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ArmandasBull

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  1. Probably getting score/xp just like a typical assist based on damage dealt (bonus dmg given to ally counts as your dmg for points/xp)
  2. What I had in mind was when a buffed ally deals dmg - Isida's energy will be consumed based on ally's weapon to make sure Isida can't permabuff
  3. Hi, I am making a new post since the link to "Ideas for augments" seems to be broken. The augment for Isida is as follows: - Damage reduced by a % - Energy is no longer used while trying to heal a full hp ally - While healing an ally increase their damage by a %. - Each time an ally hits an enemy with bonus dmg Isida's energy will be used. The amount of energy used depends on the ally's turret (To make sure energy is balanced for slow and fast reload weapons). This augment would basically be an offensive version of "Support nanobots".
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