@Akame
I don't usually respond to forums, but I can't help with few things here.
First, let’s talk about the rules. Yes, players agree to the rules when entering an event, and yes, the developers have the right to make decisions regarding events. But the key issue here isn’t just about what’s technically allowed by the rules; it’s about the fairness of punishing players for discovering and sharing patterns that came from poor programming. This wasn't some exploit using third-party tools—it was just players using their brains within the game’s design.
Second, players like you who claim that none of the augments are “worth your time” are often the ones sitting on full arsenals of pay-to-win items. It’s easy to dismiss others when you already have everything, but when people find a way to level the playing field without spending tons of money, it suddenly becomes an issue, right? The fact that others might get the same “broken” augments without shelling out real cash seems to be the real problem here. ( I would feel bad/dumb as well, if I saw others get same broken augments for free, that I spent tons of money on ?, but I can sleep just fine without latest broken augment in my inventory)
Now, I do agree that some action had to be taken because people could eventually get unlimited points, and not everyone knew about it. But since this was poor game design from the start, the right approach would be to revert the changes and compensate everyone with a fair amount of points. That would be a more balanced solution instead of punishing the community.
And just to be clear, I wasn’t even part of this exploit. But I can see how unfair this situation is and why the players are upset.