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I hate that you can't receive rewards for participating in Custom XP/BP battles. It's so disappointing. Why do I have to force myself to play in matchmaking when I genuinely don't enjoy it when compared to XP/BP battles just so that I can gain crystals and experience? You want me to play matchmaking to get stars? Sure. Fine. But Crystals and Experience? What a rip off.
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XxX-pro_2.0-XxX started following Complaint Book
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So this isn't coming to HTML5, and it is exclusive to mobile? If that is the case then that makes me feel a lot better, and it's my fault for misconstruing the contents of the patch. I tried playing on mobile, and it was extremely difficult so I see how that could be extremely helpful, but regardless of that I deleted it and stuck with the HTML5 version. Maybe I'll try out mobile again sometime in the future. That being said, it does still feel very pay-to-win and I hope more content is made easily accessible to the free-to-play player base in the future, since I think that will greatly increase the overall competitiveness of matchmaking rather than having one-sided beatdowns every other game whenever there is a buyer(s) on one team while another team only has f2p players. This can be solved by making it easier to acquire crystals or by lowering the costs of some of the in-game items, or by specifically lowering the costs of over-powered items such as the Heat Immunity augment (this one in particular honestly) which is only realistically accessible if you use real money. Unless you get extremely, extremely lucky with a container. Don't get me wrong, I don't have the augment but I still think it is super cool. I just think there are way too many advantages given to buyers, and it sets a very noticeable disparity between the two classes of players in terms of the outcome of a match, and this is something that I truly believe would be healthy for the game. I'm not saying remove advantages given to buyers but non-buyers need more love from the devs. Being a non-buyer essentially means getting bodied every time you enter a game with a buyer and that isn't fun at all. I think when people ask to bring back 2015 Tanki Online, they really mean stop giving buyers more and more edge, because even though all of these updates are super cool, not enough is being done for the f2p player base, and that has a large part to do with why people feel like the game is dying out.
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After reading the patch notes for the coming update, I am seriously disappointed. The only elements of skill in this game are being able to control your tank better than your opponents, and being able to position yourself so that you have a relative advantage. The update is going to implement the auto-firing feature. Because of this, that completely destroys any element of genuine skill needed to play the game, and it's already pay-to-win as it is. I've done my best to get behind the devs and their updates to the game because generally speaking they were nice QoL improvements that were needed and also features that were really cool additions to the game. But this game has always been pay-to-win and now this... Being an XP man, it's disappointing and upsetting. Once this update is released, matchmaking battles are going to become absolute hell since now even the people that only pay to play without having put genuine effort into the game can now be "good at the game" per se. This is a terrible addition to the game. If the devs wanted to make the controls less clunky that would be one thing, but adding an auto-fire option to the game is not the answer to that AT ALL. I am really frustrated with the dev team for thinking this feature would be have a positive impact on the quality of the game, or maybe this is just proof that they don't actually care about the players of this game and they just want more ways to leech money off of us by taking away all of the rights from non-buyers and giving them as hard of a time to play this game as possible.
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