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TheWolf

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  1. IDEA: STEALTH AUGMENT Available for long-range weapons (shaft, gauss, thunder etc) in which the user's tank neither shows outline in red when targetted, nor is picked-up by Hornet's overdrive
  2. BUMP. Tanki has many issues and really boxed itself into a corner with some of its contradicting policies and directions. This is one of few ways-out of the mud. It needs to be looked-at and discussed properly and the idea reworked if necessary to make real-world application practical. But not ignored.
  3. TheWolf

    Bugs and Glitches Reports

    SYSTEM ERROR Lost Server Connection. NotFoundServersException
  4. TheWolf

    Ideas for Game Modes!

    Tanki: "let's take the mode that was so unpopular that we dropped it completely, and offer it as a "special celebration"" People use that mode because of extra gold-drops and points to be gained, nothing more. It would be the same no matter which mode was used. Pro-tip, if you want people to use the game and spend money, provide things that they like rather than things they don't like. ANYTHING else would be better, but how about some race-tracks?
  5. How do you know it is not already so? I don't know either way, but the algorithm could already attempt closer ranks and GS together before it looks further afield.
  6. While I agree with the rank bracket, they don't use the current system because they want to. They CHANGED it from a similar system to your suggestion, because they don't have enough players to restrict the pool from which MM takes players, either for rank or for GS.
  7. One of the problems since they gave isida non-healing options and instead let other turrets heal, is to know who on your team can help you. A small mark like a red "+" or something, to indicate it, would help.
  8. It is a shame that people cannot be rewarded for holding the flag for ages while the rest of the team try to get YOUR flag back, so you can cap. In this situation the person holding the flag is missing-out on points, and this should be compensated. But like you say, it would definitely be abused. How about this? Part 1: If you hold a flag while your own flag is being held by the enemy, then the flag-carrier gets points added every 6 seconds or something. These points are only awarded when the flag is finally capped Part 2: Every second that you hold a flag while your own flag is at-home, you lose points from any you would gain once the flag is capped. Maybe quite fast. Maybe adjustable depending on map-size. If you get to zero, you lose the flag (like pressing "F") and cannot pick it up again until someone else has held it. Part 3: Every second that anyone is holding an enemy flag, and their own flag is free (neither held by enemy, nor in base, but just sitting somewhere) Not sure what to do about this one, Perhaps EVERYONE's share of the flag-points (see my previous post) gets smaller. So that anyone who has carried the flag will want to return friendly-team flag asap. The interface probably doesn't need to be any more cramped than it is now, but there could be a little display that shows how many points you are gaining/losing when the flag is yet to be capped. I am not sure if I am making sense or being clear, but people can ask questions. It's just a rough idea anyway.
  9. How's this for an idea? The flag is worth a number of points. Everyone that carries it between taking it from enemy base and capturing, gets a share in the total that the flag is worth. It should be worth a lot, overwhelmingly more than killing tanks. Same for a rugby ball. In this way, people are encouraged to take it, run all the way to base and cap for 100% share, just like now. If you die and someone else gets it (and caps), then you each get 50% If you die, someone else gets it, then THEY die and a 3rd person manages to grab it and cap, then you get 33% of the total, each. etc If you lose the flag, someone else gets it and then they give it back to you, you still both get 50%. People that lose the flag will WANT someone else to cap it, so that they get their share, which would be worth the same whether they cap it, or someone else-does. But EVERYONE who was responsible for the flag at some-time, will get points for it. I am gonna post a part B reply to you....
  10. The trouble currently is that you can enter a battle, change your garage to suit what you see and are then stuck with it for the rest of the match. Meanwhile, not ONLY might players change their turrets but players may leave and then new-ones arrive. Being unable to adapt throughout the battle: 1) Encourages people to leave instead 2) De-values the time and money/cry spent on making a full and upgraded selection of modules 3) Removes yet another element of intelligent gameplay. Using your brain should be an advantage, as should spending coins/cry on modules. Or why bother?
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