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valid Add legacy maps into the PRO battle map list
die3458 replied to ThirdOnion in Ideas and Suggestions
ugh, cant tanki take legal action? or is there something in complicated law that makes it impossible to do so? -
valid Add legacy maps into the PRO battle map list
die3458 replied to ThirdOnion in Ideas and Suggestions
all i can think of is: mytanks will die XD -
where do i start? If you dont have fire immunity, youre D-O-N-E F____ED. simple as that. incendary band hasnt been nerfed... this piece of ____ has been too overpowered for too long. 99% of incendary band users have fire immunity. at this point they can do incredible amounts of damage AT NO DRAWBACK! The fire damage is broken. Ive played agains so many n00bs that use this augument and just destroy the match. this needs to stop. ima say this suggestion again, INCENDARY BAND SHOULD NOT IGNITE ENEMIES WHEN YOU ARE NOT INGITED! like from a logical point of view, the rounds are technically ignited by your overheat heat right? so these guys run around, spamming their stupid vulcan indefinetly, igniting everyone. fire immunity vulkan pisses me off enough and this? rage out of this world. pls nerf devs ples
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titan is broken. today i had a seige game with 3 skilled tians, we played as a team, and the wasps couldn't even get in range. wasp needs to be there to counter titian. titan should get a nerf.
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dic is really underrated, but still better than crusader
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What Is Your Opinion About the Current State of Tanki Online?
die3458 replied to TheCongoSpider in Game Discussion
I currently have 16 k. i shold be done but i chose the worst possible time to adopt a new setup, which provides me with more entertainment and sastisfaction, instead of higher points per match -_- 3k a day is very easily doable tho... -
why do dead tanks still retain their hitboxes for a second or two
die3458 replied to die3458 in Archive
oh yeah, when i swapped to cyclone crusader from hopper gauss i was overjoyed that i was using 1/3 as many DD as before. then i noticed that i am using 3x my old amount of DA and RK ? -
Are we allowed to ask the following types of questions in the "Questions & Answers" part of the Forum?
die3458 replied to Tanker-Arthur in Archive
obviously you cant tell between targeted nerfs to swap meta and make people pay... that pretty much isn't possible in tonki. best nerf to gauss is owl mk7-20. slightly more foused nerfs should be done, i agree. base gauss, in my opinion is balanced, as half the time youll be doing half damage. a targeted nerf to EMP salvo would be better than nerfing gauss itself. however in the end, "dont nerf this, just buff everything else" reings supreme. -
die3458 started following What gets on your nerves?
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why do dead tanks still retain their hitboxes for a second or two
die3458 replied to die3458 in why do dead tanks still retain their hitboxes for a second or two Archive
this will prolly turn into a rant so i recently dumped my crystals into cyclone... and i am starting to understand why striker sucks at CQC so i get somewhat close to a tank, and dump my full 8 missles into them. then they die after like 4 hits... but then the missles hit them, and i end up splashing myself and killing my self... why? they should just turn into mesh and dont have collision once their dead, at least for bullets... -
did you try cyclone yet? it has great potential in SGE and JGR... it is very fun (for me personally)
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What Is Your Opinion About the Current State of Tanki Online?
die3458 replied to TheCongoSpider in Game Discussion
assuming the general population can get their hands on it, otherwise, yes -
What Is Your Opinion About the Current State of Tanki Online?
die3458 replied to TheCongoSpider in Game Discussion
you mean the paying ones? ? -
it should just pause your supplies, because it currently can take 50-150 crystals from the person using it. that is pretty much theivery in TO lol. so make it pause your supplies, for the duration, it wont be applied on you, and will work again once the effect wears off. then also make it so that the sniping reload goes fron 2s---->4s or 4s----->8s for balance.
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so... i should just slap on eag;e, mk7-15, and i should be fine? i'm colonel rn... guess i need to grind...
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shaft isn't the most broken turret, but it is the most cowardly, yet one of the most rewarding turrets to play. I think shaft should have some changes that would make it require more skill to play, and a more dynamic playstyle. here are the changes. Critical hit - fully charged shots can one hit a heavy hull, if shot on the turret (Top of tank) (double damage) charging. charges up much faster (3.0 sec to 2.0 sec mk1-mk7) arcade. revert the change for arcade range turret rotation. can only rotate withing 45 degrees of original area ADS is used ADS can only be activated for 5-10 seconds (mk1-mk7+) at a time. (targeted towards shaft campers) charge damage rises exponentially, 1 second is 60 damage to three seconds is 1300 (mk1). short range damage is cut in half 0m-40m (30-1000 dmg) (ADS only) (this is a sniper, its not supposed to be viable close range) bullet drop and bullet travel time added. this will bring more skill into play. (must calculate for drop and lead, although there won't be much, as tonks have huge hitboxes) one last thing. bullets can travel 1m through walls, but damage will be taken away from the shots. 0.3333m through wall = 1/4 damage off yep... seems like ive gone too far... post ur comments... yes, this sounds and reeks of sniper balancing from fps games.