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Gold_Hunter_PRO

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  1. Gold_Hunter_PRO

    Hopper hull.

    Just one question about this new Hopper hull, do you think she should miss the flight overdrive? What do you think about the noobs who use this hull at events to steal gold boxes? Please vote, I would like to know everyone's opinion.
  2. Gold_Hunter_PRO

    Hopper in the Garage

    And there is also one thing, because this hull is like a ship, it is always above the ground, so there is a bug, that both a hull is like a hull hopper, when they collide with a normal tank, they climb on top of it, which also favors them to get the gold boxes :/
  3. Gold_Hunter_PRO

    Hopper in the Garage

    The objective of the game is battle between tanks, what is the point of creating FLYING SHIPS? This completely ruined the way players had to obtain gold boxes in the past ... It is just as frustrating to lose a gold box to a hopper as it is to a hacker. It's the same thing. In addition, this hull has an extremely strong overdrive and totally unbalances the system of picking up gold boxes. 1 * Immobilizes all nearby tanks for several seconds (enough time for the gold box to fall and be caught by the noob using a hopper) 2 * Causes seconds of burn damage (each burn takes 300 life from each tank) 3 * FLIES ABSURDELY HIGH! What is the other overdrive in the game that does so many things? Each overdrive has a feature in the game, the hopper does not, it does several things, and it is the perfect overdrive to frustrate you in events, just like a hacker. What are gold events for now? If to get them you will practically ALWAYS have to use this hull? My idea is to remove part of the hopper's overdrive as immobilization power, and flight, AND LEAVE ONLY THE BURNING DAMAGE and add a power to make the tanks around, slow. Fix this hopper nonsense, please, it ruined the game even more ...
  4. Gold_Hunter_PRO

    Flash Player cliente and event :(

    I played at 60 fps on the flash player client, the developers of the online tanki said they would keep it up until the end of October, then it would stop working, but instead, we are unable to play other modes in the game, which be "quick battle". I don't want to play HTML5, because I have a big loss of FPS, and I have a bad performance. Which results in, I won't be able to play anymore because of those things I said ? Would it be possible for developers to correct this error of not being able to choose the mode I want to play? ?
  5. Gold_Hunter_PRO

    Migrating to HTML5: your thoughts

    I will leave the game when the flash version doesn't work anymore. What I didn't like about the HTML5 version was: - the game's physics has been ruined. Before it was much better - Crystal kits (for non-buyers) no longer appear in the garage, only in the store, and it is RARE for them to be sold there. It's like getting exotic equipment in a container. - An interface is full of details, poorly optimized animations, which slows down the game, loading takes a long time, etc ... - The camera in the battle was ruined, you don't have the option to adjust the camera your way, just go up and down. It doesn't change anything, it's still bad. - The gameplay has a delay, not smoothness. - The game sounds have been replaced, they suck - You cannot see your missions, crystals or number of stars while you are playing. - The warning of the gold box is almost imperceptible, it should appear in the same place where it appears in the flash version, so that it is highlighted. - The chat in the conditions is very big and hinders the game. - Due to poor optimization, the garage takes a LOT of time to open while you are playing. - The garage is bad, difficult to understand, you have to click on several places to get to where you want to go. - The room creation interface has a design, difficult to understand, slow, and bad. - In the HTML5 version, you cannot activate / deactivate details in the graph such as shadow, brightness, sharpness, etc ... There are several other reasons why I will leave the game, but I will not mention them here as it is not the purpose of the topic.
  6. Gold_Hunter_PRO

    New look of tanks

    Wow, nice, you are lucky, i created a secondary account, GoldBoxGatherer
  7. Gold_Hunter_PRO

    New look of tanks

    Guess what? NO! NO crystal kit came, how am i surprised! This game impresses me more and more... Only kits appear for 7700 tankoins and some drugs with -25% discount.
  8. Gold_Hunter_PRO

    New look of tanks

    They took the main skins out of the game and due to monotonousness I and more players are getting sick of this game, always the same things, always the same battles, dying for buyers and ranks much higher than ours (imbalance), the same game modes ... And mainly, the creators of Tanki Online do not listen to the opinions of the players, they make updates and we like it or not.
  9. Gold_Hunter_PRO

    New look of tanks

    Yes, i agree 100%
  10. Gold_Hunter_PRO

    Ideas for the Interface

    I'm not talking about removing the HTML5 version, but I want you to add a cleaner interface, without as many details and animations as these strange shadows in battles, HTML5 popup's, loading screen, lighting on battle objects, etc ... Which is exactly the interface of Flash Player. I have no problem with the FP interface, I play with 60fps, no crashes, lags ... Tanki online is a game for weak computers. If I want to buy a powerful computer, this will be for today's games, or for recording gameplays. But buy a good computer TO PLAY TANKI ONLINE ??? Are you kidding ... The problem with this game is precisely the optimization, a Celeron 2.40Ghz processor and 4GB of ram, it is enough in the FP version. Why not in the HTML5 version?
  11. The game is very unbalanced, we play with very high levels, or ranks much lower than ours, or with buyers, who spend on the game and get an advantage over other common players. This frustrates the players, because they strive to acquire equipment, and in the meantime a buyer has access to tankoins and product kits that are much higher than their rank. While we, normal players, do not even have access to a kit per crystal, and when one appears, it is not the kit we want, that is, we always lose, either to much higher levels or to buyers. My suggestion is: a balance based on the equipment of each player, and create battles with this result, a mk1 would not fall with a mk3, a mk5 would not fall with a mk7, etc ... totally unfair things ... Here is an evidence: https://prnt.sc/uin7vl
  12. Gold_Hunter_PRO

    Ideas for the Interface

    The topic also DOES NOT SUGGEST TO REMOVE THE NEW INTERFACE, but to ADD an interface and be able to select it through a button. If you think the interface is old-fashioned, you will can feel free to choose the other one. But the game has to think about optimization, and not go out creating heavy and slow interfaces. Do not forget that the game is made up of many players with old machines, and many of them are not in a position to buy a new, more powerful one.
  13. Gold_Hunter_PRO

    Ideas for the Interface

    The interface also implies performance. The HTML5 game interface is only favoring powerful computers, but the Flash player has a beautiful yet simple interface, which causes great performance on any computer. Hence the need to create an equal, similar, or even better interface. There is no way to talk about interface if not talking about the costs of RAM, processor... That is, performance. The two are linked
  14. Gold_Hunter_PRO

    Ideas for the Interface

    It's obvious that they can't copy code from Flash Player interface to HTML5... We are talking about two different languages, ActionScript(Flash Player) x HTML The suggestion is exactly to RE-CREATE the interface to be as similar as possible to the Flash Player, to decrease the details, animations, and slightly increase our performance in the game. Just like in battles, you should create a beautiful interface, for good computers (the one that already exists) and one more concerned with performance and gameplay, without many details, not so good graphics...
  15. Gold_Hunter_PRO

    Ideas for the Interface

    Yes it will. A lot of players will stop playing when Flash Player version be discontinued, because the tanki devs didnt worry about performance when created the new Tanki Online Client, but in beauty, animations, details... And who have a old computer, can't run the game like in Flash Player version. The FPS is insufficient to have a nice gameplay. And they lied about HTML5 interface, its not optimized, but has delay and slowness.
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