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TheGoinGolem

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  1. I think multiple enemies would kind of break the it in terms of power, but maybe it could be a general chain, so you can damage an enemies or heal an ally and it'll chain to another tank, damaging or healind them accordingly. This was my initial idea but I think with it being more restricted you wont have to sacrifice too much stats, making it useless
  2. Hey everyone, since I started playing this game again after a long break I noticed that Isida's health steal has been removed, aswell as its damage increased. In addition to the overall increase in damage and splash in the game, I found Isida to be very underwhelming (been using it a lot a long time ago) Augment: Arcing Nanomass Isida's Damage is reduced by 40% Isida's Healing is reduced by 15% Isida's range is reduced by 15% When healing an ally, Isida's beam can chain to an enemy tank, dealing damage. All numbers may vary ofcourse, this is just for demonstration. Design concept: The idea is to give Isida a unique and prominent role of support by allowing it to participate both on the offense and defense at the cost of raw power. Usually you'll see two types of Isidas in-game: Offensive - Straight forward dealing damage at close range, disregarding the healing aspect. Defensive - Usually will be in the backline, healing shafts, magnums etc. This is because Isidas tend to die to splash damage or focused fire so at long ranges you can get stay at longer distance from the tank you hear and stay under better cover. This augment seek to achieve the following: It allows Isida to keep it's support identity while being offensive at the same time. Allows you to participate in kills and score points. Provide a unique advantage in close range and confined spaces where you cannot have a firing line. Allows for a more calculated playstyle and positioning. Conclusion: Overall I like having a turret specific for the role of support, however Isida does not seem to have it's unique niche of support inside of the fight. This augment will serve players who want to go into the fray without sacrificing teamplay and the role of support. I belive this sort of an Augment will provide a unique playstyle while maintaing a healthy balance of stats. Let me know what you Think! EDIT: fixed some grammer mistakes
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