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daudiii last won the day on July 4
daudiii had the most liked content!
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goodbye lobby chat.
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i didnt know about this person, so i took a look at his comment history and now i get what you meant lol
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thanks tanki for making such events, it really helps me save my rubies
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thank you for the answer. i guess we will have to wait until it comes out.
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Tsunami pulsar - how much is its critical chance penalty?
daudiii replied to daudiii in Tsunami pulsar - how much is its critical chance penalty? Archive
EN tankiwiki says its -8% chance, and RU tankiwiki says its -30%, so which one is correct? i reported discripancy on the wiki, but nothing happened (its been several weeks since). -
When will the rewards be given for the last "challenge accepted" (the one which ended mid of this june)?
daudiii replied to daudiii in Archive
yeah, you may close this -
When will the rewards be given for the last "challenge accepted" (the one which ended mid of this june)?
daudiii replied to daudiii in When will the rewards be given for the last "challenge accepted" (the one which ended mid of this june)? Archive
i got 800 something position and i still havent gotten my 15 common containers. -
go to settings, then security, and then disable "hide your profile" option.
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agree on manual firing mode augment. i think its inferior to stock (no augment) tsunami. it becomes a weaker smoky.
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i dont think thats a cheat, probably just visual bug caused by desync as it only happens when you are very close to him. look when he is coming from distance at start, he is missing his shots. also, when your team hopper with flag is in his view, why isnt his shots homing at that hopper instead? also, if he was a cheater, he would have used some long range turret where he could damage enemies from far away. and look at his profile (https://ratings.tankionline.com/en/user/safwan) nothing out of ordinary.
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When are the rewards from the Tanki Fund going to be revealed?"
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Add random paint option which will apply one of the paints that you have marked favourite/starred, at start of every battle. this will keep paints interesting, give me chance to see more of my favourite paint without the hassle of going to the garage and making a conscious decision. it will smoothen the experience, make it more convenient.
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tanki match making in nutshell. a very balanced match indeed.
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goodbye lobby chat for next month.
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1) The exact stats changed by augments should be accesible from garage as well. whether it be with "read more" link, a hidden ui element that pop up when click on expand more, or like to wiki, and just state them in description. anything will be better than current. which is too vague, and sometimes misleading (description will mention some change which isnt present in the stats) 2) The radar in battle should only show the enemies that are in your or your allies' views. it should make sneaking (as strategy) useful. right now, it just point and shoot, which pay 2 win augment just wins 3) Currently its too easy to miss the flag taken cue (and whether its our flag or enemy's). please make the notification of flag taken, flag dropped but not returned, and flag returned more prominent. 4) If point 3 is not possible, make it a toggleable setting with default off. user can switch it on if they want. 5) in current battle score table, there is no indication which specific enemy has protection against you. there should be some sort of indicator, i shouldnt have to hover over all players' names. 6) On tanki wiki, turrets' pages are hard to navigate through. if you want to look at detailed specs of turret, you have to scroll through long list of its augments (which are also separately available on tankiwiki/augments), instead make the section on augments collapsible. it will make it easy to scroll to whichever section you want, augments or detailed specs, as user will just expand the section they want.
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