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Now that I think about it more so, perhaps it wouldn't be such a great idea. Apologies for prolonging this, I was just over my mind. Thank you for opening my eyes. Best regards, 24K
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Oh, I beg to differ. Augments modify the turret, whereas drones modify the tank as a whole.
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As I've mentioned, the turrets that are harder to balance will be categorized as 'standard', ergo they will have no additional upgrades, and will retain the current standpoint. Now, onto the issue of understanding the workflow, it took me about 1 week of playing, even less to grasp the concept of drones, augments, and every upgrade that's in the game. There's no such thing as 'difficult to remember'. As you play this game for fun, you will begin to remember and understand without even trying. It's psychology. You learn as you have fun. I do understand your concerns, and I hope I addressed them correctly. Thanks for the feedback! Best regards, 24K
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I understand your confusion! However, as I've mentioned, pros and cons will both be altered, in the same pattern, thus ensuring that the game is properly balanced. Thanks for replying! Best regards, 24K
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If you're referring to the current Augment standpoint, then- I believe having upgradable augments(varieties) will make the game more immerse, attractive and fun. Apologies if I misunderstood what you've said, if I have; please do correct me. Thanks for replying! Best regards, 24K
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I beg to differ; I understand your concern, and your point of view. But remember, it's about balance. Balance between pros & cons, that's why the cons increase with pros. Augments are modifiers, The Compact Fuel Tanks, like I've mentioned, is solely an example, however, you don't have to upgrade it to the maximum level, whereas the energy will be consumed extremely fast (example) in exchange for better, longer burn effect. Have an open mind. You can make it so you can convert upgradeable augments to the previous levels with 50% cost of the level that you're at right now. That is, of course, if you don't like the current version of your augment EXAMPLE; Level 1 - 50,000 Level 2 - 35,000 Level 3 - 50,000 Level 4 - 75,000 Back to Level 3 - 25,000 / free Thank you for replying, Best regards, 24K
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As I've mentioned; have an open mind. You can lower the price of the Augment, along with modifying the levels, and their prices. Think freely. Thanks for the feedback! Best regards, 24K
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[ABOUT] Greetings, I had this idea that crossed my mind - upgrade-able augments. The name is self-explanatory; augments that are able to be upgraded. [HOW IT WORKS] The price of the current augments will lower, because of the fact that they will be able to be upgraded later on. The higher the level, higher the percentage of the current existing pros and cons. [EXAMPLES] FIREBIRD Current: Compact fuel tanks Maximum temperature limit: +100% Heating rate: +100% Energy consumption: +50% Altered: Level 1 Maximum temperature limit: +50% Heating rate: +50% Energy consumption: +35% Altered: Level 2 Maximum temperature limit: +100% Heating rate: +100% Energy consumption: +50% Altered: Level 3 Maximum temperature limit: +150% Heating rate: +150% Energy consumption: +75% [NOTE] I am aware that some augments are more difficult than the others to be a subject of gradation, and because of that issue, you would have to separate the augments into 2 list; - STANDARD - UPGRADEABLE STANDARD augments will retain the current augments, along with their prices and modifications. UPGRADEABLE augments are a subject to gradation. [PLEASE BE AWARE] - The names 'STANDARD' and upgradeable' are SOLELY examples. - If someone before me came up with this idea / if this idea is already used in Tanki X, than many apologies. I haven't done past research of this topic. - Have an open mind, the level 1-3 are simply examples; thought: you can put 5 levels, along with micro-upgrades between each. [QUESTIONS & CONCERNS] - If there's any, I urge you to reply to the topic and I will respond at my earliest convenience. - If there's any feedback you'd like to provide, I insist that you do. That would be all. Best regards, - 24K
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