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SPORT BATTLES: Add these customization options to SPORT battles that you have in PRO battles. Mainly: Bonus Boxes Supplies Overdrives I believe that adding these options could make for even more competetive and equal matches, as the players choose. The Idea is easy to implement, and therefore I ask kindly for it to be forwarded to the devs.
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Repost from 2 other sources. Other gamemode suggestions follow below: Ranked Gamemode (locked behind rankwall, decided by tanki staff) The Ranked Gamemode would be a 5v5, TDM/CTF/CP, where you could pick any combo of any turret+hull. Every turret/hull is forced by the game to be Mk1, no microupgrades, no mk1-mk7 upgrades, only default tanks. Features for the gamemode to be as skillbased as possible: Idea 1: supplies are disabled. Idea 2: infinite supplies with a larger cooldown, forcing players to use supplies very carefully to work together and win, removing the P2W aspect. Idea 3: limited amount of supplies during the entire game with default cooldowns, for example: everyone starts with 3 repairkits, 9 armor, 9 damage, 9 speed and 9 mines, and when you have used the set amount, you cant use any more. You always refill before a new game, also removing the P2W aspect (this is separate from normal supplies, the entire ranked gamemode is separate to normal MM). Drones are disabled. Protection is disabled. Augments are disabled. Skins/Paints are allowed. A ranked game would be longer than a normal MM game. In non symmetrical maps, such as Serpuhov, teams would switch sides at halvtime to balance the game. It is not allowed to leave a ranked game. If a player leaves a ranked match, the player will recieve a cooldown depending on how many times they left the game. Players wouldn't be awarded crystals or starts, only 25% of the XP they would earn from MM. This is so that tanki doesn't lose money and so people cant use ranked mode to get better equipment for MM. If you win a match, you get higher ELO. High ELO players get matched with other high ELO players, lower ELO players get matched with other low ELO players. You could name the ranks whatever you want, like some tanki related rank names :) Some combinations will require balancing ONLY for the ranked mode. For example, a smoky+hunter will have a very difficult time trying to 1v1 a railgun+dictator. Therefor you could make the smoky stronger, and try to balance all combos, so people could play with any combo they want without worrying about it being too bad, and maybe even switching every game for fun. If you like my idea, please make this heard to the tanki online team! I really hope this mode would be added, because I think it will bring lots of players bak to tanki, and be a lot of fun for veterans aswell. I also really hope that this wont be too damaging to their economy, so they maybe consider adding it. Have a good day :) Thank you for reading
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THIS IS A REPOST FROM GAMEMODES; but I felt like it could also be mentioned here as it is basically the same thing: Ranked Gamemode (locked behind rankwall, decided by tanki staff) The Ranked Gamemode would be a 5v5, TDM/CTF/CP, where you could pick any combo of any turret+hull. Every turret/hull is forced by the game to be Mk1, no microupgrades, no mk1-mk7 upgrades, only default tanks. Features for the gamemode to be as skillbased as possible: Idea 1: supplies are disabled. Idea 2: infinite supplies with a larger cooldown, forcing players to use supplies very carefully to work together and win, removing the P2W aspect. Idea 3: limited amount of supplies during the entire game with default cooldowns, for example: everyone starts with 3 repairkits, 9 armor, 9 damage, 9 speed and 9 mines, and when you have used the set amount, you cant use any more. You always refill before a new game, also removing the P2W aspect (this is separate from normal supplies, the entire ranked gamemode is separate to normal MM). Drones are disabled. Protection is disabled. Augments are disabled. Skins/Paints are allowed. A ranked game would be longer than a normal MM game. In non symmetrical maps, such as Serpuhov, teams would switch sides at halvtime to balance the game. It is not allowed to leave a ranked game. If a player leaves a ranked match, the player will recieve a cooldown depending on how many times they left the game. Players wouldn't be awarded crystals or starts, only 25% of the XP they would earn from MM. This is so that tanki doesn't lose money and so people cant use ranked mode to get better equipment for MM. If you win a match, you get higher ELO. High ELO players get matched with other high ELO players, lower ELO players get matched with other low ELO players. You could name the ranks whatever you want, like some tanki related rank names :) Some combinations will require balancing ONLY for the ranked mode. For example, a smoky+hunter will have a very difficult time trying to 1v1 a railgun+dictator. Therefor you could make the smoky stronger, and try to balance all combos, so people could play with any combo they want without worrying about it being too bad, and maybe even switching every game for fun. If you like my idea, please make this heard to the tanki online team! I really hope this mode would be added, because I think it will bring lots of players bak to tanki, and be a lot of fun for veterans aswell. I also really hope that this wont be too damaging to their economy, so they maybe consider adding it. Have a good day :)