, and all Tankers as well. Additionally this juggernaut has roughly 10,000 HP, respawns 3 times and will take EVERYONE the WHOLE game to destroy. The two teams aren't just fighting each other like a normal PvP deathmatch, they are also sort of united in fighting the Boss Juggernaut and at the same time the Boss Juggernaut doesn't care, but DESTROYS everyone in its path! Red or blue team! But...but...Tanki is Mainly PvP! Nobodeh would cares about a United Boss Game!: Well this updated game mechanics solved this issue, NOW it is BOTH PvP and united team work as well. Additionally, please do not tell me you wouldn't get sick of a whole day of PvP mission-challenge grinding and don't want to just relax to playing a much more united player mode with a bit of PvP taste to it and an AWESOME giant robot in the middle crushing everything in its path to smitterings Developers will never put cost into making map!!!!: Well pancakes, then USE THE ALREADY AVAILABLE STADIUM map, or other available maps that is BIG enough for the Boss Juggernaut to roam around. Development: First Year: creation of the mode. Second Year: Open test servers, gaining feedback, improving and finalizing the mode. Third Year: Publish the ******* mode. Fourth Year: $$$$Profit, ++++Playerbase and Tanki Online survives 100%, Non-buyers celebrates like there's now a purpose to be on Tanki. Tanki does not have competency to develop AI!!!: Well pancakes, then hire AI development agency from outside source to do the job, besides, it's only ONE AI, and it's fairly simple.
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